Play it here for free 👉 https://leoqb.itch.io/nightcrawler
...or 7 years if I look at it from a different perspective. 🧵
#gamedev #gamedevelopment #indiedev #pixelgame #godot #godotengine #indiegames #indiegamedev
Read it here: leoqb.itch.io/nightcrawler...
#gamedev #indiedev #gamedevelopment #godot #solodev
Read it here: leoqb.itch.io/nightcrawler...
#gamedev #indiedev #gamedevelopment #godot #solodev
Thanks @cazwis.bsky.social for making this happen every year!
Thanks @cazwis.bsky.social for making this happen every year!
#gamedev #indiedev
Do you think it's better multiple simple tutorial levels or 1 big one?
I worry to cognitively overload the player right away
#gamedev #indiegames #godot
Do you think it's better multiple simple tutorial levels or 1 big one?
I worry to cognitively overload the player right away
#gamedev #indiegames #godot
That repeated off-screen kill with everyone catching up to kill me once I was already dead made me laugh, like was that really necessary
#gamedev #solodev #indiedev #gamedevelopment #godot #indiegames
That repeated off-screen kill with everyone catching up to kill me once I was already dead made me laugh, like was that really necessary
#gamedev #solodev #indiedev #gamedevelopment #godot #indiegames
Normal, Assassin, Pacifist, Ghost.
This comes with an interesting game design question and I would need your input 🧵
1/7
#gamedev #indiedev #godot #solodev #indiegames
Normal, Assassin, Pacifist, Ghost.
This comes with an interesting game design question and I would need your input 🧵
1/7
#gamedev #indiedev #godot #solodev #indiegames
I wonder if Ghost should be it's own separate thing or if it should be added on top of the others. eg:
Ghost, Assassin, Pacifist
vs
Assassin, Ghost Assassin, Pacifist, Ghost Pacifist
wdyt?
#gamdev #indiedev #solodev
Instead of having to kill everyone, you have to kill just 1 target. The guards can be stunned, killed or ignored.
This would have a lot of interesting implications in the game 🧵
#gamedev #indiedev #solodev #gamedevelopment #godot
Instead of having to kill everyone, you have to kill just 1 target. The guards can be stunned, killed or ignored.
This would have a lot of interesting implications in the game 🧵
#gamedev #indiedev #solodev #gamedevelopment #godot
#gamedev #indiedev #gamedevelopment
#gamedev #indiedev #gamedevelopment
#gamedev #indiedev #solodev
#gamedev #indiedev #gamedevelopment #pixelgame #godot
#gamedev #indiedev #gamedevelopment #pixelgame #godot
Well now I have a clearer idea on what to include in the next update, devlog coming soon
#gamedev #indiedev #indiegames
Well now I have a clearer idea on what to include in the next update, devlog coming soon
#gamedev #indiedev #indiegames
#gamedev #indiedev #godot #gamedevelopment
#gamedev #indiedev #godot #gamedevelopment
I think these advantages of using an open source engine are overlooked. You can just see by yourself if something has been added, instead than trying to find some info about it
#Godot #GodotEngine
I think these advantages of using an open source engine are overlooked. You can just see by yourself if something has been added, instead than trying to find some info about it
#Godot #GodotEngine
#Godot #GodotEngine# #MadeWithGodot
#Godot #GodotEngine# #MadeWithGodot
As a solo dev it takes time to create these things to show the game to others, but it's cool when the result is fun to watch.
🔗 leoqb.itch.io/nightcrawler
#gamedev #indiedev #indiegames #godot
As a solo dev it takes time to create these things to show the game to others, but it's cool when the result is fun to watch.
🔗 leoqb.itch.io/nightcrawler
#gamedev #indiedev #indiegames #godot
#gamedev #indiegames #gamedevelopment #indiedev
#gamedev #indiegames #gamedevelopment #indiedev
Up until now I had this big goal of reaching a release and there were so many things to do that it was always obvious what the next step would have been, but now..🧵
#gamedev #gamedevelopment #indiegames
Up until now I had this big goal of reaching a release and there were so many things to do that it was always obvious what the next step would have been, but now..🧵
#gamedev #gamedevelopment #indiegames
So many people played Nightcrawler tonight, I got a ton of positive feedbacks. A few people told me they found it addictive, they couldn't stop playing. That's honestly so nice to hear.
#gamedev #solodev #indiegames
So many people played Nightcrawler tonight, I got a ton of positive feedbacks. A few people told me they found it addictive, they couldn't stop playing. That's honestly so nice to hear.
#gamedev #solodev #indiegames
Come meet me if you are around!
#gamedev #indiedev #berlin
Come meet me if you are around!
#gamedev #indiedev #berlin
I decided to write a devlog about it, here my favorite highlight from it!
Full devlog: leoqb.itch.io/nightcrawler...
#gamedev #indiedev #indiegames #gamedevelopment
I decided to write a devlog about it, here my favorite highlight from it!
Full devlog: leoqb.itch.io/nightcrawler...
#gamedev #indiedev #indiegames #gamedevelopment
I changed the level order: the first levels were too difficult. I made the tutorial clearer and I added a visual outline to an enemy in kill range
#gamedev #indiedev #pixelgame #godot #solodev
leoqb.itch.io/nightcrawler
I changed the level order: the first levels were too difficult. I made the tutorial clearer and I added a visual outline to an enemy in kill range
#gamedev #indiedev #pixelgame #godot #solodev
leoqb.itch.io/nightcrawler
During some playtesting I noticed that players tend to not always understand if they are in range, especially when they are approaching a walking enemy.
Wdyt?
#gamedev
During some playtesting I noticed that players tend to not always understand if they are in range, especially when they are approaching a walking enemy.
Wdyt?
#gamedev