Jukerlaw
jukerlaw.bsky.social
Jukerlaw
@jukerlaw.bsky.social
A guy who loves math and hates quaternion.
- Dissolve static mesh into dust tutorial -
realtimevfx.com/t/niagara-5-...
December 8, 2024 at 6:43 AM
Reposted by Jukerlaw
Old disintegrate effect

#rtvfx
October 27, 2024 at 8:44 PM
Reposted by Jukerlaw
exploding today #rtvfx
October 28, 2024 at 12:32 PM
Reposted by Jukerlaw
Hey there fellow devs, #realtimevfx artist here happy to be joining the new community over here. Looking forward to seeing the awesome stuff you all make!

Wee thread of old stuff below to start off
October 27, 2024 at 3:27 AM
Reposted by Jukerlaw
October 23, 2024 at 7:55 AM
Reposted by Jukerlaw
It's older #realtimevfx stuff, but as everyone is new here, I show it again. If you want more details, breakdowns and even the project files, you'll find everything in the project descriptions: www.artstation.com/simont

#gamedev
October 23, 2024 at 9:19 PM
Reposted by Jukerlaw
Obligatory sparkles

#rtvfx
October 22, 2024 at 7:38 AM
Re-up my Zawarudo with Gate of babylon (sci-fi) effects.
October 24, 2024 at 1:06 PM
I make a simple script where you can control infinite particle post-behavior. Say, you want to spawn one particle and control its behavior after it reaches a certain lifetime or its lifecycle slider elapses. It helps me smoothening out the effect (like using dissolve) instead of it flashing-out.
October 24, 2024 at 7:18 AM