this tutorial is great, as it focuses on how to deal with texel density + pixel snapping
www.youtube.com/watch?v=RQVA...
this tutorial is great, as it focuses on how to deal with texel density + pixel snapping
www.youtube.com/watch?v=RQVA...
Tried to create a modular splinecam that I can use for a section where I may want to glide the camera through a section of a map for vibes!
Also a quick early art test for the blockout I showed yesterday on stream.
#gamedev #ue5 #b3d #CCC #Solodev
But happy with the current progress, although still lots to fix and work!
VOD: youtube.com/live/86hbJQS...
#gamedev #ue5 #solodev
But happy with the current progress, although still lots to fix and work!
VOD: youtube.com/live/86hbJQS...
#gamedev #ue5 #solodev
VOD: youtube.com/live/9KUjGg9...
#gamedev #ue5 #UnrealEngine #solodev
VOD: youtube.com/live/9KUjGg9...
#gamedev #ue5 #UnrealEngine #solodev
Today on Stream I made an early surface climbing system, still very wip, and essentially, it will be for selected surfaces only like vines n such!
VOD: youtube.com/live/l9pMa17...
Today on Stream I made an early surface climbing system, still very wip, and essentially, it will be for selected surfaces only like vines n such!
VOD: youtube.com/live/l9pMa17...
Lincoln's Inn Fields, London WC2A
Undercroft vaulted ceilings columns
#reference #buildingreference #materialreference
Lincoln's Inn Fields, London WC2A
Undercroft vaulted ceilings columns
#reference #buildingreference #materialreference
Unsure if I'll stick to this design, as it's perhaps a bit too Deku Link like, as many have pointed out.
Although I thought it might be fun if the base chestnut husk had subtle variations without all its equipment.
#gamedev #Huskborn #Prototyping
Unsure if I'll stick to this design, as it's perhaps a bit too Deku Link like, as many have pointed out.
Although I thought it might be fun if the base chestnut husk had subtle variations without all its equipment.
#gamedev #Huskborn #Prototyping
This foe met a terrible fate, getting bunked in the head over and over... and over!
I thought it would be fun if the bugnet actually gave a tiny bit of damage, although it's not for combat.
#Huskborn #gamedev #n64 #soulslike #zelda #platformer
This foe met a terrible fate, getting bunked in the head over and over... and over!
I thought it would be fun if the bugnet actually gave a tiny bit of damage, although it's not for combat.
#Huskborn #gamedev #n64 #soulslike #zelda #platformer
#gamedev #3dmodeling #retrogames
youtube.com/shorts/zdowl...
#gamedev #3dmodeling #retrogames
youtube.com/shorts/zdowl...
A quick little blender tip, for those you want to see their model in a 360 preview while modelling.
#b3d #blender #gamedev #twitchhighlights
A quick little blender tip, for those you want to see their model in a 360 preview while modelling.
#b3d #blender #gamedev #twitchhighlights
Someone on stream asked me how I added scattered light blobs to my scene, in this case, I used a light function material.
#ue5 #gamedev #streamhighlight
Someone on stream asked me how I added scattered light blobs to my scene, in this case, I used a light function material.
#ue5 #gamedev #streamhighlight
youtube.com/live/dTy5QCX...
youtube.com/live/dTy5QCX...
Keep UVs Tiling While Editing Your Model
Enable ‘Correct Face Attributes’ in Options!
#b3d #blender3D #twitchclips
Keep UVs Tiling While Editing Your Model
Enable ‘Correct Face Attributes’ in Options!
#b3d #blender3D #twitchclips
God I missed drawing LOL
God I missed drawing LOL