Loj
loj19.bsky.social
Loj
@loj19.bsky.social
Engine programming, mtg, poe, fighting games
Pinned
Xrd Replay Takeover and Save States v0.2 (link in reply)
- Fully integrated into in-game UI/menu/controls
- Fast forward and rewind, no longer restricted to the most recent 500 frames like in previous versions.
- Fixes for many common crashes
Xrd Replay Takeover and Save Sates v0.2.2

Now works when running on Linux via Proton. In order to inject successfully on Proton I recommend you set it up to automatically inject after the game boots. See the README for more details on how to do this.

github.com/ibrow19/GGXr...
Release v0.2.2 · ibrow19/GGXrdReplayTakeover
Support for running on Linux via Proton. Changes Fixed crashing upon entering replay menu when running via Proton. Added option to delay injection to support automatically injecting via the batch ...
github.com
January 2, 2026 at 8:12 PM
Festive NEO team draft. 4-0 with this pile of good cards. This set is still great, had a lot of fun with after-damage ninjutsu shenanigans with kappa tech-wrecker.
December 27, 2025 at 12:18 AM
Reposted by Loj
i'm looking to get as much Xrd replay data as i possibly can. would anyone be willing to send over their folders? i have a mod that can automatically play back the replays and save information about them , so all i need is an archive of the REPLAY folder in the path `Guilty Gear Xrd/SAVE/REPLAY`
December 22, 2025 at 6:15 PM
I've fixed the release tags so you can now link to the latest release with this link if you need to: github.com/ibrow19/GGXr...
Release Xrd Replay Takeover and Save States v0.2.1 · ibrow19/GGXrdReplayTakeover
Changes Fix for a crash when loading states which include Bedman seals. Thanks to Niad and KLO for helping find this issue and test the fix. Fix for a crash when replay rounds lasted longer than 9...
github.com
December 12, 2025 at 9:44 PM
Xrd Replay Takeover and Save States v0.2.1
- Fix for a crash when loading states which include Bedman seals. Thanks to @niadhgr.bsky.social and KLO for helping find this issue and test the fix.
- Fix for a crash when replay rounds lasted longer than 99 seconds.

github.com/ibrow19/GGXr...
Release Xrd Replay Takeover and Save States v0.2.1 · ibrow19/GGXrdReplayTakeover
Changes Fix for a crash when loading states which include Bedman seals. Thanks to Niad and KLO for helping find this issue and test the fix. Fix for a crash when replay rounds lasted longer than 9...
github.com
December 12, 2025 at 9:41 PM
Xrd Replay Takeover and Save States v0.2 (link in reply)
- Fully integrated into in-game UI/menu/controls
- Fast forward and rewind, no longer restricted to the most recent 500 frames like in previous versions.
- Fixes for many common crashes
December 8, 2025 at 9:13 PM
Progress
November 20, 2025 at 11:06 PM
A random thing I found interesting is that every pause menu in Xrd is the same menu. There's a big table that indicates which buttons/sub-menus should be enabled in each game mode. You can edit this table to see them all which reveals some unlocalised and empty menus presumably from development.
November 10, 2025 at 9:56 PM
October 11, 2025 at 10:23 PM
Experimental version of Xrd Replay Takeover for any who'd like to try it out while it's still a bit unstable. There's a couple visual issues and crashes I'm working on but it's hopefully functional enough to start being useful.
github.com/ibrow19/GGXr...
Release Xrd Replay Takeover v0.1 · ibrow19/GGXrdReplayTakeover
Experimental release for testing. There are still many visual issue and several crashes I am working on. But it should be functional enough to try out for those interested. Check the README on the ...
github.com
October 11, 2025 at 11:47 AM
Xrd training mode uses most of the controller binding already. So to support save state bindings I've added contextual controls based on whether the stylish special mode button is held since it isn't used for anything. Holding special + record/play recording triggers saving/loading a state.
September 28, 2025 at 2:25 AM
I spent the past couple evenings trying to make the mod more user friendly. Previously everything was controlled with a mess of arbitrary keyboard binds. Now it can be controlled entirely with your existing in game button bindings. Here's an example of a sequence controlled with an arcade stick.
September 25, 2025 at 12:57 AM
Xrd Replay Takeover WIP
September 8, 2025 at 5:10 PM
Xrd recordings WIP
August 30, 2025 at 11:59 AM