3D rotations can be complex, often using quaternions, a challenging but popular concept in game development. Why not simpler Euler angles? What are quaternions? Freya explores these questions in her talk.
the list has fast search across all 2^122 values (so you can find your favorites) - hoping to add some social features like "trending UUIDs" soon!
the list has fast search across all 2^122 values (so you can find your favorites) - hoping to add some social features like "trending UUIDs" soon!
A technical deep-dive, since people have been asking me for my thoughts. I'll expand a bit on some of the key points here in a thread. 🧵
A technical deep-dive, since people have been asking me for my thoughts. I'll expand a bit on some of the key points here in a thread. 🧵