McRadane - Working on Don't Get Caught! on Steam
mcradane.bsky.social
McRadane - Working on Don't Get Caught! on Steam
@mcradane.bsky.social
JS Developer & Game Developer. Working on my first game, "Don't Get Caught!" (https://store.steampowered.com/app/2948400/Dont_Get_Caught/)
Someone leave his Tesla in front of Big Ben 😂 #BigBen #Westminster #London
August 31, 2025 at 10:02 AM
I was ready for the #GMTK25 GameJam, but some IRL event make me start not on Wednesday, but only on Saturday morning (with some brainstorming on Friday). Less than 35h, but I managed to work almost 25h, publishing on Itch 8 minutes before the end 😖
August 3, 2025 at 8:45 PM
Reposted by McRadane - Working on Don't Get Caught! on Steam
The new Game UI Database server is now firing on all cylinders, which means updates are finally back on the menu!
To mark the occasion, Donkey Kong Bananza, Mario Kart World, Switch 2 Welcome Tour and the Switch 2 OS have all been added to the database!
www.gameuidatabase.com
August 1, 2025 at 5:31 PM
My demo has been validated by Valve, yay! I'll polish a little more the store page before launching it (and with Steam sales, I don't know if it's the better time to publish)
July 2, 2025 at 9:51 PM
Just bought the last missing piece for my Zelda collection, the original Game and Watch :)
April 27, 2025 at 9:16 AM
I just bought 2 mystery games from Fanatical store. The first was already on my "maybe" list (Sticky Business) and the other is Arx Fatalis. I guess its a double win then :)
April 23, 2025 at 7:38 PM
It's alive! The first playtest for my future game (made with @gamemaker.io engine) has been published on @itch.io

Feel free to have a look, I'm a novice game developer, so any opinion is welcome

mcradane.itch.io/dont-get-cau...
Technical Playtest
The time has come: the first Playtest is ready! This is a technical demo: there’s no new gameplay since the GameJam build. What’s new is a more modern resolution that adapts to different screens...
mcradane.itch.io
March 30, 2025 at 8:00 PM
The Steam Page from my game has been approved! And while I had a couple of bugs to solve for the first playtest, I have an entire free weekends to solve them, build the playtests app for Linux and Windows, and prepare the review forms :') store.steampowered.com/app/2948400/...
Don't Get Caught! on Steam
A stealth platformer where you control both the hero and the cameras. Evade security systems, manipulate switches and keycards, and outsmart the surveillance to escape a high-security lab.
store.steampowered.com
March 28, 2025 at 5:32 PM
I finished my first round of assets for the Steam page of my game, and sent to review. Hopefully the page will be live in a couple of days

I also finished almost all features for the first playtest :)
March 23, 2025 at 8:56 AM
For my upcoming game (made with GameMaker Studio 2), I hesitate between two options for the graphical assets. Classic pixel arts (like 16x32), or fake pixel-art (targeting 4k resolution but with larger "pixel")
March 11, 2025 at 6:58 PM
After months without touching any line of code, I relaunched GamMakers to work on my game. tasks of the day : Fixing a camera bug, replacing manual inputs by an input manager, added gamepad support and tested some ideas
March 8, 2025 at 4:48 PM
I went to Aberdeen Comic-Con today. Our flights were rescheduled but, unexpectedly.... The new flight was the same plane as @tracywiles.bsky.social and @timdownie.bsky.social
February 28, 2025 at 6:05 PM
I want to create a free idle game. I already do some spreadsheet work, but now the question is : which engine ? I want the game to be playable quickly, so a web solution seems to be ideal. Any through?
November 25, 2024 at 4:09 PM