Samuel Bouchet
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lythom.bsky.social
Samuel Bouchet
@lythom.bsky.social
Indie video game craftsman @lonestonegames.bsky.social | Creator of A Time Paradox | Crafted in City Invaders and Neoproxima | game programming, shaders, game design, C# and Unity
Check out Neoproxima: https://links.lonestone.games/t-p-b
Reposted by Samuel Bouchet
Steredenn will soon be 10 years old! 🎊
Wow. Already.

For the occasion, we've compiled all the sales figures and anecdotes about the game!
And we'll talk briefly about what's next.
Enjoy reading! <3

open.substack.com/pub/pixelnes...

#gamedev #indiedev #indiegame
Steredenn's 10th anniversary: genesis, sales figures and what's next!
15th October 2015 was the 1.0 release of the game
open.substack.com
October 1, 2025 at 10:04 AM
Reposted by Samuel Bouchet
La Sainte Sauce vient d'arriver sur Bandcamp. arnaudroy.bandcamp.com/album/endles...
Endless Legend 2 - Original Soundtrack [Early Access], by Arnaud Roy
21 track album
arnaudroy.bandcamp.com
September 22, 2025 at 1:50 PM
Reposted by Samuel Bouchet
Anaïs et moi avons eu la chance de participer à ce chouette projet de jeu narratif malheureusement méconnu. Et en plus, la musique est de Arnaud Roy !
[À ne pas manquer : voyage interstellaire à -50%]

Trop chaud ? Marre de notre☀️ et du rechauffement climatique ?

Vous avez raison, le futur est ailleurs ! Neoproxima et son écosystème vierge sont prêts à vous accueillir !

Billets à -50% en ce moment => store.steampowered.com/app/2778760/...
July 3, 2025 at 9:01 AM
Reposted by Samuel Bouchet
[À ne pas manquer : voyage interstellaire à -50%]

Trop chaud ? Marre de notre☀️ et du rechauffement climatique ?

Vous avez raison, le futur est ailleurs ! Neoproxima et son écosystème vierge sont prêts à vous accueillir !

Billets à -50% en ce moment => store.steampowered.com/app/2778760/...
July 3, 2025 at 8:50 AM
Reposted by Samuel Bouchet
CTHULOOT, our arcade coop 1-4 players game is now playable on Nintendo Switch!

Grab it on the Nintendo eShop: www.nintendo.com/us/store/pro...

(EU players: search on the console directly, page is still not up).

Have fun!

#gamedev #indiedev #indiegame #coopgaming
CTHULOOT for Nintendo Switch - Nintendo Official Site
Buy CTHULOOT and shop other great Nintendo products online at the official My Nintendo Store.
www.nintendo.com
May 15, 2025 at 2:23 PM
Reposted by Samuel Bouchet
Super fier de ce qu'on a mis en place pour la UI de @neoproxima.bsky.social

Venant du web, la gestion de la réactivité des interfaces de jeux m'a toujours semblé un peu archaïque... alors quand @lythom.bsky.social a proposé de faire un micro React, j'étais aux anges.

Pour en savoir plus 👇
📝 How do you handle smooth UI transitions when your game state changes instantly?
In this article I demonstrate a clean architecture for complex UI animations sequences in state-driven games.

Full article: samuel-bouchet.fr/posts/2024-1...

#GameDev #Unity3D #Programming
Animations Done Right with Reactive UI (Unity 6 example)
Reactive UI on observable state in video games is reliable and efficient, yet animations become a challenge. Let's see how to tackle that.
samuel-bouchet.fr
April 11, 2025 at 2:49 PM
🛠 I made a handy tool for UI debugging

The Click Occlusion Debugger can be setup in 3 minutes and can display what's blocking your pointer.

🔗 All instructions are here: samuel-bouchet.fr/posts/2025-0...

#GameDev #Unity3D #UIDebugging #IndieDev
Unity UI Debugging Tool - Click Occlusion Debugger
Sharing a tool I made to quickly debug what's under the pointer
samuel-bouchet.fr
January 21, 2025 at 2:39 PM
📝 How do you handle smooth UI transitions when your game state changes instantly?
In this article I demonstrate a clean architecture for complex UI animations sequences in state-driven games.

Full article: samuel-bouchet.fr/posts/2024-1...

#GameDev #Unity3D #Programming
Animations Done Right with Reactive UI (Unity 6 example)
Reactive UI on observable state in video games is reliable and efficient, yet animations become a challenge. Let's see how to tackle that.
samuel-bouchet.fr
December 13, 2024 at 12:51 PM
Reposted by Samuel Bouchet
🐙Our game CTHULOOT is part of Daedelics' current Steam event!

🎮You can try the demo with your friends right now on Steam store.steampowered.com/app/2283410/...

🧃And give us feedback on our discord discord.com/invite/taMGF...
December 10, 2024 at 1:22 PM
Reposted by Samuel Bouchet
I'm so happy to share that Citizen Sleeper 2 releases Jan 31st 2025!🚀

Play our dice-driven RPG on PC, Mac, PS5, Nintendo Switch and Xbox Gamepass in less than 2 months!

Wishlist now to be notified the moment the game goes live 💫
December 5, 2024 at 8:24 PM
Reposted by Samuel Bouchet
Are you awake Sleeper? We've dropped some BIG news 📰

Citizen Sleeper 2: Starward Vector releases on January 31 on PC, Nintendo Switch, PlayStation 5, and Xbox Series X|S, Game Pass day one 🎉

Check out the extended trailer that dropped at @pcgamer.com PGS: Most Wanted 📺 https://buff.ly/41iRgLC
Citizen Sleeper 2 - Date Announce Trailer
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your ...
buff.ly
December 5, 2024 at 8:41 PM
Reposted by Samuel Bouchet
Citizen Sleeper 2 is coming soon!

Loved the first game, can't wait to play this sequel.
December 5, 2024 at 9:24 PM
Tired of selecting tiny child objects on click in Scene View when you want the parent?

You can use the [SelectionBase] attribute on the parent MonoBehaviour to ensure clicking any child selects the parent first!

#unity3d #unitytips #unity6
November 29, 2024 at 1:56 PM
Neoproxima is just below 10€ during sales. It might be a good time to grab it!

store.steampowered.com/app/2778760/...

It's a narrative-heavy sci-fi game inspired by Norco and Citizen Sleeper. It's a seventies-in-space uchronia where nothing goes wrong… 😬

#indiegame
Save 25% on Neoproxima on Steam
Investigating a time-loop during the Cold War, light years away from Earth. Neoproxima is a text-based adventure game that combines exploration and simple RPG and survival mechanics. Plan your next lo...
store.steampowered.com
November 28, 2024 at 4:04 PM
Breaking news: a Unity Developer sleeps peacefully after discovering the magic of automated testing!

📝They read my new Blog Post on How to Mock in Unity:
• Setup guide
• Practical PlayerPrefs example
• Real implementation patterns

samuel-bouchet.fr/posts/2024-1...

#Unity3D #GameDev #Testing
Unity Testing — How to Mock with Moq
A step-by-step guide to implementing mocking in Unity tests using Moq, with a practical PlayerPrefs example
samuel-bouchet.fr
October 25, 2024 at 8:39 AM
Learn how we handle layouting of user interfaces using Unity at Lonestone Studio.

Covers: Screen spaces, Canvas Scaler, 2 "Expand" configuration strategies

💡Useful for creating UIs across multiple resolutions.
↓↓↓
samuel-bouchet.fr/posts/2024-1...

#GameDev #UnityTips #UIDesign
Unity UI Canvas Strategies using Expand
Having the UI react properly to different resolutions can be challenging. This article describes the strategies we use in our productions at Lonestone Studio.
samuel-bouchet.fr
October 18, 2024 at 9:11 AM
🎮 Gamedev Discoveries - October 2024 🚀

Featuring insights from:
• Orthogonal design by Steve Lee
• TheKhronosGroup SIGGRAPH 2024 recap
• Determinism in box2d by Erin Catto
@yarnspinner.dev for @unity3d.bsky.social dialogues

👇
samuel-bouchet.fr/posts/2024-1...

#GameDev #IndieGame #UnityTips
Gamedev Discoveries - October 2024
Exploring the latest techniques, tools, and insights in game development. Here's what caught my attention this month!
samuel-bouchet.fr
October 11, 2024 at 12:32 PM
Reposted by Samuel Bouchet
We worked hard on this one, especially @lythom.bsky.social !

This patch should address Neoproxima’s most glaring issues
We had to postpone it for too long, happy to see it live!
September 30, 2024 at 1:34 PM
We're thrilled to present our most significant update for #Neoproxima game since launch, includes text overhaul and steam achievements. steamcommunity.com/games/277876...
#indiegame
Steam :: Neoproxima :: Steam Achievements and Major Text Overhaul
Dive into a more immersive Neoproxima with Steam achievements and enhanced narrative quality
steamcommunity.com
September 30, 2024 at 1:11 PM
Reposted by Samuel Bouchet
New blog post: Dive into our Unity Input System implementation for Neoproxima. We explore how we handle multiple input devices, UI focus, and visual feedback for players. Get all the insights: samuel-bouchet.fr/posts/2024-0...
#GameDev #unitytips
Neoproxima highlight - Unity Input System Workflow
A look at how we implemented player inputs in Neoproxima, using Unity Input System to handle gamepad, keyboard+mouse and UI focus.
samuel-bouchet.fr
September 24, 2024 at 1:49 PM
New blog post: Dive into our Unity Input System implementation for Neoproxima. We explore how we handle multiple input devices, UI focus, and visual feedback for players. Get all the insights: samuel-bouchet.fr/posts/2024-0...
#GameDev #unitytips
Neoproxima highlight - Unity Input System Workflow
A look at how we implemented player inputs in Neoproxima, using Unity Input System to handle gamepad, keyboard+mouse and UI focus.
samuel-bouchet.fr
September 24, 2024 at 1:49 PM
Reposted by Samuel Bouchet
Sound Horizons is out today! Make one with music in a minimalist yet challenging rhythm game.

Play it for free on on Windows and Linux:

store.steampowered.com/app/3032080/...

#steam #gaming #rhythmgame
Sound Horizons on Steam
Score unique melodies in this minimalist rhythm game. Experience a dynamic music that reacts to your actions, and try to survive until the end.
store.steampowered.com
September 18, 2024 at 8:21 PM
Reposted by Samuel Bouchet
🌊 Just published: How to create a wave distortion fullscreen VFX in Unity 6 + URP!

Perfect for adding that extra visual punch to your #gamedev projects.

🔗 Read the full breakdown: samuel-bouchet.fr/posts/unity-...

#Unity3D #VFX #IndieGameDev
Wave distortion fullscreen VFX with Unity 6
Technical breakdown of the technique I used in my latest game jam entry for a fullscreen wave distortion effect using a secondary camera + RenderTexture.
samuel-bouchet.fr
September 16, 2024 at 4:14 PM
Reposted by Samuel Bouchet
Last day before the release of Sound Horizons!

There will only be one level in the game. But I intend to extend it with more! I have already another level in the work that I plan to release before the end of the year.

store.steampowered.com/app/3032080/...

#videogame #rhythmgame
September 17, 2024 at 6:12 PM