A 2D ray-caster game made using OpenGL. Everything seen exists as 2d images plastered on screen, with shaders giving the illusion of a scene with depth. <25 vertices at almost all times. #gamedev
A 2D ray-caster game made using OpenGL. Everything seen exists as 2d images plastered on screen, with shaders giving the illusion of a scene with depth. <25 vertices at almost all times. #gamedev
- "it's just a jam"
and
- "isn't that what the compiler's for?"
this abomination lives.
#gamedev #indiegame #unity3d
- "it's just a jam"
and
- "isn't that what the compiler's for?"
this abomination lives.
#gamedev #indiegame #unity3d
In team modes, your tag reflects your team. In a FFA, it displays your primary colour.
In team modes, your tag reflects your team. In a FFA, it displays your primary colour.
I've had this idea for a while now, to make a game all about some crazy crash up derby. I've taken heavy inspiration from old vehicle custom games from XB360 Halo and hope to really capture that magical chaos.
I've had this idea for a while now, to make a game all about some crazy crash up derby. I've taken heavy inspiration from old vehicle custom games from XB360 Halo and hope to really capture that magical chaos.