Link773
link773.bsky.social
Link773
@link773.bsky.social
ex-student in game design, wanting to share about what I'm working on
HOUSTON WE HAVE LIFT OFF #indiedev #space #spacegame
(Sidenote sorry about how I had to upload, bluesky was not having my OBS recordings)
December 20, 2024 at 11:18 PM
Oh yeah, I'm officially an ex-game design student. Hopefully over the holiday I'll be able to work more on the game.
December 20, 2024 at 6:26 AM
Update: So it's taken me the last multiple days to figure out my spaceship movement, and I've finally conceptually done it. The problem is, however, after so many days of really struggling with it I'm too mentally tired to actually put it to work today.
December 19, 2024 at 5:44 AM
Hep, I broke it
December 14, 2024 at 10:22 PM
It's tiiiiiiiiiiiime to make these spaceships actually move #indiedev
December 14, 2024 at 9:50 PM
Okay, so I wanted to make a thread about how I made my ships look for my game, working title n-fty trader but that sounds stupid so that's up for revision. I wanted to make a system similar to this procedurally generated crafting video I saw though (1/?) #indiedev #indiegame #spacegame #strategy
December 14, 2024 at 7:15 AM
Should I reverse-log some of my work on my game so far? #indiedev #gamedev #space #tradergame

1️⃣ <a href="https://poll.blue/p/yov8es/1" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Yes
2️⃣ <a href="https://poll.blue/p/yov8es/2" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">No

📊 Show results
December 12, 2024 at 7:29 AM
Made some procedurally generated planet sprites for my space trader game I'm working on #gamedev #space #tradergame #indiedev #unitydev
PS any advice or input is welcome
December 12, 2024 at 7:20 AM