Mark Brand
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markbrand.bsky.social
Mark Brand
@markbrand.bsky.social
Coder of wares, both hard and soft. Developer of sites. Initiator of hobby projects (maybe finish one some time).

https://grndctrl.io
Added a dock! When the player is near enough they can press "land" and the ship goes into a docking state and lands nicely in the center.

#gamedev #godot
April 18, 2025 at 9:33 AM
Updated the WFC algorithm so that it uses the godots native probability setting in the tileset. Also, created my own isometric tiles which is more satisfying.

#godot #procgen #wfc #gamedev
January 16, 2025 at 1:23 PM
Finally got around to separate generation into chunks, so I can potentially generate much larger maps with rules that don't always collapse. Previously it would restart the complete grid, now it only needs to restart the wrong chunk.
December 20, 2024 at 7:08 PM
My wave function collapse model can now generate an infinite map. new rows/columns get generated when I move over a new tile. However, if I travel back over previously removed tiles, new tiles may be different. Call it a feature?

#procgen #godot #gamedev #wfc
December 10, 2024 at 7:05 PM
Ever feel the urge to refactor code, then while doing so questioning yourself if you're not over-engineering it?
December 6, 2024 at 10:04 AM
Today is a good day. For some time I wanted to make a tile map generator using WFC. On the "Rules" layer I paint all possible connections a tile can have. I generate a resource file from it that the "game" can load and create maps with.
Now to add weighted possibilities...

#gamedev #godot
December 4, 2024 at 4:06 PM
How do you guys create isometric tilemaps? Is there a plug-in/script that mimics the usefulness of the tilemap tool, but then in isometric view instead of just square tiles?
#aseprite #pixelart #gamedev
November 8, 2024 at 11:38 PM