Keith Jones
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keithjones.bsky.social
Keith Jones
@keithjones.bsky.social

He / Math / Games / Code / Ginger Beer / Bread / Ne partez pas sans moi / Godot / wants to be reincarnated as a tech artist
My neglected site: http://inputrandomness.com
Some fun shaders: https://godotshaders.com/author/sturm_trouper/ .. more

Education 37%
Mathematics 23%

I also find that balancing my ambition with my learning helps keep me doing things that feel productive. If I try to bite off more than I'm ready for, it gets frustrating. So while I'm doing what I can, I also spend time digging up into on what I want to be able to do long term.

Reposted by Keith Jones

choose your fav tiny bird

Not true! Most likely you just underestimate how long it takes.

In my view the only thing that's really important is consistency. If it's your own project, do it however you want. Or use C#.

Not being a shill if promoting your own stuff. And as long as each time you've got something new to say I don't think it will bother people. Every time you post something new it always seems well received! You've been doing so much cool stuff.

Thank you for sharing!

Anyway the story of the day with godot seems to be the godot github maintainers' frustration with AI slop pull requests making everything more difficult. So the likelihood of their going that direction seems small.

What happened with audacity?

Maybe for short and cute "I walk" vs "I watch"

I definitely agree even when you "intellectually know" which is which, the brain can get them switched. No doubt for some artists, "mask" seems intuitive, but I never got there.

I've been working on a free, open source (FOSS) virtual tabletop program aimed at designers (using Godot). Over the last few months I've been focusing on component creation.

I'm looking for feedback and collaborators - please consider joining the team!

youtu.be/f3gy7jlzHdk?...
Lizzie Component Creation
YouTube video by Geoffrey Engelstein
youtu.be

Reposted by Keith Jones

I desire a controller based drawing program, so I'm playing around with different control schemes.

Here I can move around with the dpad, offset at a range with a joystick, extend that offset with an analog trigger and then jump there with a button

#godot #pixelart

Reposted by Keith Jones

I've been working on a free, open source (FOSS) virtual tabletop program aimed at designers (using Godot). Over the last few months I've been focusing on component creation.

I'm looking for feedback and collaborators - please consider joining the team!

youtu.be/f3gy7jlzHdk?...
Lizzie Component Creation
YouTube video by Geoffrey Engelstein
youtu.be

Congrats on the release!

Oh, haha maybe I should have checked your bio first. 😂 Anyway, very cool effect!

Structurally, in godot things tend to feel natural to me, whether I'm using C# or gdscript. And in most cases, it just works. Like you said, I can expect that the time I put into designing something will be gratifying.

Very nice. It's a shader, I assume? If so are you doing everything in frag?

I've explored the code base a bit. It seems well maintained. I think I just need to commit to spending some time and finding the right-sized issue for me. I know they keep a handy list of good issues for new contributors.

Congrats on the merged PR! I aspire to contribute to the engine someday.

This seems subtly huge. I'm also looking forward to seeing how people use them.

Yeah aside from the web issue, a new user can't go wrong either way.

Still was probably a good experience to work on it!

Reposted by Keith Jones

Yeah I'm like double that... I was young every day until I hit 45 and then, bam, I was old. But I think their main idea was about getting into godot as a kind of post-college adult.

Here is the original reddit post for context. There are lots of great #GodotEngine communities already, of course. I see this as another opportunity to make connections. And I see the age thing not as exclusionary, but as an affinity focus.

www.reddit.com/r/godot/s/XY...
From the godot community on Reddit
Explore this post and more from the godot community
www.reddit.com

For us older #Godot users, Sudden_Doughnut_8741 posted on r/godot about getting into #GameDev after their early 20s, which led to them creating a discord for us olds (noone is checking your ID!). If you're interested here is the invite: discord.com/invite/rBnB5...

#GodotEngine
Join the Godotver 25 Discord Server!
Check out the Godotver 25 community on Discord - hang out with 67 other members and enjoy free voice and text chat.
discord.com

I know for a given state you can tween the override values for the style. Not sure if that might offer a workaround for your use case or not.

Okay, my students in my games seminar raved about buckshot roulette and made me show videos of gameplay. I admit it's not exactly my style, but seeing it's made in godot and you're giving back, I just went to steam and searched for "buckshit" accidentally, and got it because $3 is a great price!

Today on Hidden Door's not-so-hidden blog, we talk about procedural narrative + procedural generation (or procgen if you're COOL). You've probably seen procgen before, whether you know it or not. But where?! Secrets revealed, procedures explained:
www.hiddendoor.co/blog/procedu...
Blog | Procedural Narrative: An Introduction · Hidden Door
This is the first in a series of posts explaining how our narrative systems work. As I (Rourke, narrative systems designer here at Hidden Door) was outlining what the series would look like I realized...
www.hiddendoor.co

Reposted by Keith Jones

Today on Hidden Door's not-so-hidden blog, we talk about procedural narrative + procedural generation (or procgen if you're COOL). You've probably seen procgen before, whether you know it or not. But where?! Secrets revealed, procedures explained:
www.hiddendoor.co/blog/procedu...
Blog | Procedural Narrative: An Introduction · Hidden Door
This is the first in a series of posts explaining how our narrative systems work. As I (Rourke, narrative systems designer here at Hidden Door) was outlining what the series would look like I realized...
www.hiddendoor.co