michaloM
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michalom.com
michaloM
@michalom.com
Indie game developer, nerd, weird guy on the internet.
My itch page: https://michalom.itch.io/
My official website: michaloM.com
The development of Black Knight doesn't end with its launch. This is just the start! I'm already planning more pages, and also some cool and fun features.

If you have any questions or feedback, you can contact me here on Bluesky or send an email to info@blackknightproject.com
September 4, 2025 at 10:30 PM
From time to time, some people accidentally watch the Steins;Gate 0 anime before the original. The "0 before S;G" page is for those people. It explains how much of the story they spoiled for themselves and introduces them to the Steins;Gate visual novel.

blackknightproject.com/0beforeSG.php
September 4, 2025 at 10:30 PM
Are you a fan of the Science Adventure soundtrack? Then you will love the Music page! There, you will find the most comprehensive SciADV vocal music playlist on the internet. It's 8 hours long and includes 99 songs. More playlists are coming soon!

blackknightproject.com/music.php
September 4, 2025 at 10:30 PM
I've prepared 8 codex pages (Chaos;Head, Steins;Gate, Robotics;Notes, Chaos;Child, Occultic;Nine, Robotics;Notes DaSH, Steins;Gate 0, and Anonymous;Code), that describe each entry and also include links to the corresponding patch and guide(s).

blackknightproject.com/codex/
September 4, 2025 at 10:30 PM
I would like to introduce you to Black Knight, a website dedicated to the Science Adventure series. Black Knight's goal is simple: to connect all SciADV entries and their content, and help fans find and navigate through the series. 🧵

blackknightproject.com
September 4, 2025 at 10:30 PM
SciAdv fans, let's play a game! Can you recognize this character just by their shadow?
August 9, 2025 at 10:00 AM
I guess I'm Indian now lol
February 12, 2025 at 10:36 PM
I'll probably change his colors in the future. I would like him to be more gray, but it didn't look great and the brown fitted more. I have not settled on a specific visual style yet, so it's possible that the textures will change a lot.
February 11, 2025 at 11:04 PM
Bluesky really likes to compress everything as much as it can.
February 11, 2025 at 2:51 PM
February 11, 2025 at 2:50 PM
That compression is crazy
February 11, 2025 at 2:48 PM
Sorry for the lack of posts. I finished a model of one of the creatures for my multiplayer game, but I'm not happy with the textures. Also still not sure how I want the art style to look like.
I hope I'll be able to share some screenshots in the upcoming week.

#gamedev #indiegame #indiedev
February 1, 2025 at 12:50 AM
Is this Peggle, but a card game? That's an interesting idea. Can't wait to see more.
January 26, 2025 at 8:57 AM
Do it
January 26, 2025 at 8:47 AM
Reposted by michaloM
New dithering method dropped

I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.

Explainer video:
www.youtube.com/watch?v=HPqG...

Source repository:
github.com/runevision/D...

#gamedev #vfx
January 23, 2025 at 3:28 PM
Last year, I made this Alien Isolation motion tracker as a texture practice. The shape of the screen and the polycount could be better, but I'm actually pretty happy with the overall result.

#Blender #3Dmodel #AlienIsolation
January 26, 2025 at 12:25 AM
The more I look at it, the more I like it. Good job!
January 25, 2025 at 12:15 AM
January 25, 2025 at 12:02 AM