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We made 2 consecutive playtest weeks on the project, we've had our first builds that look like coherent cabins !
Thanks to feedback from playtesters, we've been able to greatly improve intuitiveness and the player experience.
We made 2 consecutive playtest weeks on the project, we've had our first builds that look like coherent cabins !
Thanks to feedback from playtesters, we've been able to greatly improve intuitiveness and the player experience.
This was probably the roughest time we had on the production yet. We had to make some drastic choices to ease our production and to put more effort on the core experience we want to deliver. (1/2)
This was probably the roughest time we had on the production yet. We had to make some drastic choices to ease our production and to put more effort on the core experience we want to deliver. (1/2)
We playtested the game as we had it on Friday. The feedback was mainly focused on the size of the map, which was way too big for the amount of time we want our players to play. We divided the map by half its size to navigate easily in the forest.
I love LD.
We playtested the game as we had it on Friday. The feedback was mainly focused on the size of the map, which was way too big for the amount of time we want our players to play. We divided the map by half its size to navigate easily in the forest.
I love LD.
for the next two weeks, we'll be focusing on having the map done so we can work on UI and various feedbacks (vfx, sfx...)
for the next two weeks, we'll be focusing on having the map done so we can work on UI and various feedbacks (vfx, sfx...)
The past week, we've been focusing on having a testable build of the game. We added a lot of things that boosted our motivation !
I've been working on the reliefs of our map, and we instantly added our procedural tree generation (with placeholder meshes.) and the toon shader ✨
The past week, we've been focusing on having a testable build of the game. We added a lot of things that boosted our motivation !
I've been working on the reliefs of our map, and we instantly added our procedural tree generation (with placeholder meshes.) and the toon shader ✨
I don't know if i should explain more how it's done, like the material part. Let me know 🌊
I don't know if i should explain more how it's done, like the material part. Let me know 🌊
I'll be posting about its progress through the next 3 month ! ✨
I'll be posting about its progress through the next 3 month ! ✨