#GameDev #IndieDev
other projects: #Doroboscuras , #Inskelork
Git: https://github.com/marco-moutinho
( 2/2 )
( 2/2 )
In my mind it feels like something like SuperMario64 and or Jak and Dexter (1) but on first person, a good balance of explorarion and combat;
( 1/2 )
In my mind it feels like something like SuperMario64 and or Jak and Dexter (1) but on first person, a good balance of explorarion and combat;
( 1/2 )
Each Tile as a "self contained level / area" like a sci fi dome that provides it own "atmosphere" maybe better comparison its the Truman Show. Then it has specific entrances and exists to the others tiles (" domes ")
Each Tile as a "self contained level / area" like a sci fi dome that provides it own "atmosphere" maybe better comparison its the Truman Show. Then it has specific entrances and exists to the others tiles (" domes ")
This first-person action game blends survival, horror, and stylized 3D graphics. The core of the game is a unique mix of modern-day elements with magic and mysticism.
#gamedesign #devlog #journaling #Aboboreira
This first-person action game blends survival, horror, and stylized 3D graphics. The core of the game is a unique mix of modern-day elements with magic and mysticism.
#gamedesign #devlog #journaling #Aboboreira
And so I can have some "advantage" I was trying to reutilize in someway something that I had already try or prototype to give me some bases. Also trying to maintain a small scope and most important : something that excites me
#gamedesign #devlog #journaling
And so I can have some "advantage" I was trying to reutilize in someway something that I had already try or prototype to give me some bases. Also trying to maintain a small scope and most important : something that excites me
#gamedesign #devlog #journaling
Ok so after some time thinking and brainstorming I had decided what should be my next game project; To help me deciding I start to constrain myself: Not narrative based / campaign, no multiplayer, mechanics driven, no open world or lot of levels
#gamedesign
Ok so after some time thinking and brainstorming I had decided what should be my next game project; To help me deciding I start to constrain myself: Not narrative based / campaign, no multiplayer, mechanics driven, no open world or lot of levels
#gamedesign
The inspiration:
youtu.be/GCzYlgeUD9U?...
The inspiration:
youtu.be/GCzYlgeUD9U?...
Its incredibly stupid to abandon the game just cause of discard this mechanic... The more I think the more I see how stupid it is, I can make it without the swinging gadget... Maybe a game focused on movement/physics it´s to much for my skill set at the moment... sry
Its incredibly stupid to abandon the game just cause of discard this mechanic... The more I think the more I see how stupid it is, I can make it without the swinging gadget... Maybe a game focused on movement/physics it´s to much for my skill set at the moment... sry
I know its horrible to switch project right after making a post as a way of finally go with a project till the end after 5 years of unfinished games ideas and prototypes. What triggers this change trying to code a swing mechanics like Ratchet & Clank in UE5/C++...
I know its horrible to switch project right after making a post as a way of finally go with a project till the end after 5 years of unfinished games ideas and prototypes. What triggers this change trying to code a swing mechanics like Ratchet & Clank in UE5/C++...
Ok, how should I start? So.. I´ve been thinking and programming and I think that a 3D Collectathon Platformer may not be the best game to me right now... So I´m switching to another project...
Ok, how should I start? So.. I´ve been thinking and programming and I think that a 3D Collectathon Platformer may not be the best game to me right now... So I´m switching to another project...
Really Fluid and Dynamic Movement;
Fun & Diverse "equiappable" gear;
Dynamic Enemys;
Explorable Levels;
Really Fluid and Dynamic Movement;
Fun & Diverse "equiappable" gear;
Dynamic Enemys;
Explorable Levels;
How would be to cook rice on space/0 gravity environment. It must boil / expand in every direction, if heat is always ascend maybe isn't even feasible to boil/cook without seal the rice a "space pan" 😶
How would be to cook rice on space/0 gravity environment. It must boil / expand in every direction, if heat is always ascend maybe isn't even feasible to boil/cook without seal the rice a "space pan" 😶
I also have decided to start sharing my learning journey and development progress of what I want to be my first game release!
#GameDev #IndieDev