🏳️‍⚧️Vivian Alexander🏳️‍⚧️ Core Stories Dev
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lovelyvivi.bsky.social
🏳️‍⚧️Vivian Alexander🏳️‍⚧️ Core Stories Dev
@lovelyvivi.bsky.social
Hi I'm Vivian (vivi for short) for the most part I will
be posting stuff about my video games and some occasional 2D art.
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So, as some of you have noticed, I have stopped working on Beastie Trials. I have moved on to another project but here's the final build of the game you guys want to play what I created. I hope you have fun and there will be bugs.
www.dropbox.com/scl/fi/l9imu...

#indiegamedev
#unreal
#gamedev
www.dropbox.com
So this week I spent most of it finishing the entire blockout of the map and adding the Janitors closet so you can apply abilities. At this point all i have to do is clean the game. i am making good progress. 2 weeks left.

#indiegamedev
#unreal
#gamedev
#metroidvania
November 29, 2025 at 11:05 PM
Its been 1 week of this metroidvania month, the theme is minimalism so i decided to make a game about a janitor that is hired to clean a building. I got mostly all the core systems in and functioning with a very rough 3D model for now. 3 more weeks left.

#indiegamedev
#unreal
#gamedev
#metroidvania
November 22, 2025 at 10:10 PM
Completely on a whim, I think I'm going to participate in the Metromania jam. which means Core Stories will be on a little break. wish me luck on this lol
November 15, 2025 at 9:25 PM
Not much to say today, but heres more updated animations for Strawberry

#indiegamedev
#unreal
#gamedev
November 11, 2025 at 11:51 PM
Finished the entire block out of the pause menu, or at least all I can do at this point. now its back to making more animations.

#indiegamedev
#unreal
#gamedev
November 9, 2025 at 9:58 PM
Okay made some changes, the character info screen now detects what characters you have in your team so you can properly pull up their information. One last page to block in for the pause menu then its time to move on to the next thing.

#indiegamedev
#unreal
#gamedev
November 6, 2025 at 10:40 PM
More Pause screen things, working on the character info page its going well, but man I really am fighting to stay focused on this. Working on UX/UI is not fun at all to me. 😔

#indiegamedev
#unreal
#gamedev
November 5, 2025 at 10:38 PM
Got the initial concept for the pause menu in, will add actual page flipping to the book pages and some Iconography to the little bookmark tabs later in development. overall really happy with this menu.
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#unreal
#gamedev
November 5, 2025 at 2:11 AM
Doing some main menu things, so much of this is place holder, and I'm going to have to figure out a way to put the UI directly on the book, but that's a problem for another day.

#indiegamedev
#unreal
#gamedev
October 30, 2025 at 10:45 PM
worked on the camera today, added some damping when you jump, some camera lag when you use any boost, a wall running camera, and when you gain high speeds the camera zooms out farther so you can see easier. i will add speed lines at some point lol.
#indiegamedev
#unreal
#gamedev
October 30, 2025 at 2:51 AM
Coded in a special jump that can be done if you time your jump with either the landing animation or the running animation. man, having a character that has to jump for most of her movements has been a struggle to animate, but at least she's slowly coming together.
#indiegamedev
#unreal
#gamedev
October 25, 2025 at 10:12 PM
Still working on animations, but I finally got a running animation that feels like she's taking long jumps instead of running. might add little smear vfx on the arms. over all really happy with this animation.

#indiegamedev
#unreal
#gamedev
October 23, 2025 at 11:50 PM
The Next Devlog video is out and ready! this month I worked on my movement system for Core Stories
#indiegamedev
#gamedev

youtu.be/xaOikFMHFNg?...
Making the Sonic Heroes Spiritual Successor: Core Stories Devlog #2
YouTube video by Core Stories Dev
youtu.be
October 21, 2025 at 11:31 PM
Still have quite a bit to do, but today I got the initial shape for the pony tail and added a controller bone with some shape keys. Still need to add some extra geometry to the back of the head so it looks nicer. but its cool that it just works so that's nice lol.

#indiegamedev
#Blender
#gamedev
October 16, 2025 at 9:52 PM
Gonna be working on nothing but model and rig things, and I decided I wanted the main team to put their hair up in a ponytail when they fight, this is still early but it is doable with some positioning, shape keys, drivers and some additional weight painting fixes.

#indiegamedev
#Blender
#gamedev
October 15, 2025 at 2:50 AM
Reposted by 🏳️‍⚧️Vivian Alexander🏳️‍⚧️ Core Stories Dev
This is Kero Quest 64!
Join Kero on a quest to stop the Prince from spreading evil Shards across the Kingdom! Coming 2026!
October 14, 2025 at 6:06 PM
Reposted by 🏳️‍⚧️Vivian Alexander🏳️‍⚧️ Core Stories Dev
Everyone, I am *exceedingly* happy to officially reveal, courtesy of the talented @littlenorwegians.bsky.social:

Calico Wilder is now in 3D! :D
October 7, 2025 at 4:17 PM
Been drawing my characters a lot lately, it's nice to step away from 3D for a bit and go back to traditional art. I miss this 😭
October 2, 2025 at 4:16 AM
I said I was taking a break but I kinda forgot about coding in her character skill. all characters will have something unique they can do, Strawberry's allows her to spawn shields, and you will get different types of shields as you level her up.

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#gamedev
September 17, 2025 at 9:59 PM
Got the last part of the global movement working, now its time for me a take a short break from coding and work on the next devlog.

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#unreal
#gamedev
September 17, 2025 at 4:58 AM
The grind rails are working the way I want them to now. They do have some visible bugs but nothing game braking. now I can move on to the last global movement system I need before I can move to the next section.

#indiegamedev
#unreal
#gamedev
September 13, 2025 at 7:01 PM
got it so that holding the interact button while grinding downward gives you gradual speed. if you hold the the button going upwards it will slow you down.

#indiegamedev
#unreal
#gamedev
September 12, 2025 at 1:57 AM
did a lot of adding debug info recently, then added a system that tracks your movement that's kinda hard to explain lol. Now I'm working on the grinding system and man this stuff is actually difficult to code. I'm still having fun with it though.
#indiegamedev
#unreal
#gamedev
September 10, 2025 at 8:47 PM
Still working on movement and blocking out animations, but the base movement is starting to feel like something. Speed values are still too high though. I want people to work for high speeds and make it difficult to maintain it.

#indiegamedev
#unreal
#gamedev
September 8, 2025 at 9:35 PM
More early blocked in animations, I'm getting the hang of adding character to her movements.

#indiegamedev
#unreal
#gamedev
September 7, 2025 at 4:47 AM