Roni🦑
banner
kidroni9.bsky.social
Roni🦑
@kidroni9.bsky.social
20, Begginer vfx artist and level designer based in Montpellier, France. Intern level designer at DigixArt

Games for everyone
En direction du game camp après avoir fini notre PFE 🌳
June 18, 2025 at 3:41 PM
Little reward VFX 🌟
June 6, 2025 at 12:56 PM
Kläppen updates 🌳

We made 2 consecutive playtest weeks on the project, we've had our first builds that look like coherent cabins !

Thanks to feedback from playtesters, we've been able to greatly improve intuitiveness and the player experience.
May 24, 2025 at 2:18 PM
I will follow you there too !
May 12, 2025 at 11:30 AM
Nice ! I think dot product could be good to illustrate too
April 26, 2025 at 12:35 PM
We're working on getting the core gameplay done ASAP, and I'm working on the Level design to make it more interesting to navigate. I'm adding a lot of landmarks all around the map. This week, i've added decent lights and the landscape limits with mountains and dense forest.
April 11, 2025 at 12:11 PM
Big Kläppen updates 🌳

This was probably the roughest time we had on the production yet. We had to make some drastic choices to ease our production and to put more effort on the core experience we want to deliver. (1/2)
April 11, 2025 at 12:04 PM
Kläppen Updates (from playtests) 🌳

We playtested the game as we had it on Friday. The feedback was mainly focused on the size of the map, which was way too big for the amount of time we want our players to play. We divided the map by half its size to navigate easily in the forest.

I love LD.
April 6, 2025 at 5:47 PM
it looks great !
April 6, 2025 at 3:53 PM
The building system is quite done from now, and our dev is actually working on the win-condition (The game that detects whether the hut is valid for each NPC placed in it.)

for the next two weeks, we'll be focusing on having the map done so we can work on UI and various feedbacks (vfx, sfx...)
April 2, 2025 at 7:45 PM
Kläppen updates 🌳

The past week, we've been focusing on having a testable build of the game. We added a lot of things that boosted our motivation !

I've been working on the reliefs of our map, and we instantly added our procedural tree generation (with placeholder meshes.) and the toon shader ✨
April 2, 2025 at 7:40 PM
Good concept to make vfx basics more accessible, interfaces and documentation are usually repulsive
Ever wonder how they come up with the names? ✨

#vfxtoast #vfx #gamedev #UnrealEngine #UE5
March 29, 2025 at 7:14 PM
some 2D fx ? 👀
March 27, 2025 at 1:17 PM
glad the rocks don't overreact
March 27, 2025 at 10:24 AM
We can now destroy trees and rocks to get ressources, that's a great step for the building system
March 27, 2025 at 10:15 AM
I love placeholder sounds
March 27, 2025 at 10:12 AM
Here is a little breakdown of the stylised water i've made for our game.

I don't know if i should explain more how it's done, like the material part. Let me know 🌊
March 24, 2025 at 11:59 PM
We're currently working on a cosy construction game where you can house animals in huts in the middle of a warm forest 🌳.

I'll be posting about its progress through the next 3 month ! ✨
March 20, 2025 at 2:45 PM
March 20, 2025 at 1:39 PM
Hey !

I've just finished this water shader that reacts with mesh collision to give this shore foam.

Made with #UE5 as always :)
March 20, 2025 at 1:08 PM
I use radial gradient node... 🤓
March 14, 2025 at 11:13 AM
Great !
Real time VFX learning milestone:
Make your first fireball ✅
#VFX #UnrealEngine
March 10, 2025 at 11:04 PM
Make it easy for you, if you feel like the tutorial is more digest by splitting, go for it ! :)
March 7, 2025 at 2:17 PM
Tutorials for this would be great !
March 6, 2025 at 3:46 PM
Can't wait for it ! :D
February 25, 2025 at 3:13 PM