Missi
missingnoguy55.bsky.social
Missi
@missingnoguy55.bsky.social
aaaa eeeeee

he/him. 30. level designer, programmer, 3d modeller, and much more. i develop for Jabroni Brawl: Episode 3 (https://store.steampowered.com/app/869480/Jabroni_Brawl_Episode_3/) and Obsidian Conflict (https://obsidianconflict.net)
Welp, there's another dev I need to add to my shitlist. I really liked Peripeteia as well... makes me sad and upset that the dev ended up being like this.
November 12, 2025 at 4:15 PM
It's my bday today! 🥳🎂
November 10, 2025 at 2:32 PM
Birthday in a week! 🎂
November 3, 2025 at 10:34 AM
Happy Halloween! :3

I am still alive. Just taking it easy and not overworking myself, so I have nothing to show hehe
October 31, 2025 at 2:51 PM
Reposted by Missi
October 24, 2025 at 12:39 AM
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:D the map my skull is in is out

Rats Fishtank by Xylemon
twhl.info/vault/view/7...

#halflife #halflife1 #lowpoly #gameart #rats
October 22, 2025 at 7:21 AM
Reposted by Missi
December 26, 2024 at 6:26 AM
Reposted by Missi
Booted up an old friend

(I had forgotten how easy hammer/source is to use, this whole little map was made in less than a day)

#sourceengine #hl2
October 17, 2025 at 3:02 AM
Reposted by Missi
Does that Unity vulnerability make you nervous? Thinking about switching engines or still deciding on an engine to start with?

FTEQW is right here. It's open source! It runs just fine on older hardware!
FTEQW
fteqw.org
October 3, 2025 at 7:13 PM
Reposted by Missi
Making a library
October 10, 2025 at 1:30 PM
Reposted by Missi
some pride flags in the quake colour palette
#quake #lgbtq #queer #pixelart
October 6, 2025 at 6:56 PM
Ugh. It's certainly been a week :c
October 4, 2025 at 8:50 PM
A long-time project of mine, since 2021, has been an adaptation of my local college into a THUG Pro level. Turning the whole college into a skate park was an arduous task, and especially making the size 1:1 with the real campus was tedious. It plays as well as it looks, which is great!
October 1, 2025 at 6:19 PM
Been silent, but I've been working on something in Blender! Will post it in a while.
October 1, 2025 at 5:08 PM
Reposted by Missi
it's October for me already
#touhou #spookydance
September 30, 2025 at 6:14 PM
When the player changes to another time period, entities in the previous time period stay "paused" and cannot be interacted with. When switching back to the previous time period, they will now resume from where they left off. There is currently a bug where they will drop items in a seperate time.
September 23, 2025 at 10:54 AM
Reposted by Missi
September 22, 2025 at 9:54 AM
Tweaking collision to work with time travel. Originally it would only read the present time period. Now it takes the current time period into account.
September 21, 2025 at 11:35 AM
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Hex Maniac👻
September 18, 2025 at 8:30 PM
Very glad I got that working. Took a while, but it was definitely worth the effort.
September 18, 2025 at 6:28 AM
I had to change a considerable amount compared to standard Quake to get this to work. Also, there are some bugs still like enemies not spotting me immediately. They can also cross time-periods which may or may not be useful as a mechanic.
September 18, 2025 at 5:39 AM
Got time travel working in FTEQW! Video coming soon
September 18, 2025 at 5:35 AM
Reposted by Missi
September 16, 2025 at 5:31 AM
Getting the time travel mechanic I showed off to work in FTEQW is... difficult 🥴

I'm determined to get it to work though :3
September 16, 2025 at 4:48 AM
Reposted by Missi
OA3 wip stuff

Team Arena had a cut 'portal'/'porter'/teleporter item which was incomplete, broken, and has unknown models for entrance/exit point models, so this is my very inspired interpretation
September 15, 2025 at 1:37 PM