Michal Sinka
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michalsinka.bsky.social
Michal Sinka
@michalsinka.bsky.social
🎵 I combine custom game music and audio implementation to give small indie teams polished, responsive game audio. 🎮
🇨🇭 Guitarist | Producer 🎸🎧
🔧 Currently working on Horses of Hoofprint Bay -> https://tinyurl.com/hohbsteam

🌍 https://linktr.ee/michalsinka
Reposted by Michal Sinka
OUT NOW: The DEMO of Horses of Hoofprint Bay is now available to play on Steam 😱 Get your nostalgic horse game playtime right here and let us know what you think! 👇💖
store.steampowered.com/app/4335510/...
February 16, 2026 at 1:03 PM
This makes me super happy! 🤗🤩

Congrats @thoglistudios.com and @themanequest.com! 🥳
Hoofprint Bay now has more concurrent players in its demo right now than Legend of Khiimori ever had, and that one was one of the top 40 in the october next fest 💀

We weren‘t gonna do Feb next fest bc release is too far away but uuuuhmmmm should we??
February 18, 2026 at 6:08 AM
Reposted by Michal Sinka
There's so many cute options for tack already! Can't wait to see what more gets added after the demo. What are you excited for in Horses of Hoofprint Bay?

Full first impressions on my YouTube!💚

youtu.be/33azGT0XYJI

@thoglistudios.com
@themanequest.com

#cozygames #horsegame #horsesofhoofprintbay
February 17, 2026 at 2:55 AM
The Horses of Hoofprint Bay demo is finally out! 🐎💎

Had a blast working on the music and sound design. 🤩🎵

Play it now: store.steampowered.com/app/4335510/...

@thoglistudios.com @themanequest.com
OUT NOW: The DEMO of Horses of Hoofprint Bay is now available to play on Steam 😱 Get your nostalgic horse game playtime right here and let us know what you think! 👇💖
store.steampowered.com/app/4335510/...
February 16, 2026 at 2:03 PM
Reposted by Michal Sinka
We're planning to launch our free public demo on February 16th! We've sent advance access keys to content creators today and yesterday, and we're SO excited to see what everyone thinks! 🥰🥰🥰
February 10, 2026 at 9:31 AM
Reposted by Michal Sinka
If you want to play the demo of the best (source: me) upcoming horse game ahead of everyone else and write/talk about it, you should NOW sign up here if you haven't already and/or otherwise let me know please 🙏💖

www.themanequest.com/content-crea...
February 5, 2026 at 3:20 PM
The art in Horses of Hoofprint Bay is simply stunning! 😍

Public demo coming later this month. 🤗

store.steampowered.com/app/3727090/...

@thoglistudios.com
got a whole bunch of icons done today! see it *can* be fun but for some reason I really have to hype myself up for this 😅 getting the exact right amount of detail vs readability at various screen sizes is tough!
February 5, 2026 at 8:45 AM
I played In Full Bloom at Gamescom last year. Such a fun game! Looking forward to the demo going public very soon. 👏
We've been teasing a new menu for a while and next week it's finally time:
Our new demo of In Full Bloom will be released on 02.02.2026

The demo will serve around 10-15 minutes of gameplay and include a whole new growth stage!

#indiegames #indiedev #tamagotchi #katamari #asmr
youtu.be/gnyTCHS0kB8
YouTube
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January 29, 2026 at 5:59 AM
Field recording at a horse stable for Horses of Hoofprint Bay 🐎🔊

Currycombs, hoof picks, brushes, and other textures that will help bring the hand-drawn, tactile game world to life.

Hard to source elsewhere, so recording on location was key.

@thoglistudios.com @themanequest.com
January 19, 2026 at 12:35 PM
Scoring the trailer for Horses of Hoofprint Bay 🎶🐎

The brief: organic, playful, grounded. No big cinematic gestures, just music for a hand-drawn, European world.

So, I chose live guitars, bass, and real drums.

Excited to be on board for the game’s demo, too!

@thoglistudios.com @themanequest.com
December 19, 2025 at 12:37 PM
Oooooh, super excited about this! And… is that Joel Schoch on music again? 🤩 @okomotive.ch
NEW GAME ANNOUNCEMENT 😍
PinKeep is a pinball deckbuilding roguelite – Master the ball and flippers to collect resources and defeat your enemies!

Demo coming in January, wishlist now! 👇
December 15, 2025 at 5:38 AM
So happy to see this, and huge congrats to Timon and @metaroot.bsky.social! 👏
Still can’t believe this is real.
Half a million people… playing The FarmerWasReplaced?! 🤯
So grateful. 💛
Half a million copies sold.
HALF. A. MILLION. 🤯

We honestly don’t know what to say except:
THANK YOU. 🥹💛
December 15, 2025 at 5:27 AM
Another round of TV placements from the past months.

Super excited to see my music land in so many different shows again.

Grateful for the publishers and teams who help make it happen. 📺🎶

#sync #tv #productionmusic
November 25, 2025 at 12:16 PM
Gave a talk last night at @swissgamehub.bsky.social about how I used Wwise to build a professional audio pipeline for Inventorix.

I wasn’t sure how a room full of non-audio people would react, but they leaned in, asked great questions, and made it a really special evening.

#indiedev #gameaudio 🎮🎧
November 14, 2025 at 8:49 AM
This unique gem of a game will be part of Steam Animal Fest this coming week! 🐎🎮

Check it out here:
store.steampowered.com/app/3727090/...

#indiedev @thoglistudios.com @themanequest.com
We‘ll be part of Steam‘s animal fest the coming week 😍😍
Make sure to check Steam tomorrow for a lot of discounts on cozy animal-focused game experiences… and maybe tell your friends about Horses of Hoofprint Bay 👀
November 9, 2025 at 1:08 PM
🎵 One of my favorite bits of sound design in INVENTORIX was the money “kaching”

I made 11 short synth hits tuned to a dominant pentatonic scale - small payouts trigger single notes, big ones play short melodic “kaching lines” 💸

Read more:
tinyurl.com/4h9a84ss

#gameaudio #indiedev #inventorix
Inventorix: From Two-Person Team to Middleware Workflow | Audiokinetic Blog
Discover how a two-person team achieved polished, professional audio using Wwise for the indie game Inventorix.
tinyurl.com
November 6, 2025 at 8:42 PM
Reposted by Michal Sinka
sometimes the creators of your childhood favorite games refuse to re-release or remaster their 20yo game despite it being a massive success at the time and you just have to take matters into your own hand 😌
October 30, 2025 at 11:48 AM
Loved scoring the trailer for Horses of Hoofprint Bay! 🤩🎶🐎

Big thanks to @thoglistudios.com for bringing me on board!
🐴 ANNOUNCEMENT TRAILER 🐴 Horses of Hoofprint Bay – a lovingly hand-drawn 2D point and click barn buildup game where you take care of horses, train them, and compete for prize money! Breed adorable foals, hire and manage staff, and build the stable of your dreams!
October 29, 2025 at 8:34 PM
Congrats to Timon and to the entire @metaroot.bsky.social team! 🥳

This is wild! 📈🔥
When we started publishing games 1.5 years ago, we jokingly said: "We'll have made it when we're featured in the GameDiscoverCo newsletter." 😂

It's an honor to see Timon's great game and us in there! Thanks, @gamediscoverco.bsky.social, for the coverage!

newsletter.gamediscover.co/p/how-the-fa...
October 28, 2025 at 8:42 PM
Something exciting is coming tomorrow that I had the honor of creating the music for! 🤩
Friends, we are getting ready for the big reveal 😱
Here's where you'll find our Announcement Trailer around this time tomorrow 👇

www.youtube.com/watch?v=XwCP...
Horse Game Announcement Trailer 🐴💕
YouTube video by thogli studios
www.youtube.com
October 28, 2025 at 2:09 PM
Steam just added a personalized release calendar for upcoming games 👀

Could be a nice boost for indie visibility.

www.polygon.com/steam-person...

#gamedev #indiedev #steam
Steam's new personalized release calendar fixes the 'I didn't know that was coming out' problem
Steam's personalized release calendar is here to introduce your next upcoming favorite games.
www.polygon.com
October 27, 2025 at 12:55 PM
🎵 Musical transitions shape how a game feels.

In Inventorix, I timed every Wwise playlist switch to musical phrasing - bar or beat - so transitions sound natural and intentional, not jarring.

Small timing details make the score breathe and feel alive. 🎶

#gameaudio #indiedev
October 20, 2025 at 11:16 AM
Many #indiedev think audio middleware is “only for AAA.”

On Inventorix, it was just the dev & me. I still chose #Wwise. Not for flashy adaptive music, but for
🎛️ a clean workflow
⚡ fast iteration
🎵 room to grow

Even a small team can benefit from middleware.

@audiokinetic.bsky.social #gameaudio
October 5, 2025 at 9:30 AM
For #cubase users: if you want to set up a key command for 'Soft Quantize On/Off,' it’s listed as 'Iterative Quantize' in the Key Commands menu. Took me 9 months to figure this out. Thanks, #steinberg! 😂

#musicproduction #gameaudio
September 18, 2025 at 1:34 PM
Loved the demo of this Swiss gem, and now it’s finally out! Can’t wait to dive into the full release as soon as I get a chance. 🎮🇨🇭

#swissgames #indiedev
👁️Henry Halfhead👁️
OUT NOW
👃

🍎 Play as 250+ everyday objects
💌 Experience a wholesome life story
🧑‍🤝‍🧑 Join a friend in the local co-op mode!

Get it on Steam, EGS, PS5 and Switch!

Tell your friends, family and help us share this post!
September 17, 2025 at 7:03 PM