KrypticKralo
krypticstudios.bsky.social
KrypticKralo
@krypticstudios.bsky.social
Foul-mouthed Game-Dev and Streamer
https://linktr.ee/kryptickralo
So I just discovered that I did not, in fact, have my inbox open. It was just set to accept people I follow. 😅

Should be fixed now, my bad!
For those who have questions regarding aspect of my game, my inbox is always open! I aim to maintain absolute transparency in my development process, because not doing so is flat-out disrespectfull and misleading to any past, present, and future players of my games.
January 13, 2026 at 9:36 AM
Star Dancers DOES use AI in its development, but I like to maintain transparency in HOW it's used.

TL;DR: AI is used in debugging and personal learning. I DO NOT use, nor have any intention to use AI for anything front-end related content like art or music.

kryptickralo.itch.io/star-dancers...
Star Dancers and the use of AI
As the game is tagged stating that it uses AI in it's development, I feel that it would be disrespectful to any players, current and future, to not fully disclose how I'm using it in the development o...
kryptickralo.itch.io
January 12, 2026 at 5:06 PM
I've managed to make a *little* progress with the orbit system. I've got the core mechanics down for orbit, it's just a matter of math tinkering, testing and stubbornness.

And coffee, lots of coffee.

Gods I wish I paid attention in math class back in Highschool.
January 12, 2026 at 1:18 PM
Okay, I think I've decided to start working on Planetary Orbits, which TECHNICALLY means I lied about being done with the Galaxy Map but 🤷

This is going to SUCK, especially since I'm trying to do big-brain math on tiny brain.

When I say orbit, I'm not JUST talking circular.
January 11, 2026 at 6:59 PM
You can now select planets by clicking on them, is a tip I garnered from a friend a few days ago. I'm embarrassed at how long this took me.

Now that Map functionality is complete (for now), I need to figure out what to work on next. I'm kinda bad at planning😅

#indiedev #gamedev #StarDancers #space
January 11, 2026 at 5:04 PM
A little bit about myself.

-hobbyist indie dev
-Work in mental health field.
-Night shift (F)
-Fav games are Sonic, Monhun, NO Man's Sky, Terraria
-Caffeinated Bean Broth Enjoyer
- Love 2 eat
-Artist on occasion
-Kinda foul-mouthed
-Also kinda dumb, idfk
January 11, 2026 at 10:55 AM
If you ever hear me complaining about player feedback, just know that I TRULY AM appreciative and respect your opinions.

I'm just American, and thus genetically obligated to bitch about every slightest inconvenience despite living in a first world country.

Legit tho, I love you all. Stay hydrated.
January 9, 2026 at 10:18 PM
Personal Game Dev Tip:

Don't fully develop games on state-of-the-art hardware.

A lot of devs (especially AAA) use modern game tech as a crutch to offset bad optimization, then blame it on "bad PC specs", which is flat-out disrespectful to less fortunate gamers.

#RespectYourPlayersTech
January 8, 2026 at 11:28 AM
I may be pouring a little TOO much love into the map mechanics. Added the ability to zoom in and out and focus on individual planets. Also changed around the UI to allow you to focus on the system's sun itself.

#indiedev #gamedev #Godot #StarDancers #Space
January 8, 2026 at 7:47 AM
Updated the map to only display Scanned and Visited Planets in a Star System. Undiscovered planets will be replaced with an 'Undiscovered Planet' shader, and have their names other other details omitted.

#indiedev #gamedev #StarDancers #solodev #godot
January 3, 2026 at 10:44 AM
The Brainrot System:

One of the funnier Star Systems I've come across while working on my game.
January 3, 2026 at 7:41 AM
Finally modified the save system to keep track of player's last visited star systems. Needed to make the system flexible since the save files grow similar to that of Noita or Starbound where data is generated ONLY after visiting new areas.

#indiedev #gamedev #godot #space #gamedev
January 1, 2026 at 11:45 PM
FINALLY BACK TO DEVELOPING AGAIN!!!

-Added a lot of stuff I'm too lazy to regale here, more info in the link!

Simply put, you can now explore the barebones of the galaxy.

Game still sucks tho....

kryptickralo.itch.io/star-dancers...

#gamedev #indiedev #godot #solodev #StarDancers
December 27, 2025 at 1:22 AM
I'm still working on Star Dancers, but development has slowed down due to a LOT of things happening in my personal life.

In the meantime, here's the beginnings of Terrain Manipulation!

#stardancers #screenshotsaturday #indiedev #gamedev #godot
June 15, 2025 at 11:41 AM
So I'm adding some UI to the galaxy map to display star systems and their planets (planets that have not been visited will be blurred out when playing). What are your thoughts of the UI composition here?

Just looking for feedback before I commit too much to it.

#gamedev #indiedev #godot #space #hi
June 4, 2025 at 6:37 AM
So I FINALLY managed to get the star system map to display planets dynamically using their respective seed.

There's only one system type at the moment, but each star color will be it's own type with a different color and (hopefully) mechanically different sun and planets.

#indiedev #gamedev #godot
May 31, 2025 at 2:23 PM
I made a LOT of optimizations to the galaxy map, and it runs buttery smooth even on my old and decrepit laptop.

Also added in a better UI which generates ALL the data for any solar system when looking at it.

Hoping to make this UI as simple and intuitive as possible.

#gamedev #indiedev #godot
May 26, 2025 at 12:03 PM
Yooooooo, I ain't even finished yet and this things is already looking better than I ever expected!

Really proud of myself with how majestic and ambient this looks, both as a programmer and an artist, even though it's so simple.

#gamedev #indiedev #godot #gamedevelopment #StarDancers
May 24, 2025 at 9:14 PM
It's time for the next update! Added a few aesthetic updates to the star system and tile screen, and added the ability to view data of star systems in the galaxy map: kryptickralo.itch.io/star-dancers...

#gamedev #indiedev #godot #indiedeveloper #gamedeveloper #indiegame
Star Dancers V0.0.0.11 Out Now!
Please note that this project is in SUPER early development. The game in it's current state is hardly playable, and only serves as testing for anyone who's curious. Star Dancers v0.0.0.11 Changelog: -...
kryptickralo.itch.io
May 23, 2025 at 5:25 AM
I changed my #Godot background to something a little more entertaining.

(Plz ignore all the bugs and errors)

#sonic #sonicthehedgehog #sanic #gamedev #indiedev #indieznutz
May 20, 2025 at 8:57 AM
I updated the title screen with updated visuals to test out concepts for other areas of the map, and I'm pleasantly surprised with how things look so far!

Follow the project here: kryptickralo.itch.io/star-dancers

#gamedev #indiedev #godot #gamedeveloper #stardancers
May 17, 2025 at 6:17 AM
Reposted by KrypticKralo
Huge developments in the works...
#godotengine #blender3d #indiedev #twitch #vtuber
May 14, 2025 at 5:02 AM
Early Alpha of Star Dancers is up!
The game is in REALLY early development, but I decided to post it as a means to get feedback and track the project as I go along. Otherwise, I'd be working in the dark.

#godot #indiedev #gamedev #gamedevelopment #game

kryptickralo.itch.io/star-dancers
Star Dancers: Seed of Eternity by KrypticKralo
Play as a travelling sage, flitting between stars as you fight in both space and ground.
kryptickralo.itch.io
May 14, 2025 at 1:46 AM
Godot's Terrain feature, although helpful, didn't quite work with my chunk system, so I decided to code in a "Terrain Pass" to act as an auto-terrain generator.

Become a game designer they said, it will be easy they said.

#gamedev #indiedev #procgen #godot
May 10, 2025 at 8:49 PM