https://journoid.net/
https://linktr.ee/journoid
Surely that went well...
Right...?
#gamedev #indiegame
youtu.be/XhPjE5czXEs
Liking an item: ~25% EXTRA healing
Disliking an item: ~20% LESS healing
Keep their tastes in mind when gathering items to REALLY excel in battle!
(WIP GUI)
#indiegame #gamedev
Liking an item: ~25% EXTRA healing
Disliking an item: ~20% LESS healing
Keep their tastes in mind when gathering items to REALLY excel in battle!
(WIP GUI)
#indiegame #gamedev
Here's a look at the new chapter complete theme!
#indiegame #gamedev #music #flstudio
Here's a look at the new chapter complete theme!
#indiegame #gamedev #music #flstudio
Fruity Delay Bank is perfect for emulating the SNES's echo/reverb.
#gamedev #music #flstudio
Fruity Delay Bank is perfect for emulating the SNES's echo/reverb.
#gamedev #music #flstudio
I was watching a recording of a new cutscene and just... got immersed as if I was watching a play through of a finished game!
Here's a (cropped) screenshot of the cutscene in question.
#indiegame #gamedev #pixelart
I was watching a recording of a new cutscene and just... got immersed as if I was watching a play through of a finished game!
Here's a (cropped) screenshot of the cutscene in question.
#indiegame #gamedev #pixelart
Unless you ABSOLUTELY HAVE TO use a ds_map, consider using a STRUCT instead!
Don't be like me and jump in to the only solution you know. Research and see if there is a faster or more efficient way!
(Check the quote replies for insight!)
#gamedev #indiegame
In my #GameMaker #indiegame I use a ds_map to hold all of the text strings for the Angels & Demons.
Here I have a function that returns a key-value.
If running in VM mode, there's safety checks for mismatched keys!
#gamedev
Unless you ABSOLUTELY HAVE TO use a ds_map, consider using a STRUCT instead!
Don't be like me and jump in to the only solution you know. Research and see if there is a faster or more efficient way!
(Check the quote replies for insight!)
#gamedev #indiegame
In my #GameMaker #indiegame I use a ds_map to hold all of the text strings for the Angels & Demons.
Here I have a function that returns a key-value.
If running in VM mode, there's safety checks for mismatched keys!
#gamedev
In my #GameMaker #indiegame I use a ds_map to hold all of the text strings for the Angels & Demons.
Here I have a function that returns a key-value.
If running in VM mode, there's safety checks for mismatched keys!
#gamedev
If you want to go fast, you absolutely can.
#GameMaker #indiegame #gamedev
If you want to go fast, you absolutely can.
#GameMaker #indiegame #gamedev
If you want to go fast, you absolutely can.
#GameMaker #indiegame #gamedev
If you want to go fast, you absolutely can.
#GameMaker #indiegame #gamedev
These are called Method Variables. Method Variables can store a custom local function, and already existing function, or a built-in function.
Further reading below!
#gamedev #indiegame
These are called Method Variables. Method Variables can store a custom local function, and already existing function, or a built-in function.
Further reading below!
#gamedev #indiegame
Did you know you can press CTRL+SHIFT+F to search for text within your entire project?
#gamedev #indiegame
Did you know you can press CTRL+SHIFT+F to search for text within your entire project?
#gamedev #indiegame
Did you know you can press CTRL+SHIFT+F to search for text within your entire project?
#gamedev #indiegame
Did you know you can press CTRL+SHIFT+F to search for text within your entire project?
#gamedev #indiegame
Enabling this will increase performance by disabling various error checks, like reading outside of a data structure.
You should only use this AT OR NEAR RELEASE! Debugging becomes much harder with this enabled!
#gamedev #indiegame
Enabling this will increase performance by disabling various error checks, like reading outside of a data structure.
You should only use this AT OR NEAR RELEASE! Debugging becomes much harder with this enabled!
#gamedev #indiegame
Add this to frequently used functions, and it will ask the YYC to compile the function inlined instead of referenced.
A free processing speed boost, at the cost of extra compile time and file size.
#gamedev #indiegame
Add this to frequently used functions, and it will ask the YYC to compile the function inlined instead of referenced.
A free processing speed boost, at the cost of extra compile time and file size.
#gamedev #indiegame
Values in show_debug_message() are ROUNDED to the hundredths place in the output.
Use string_format() to increase the amount of precision you can see!
(Example: displaying a song's current position)
#gamedev
Values in show_debug_message() are ROUNDED to the hundredths place in the output.
Use string_format() to increase the amount of precision you can see!
(Example: displaying a song's current position)
#gamedev
Surely that went well...
Right...?
#gamedev #indiegame
youtu.be/XhPjE5czXEs
Surely that went well...
Right...?
#gamedev #indiegame
youtu.be/XhPjE5czXEs
Surely that went well...
Right...?
#gamedev #indiegame
youtu.be/XhPjE5czXEs
Surely that went well...
Right...?
#gamedev #indiegame
youtu.be/XhPjE5czXEs
Make a joyful noise with Yui to break through evil spells!
Rhythm mini-game is now Rhythm GAME. As in, it's a real part of the main gameplay loop. Each chapter will have a few of these sections, each with unique tunes!
#indiegame #gamedev
Make a joyful noise with Yui to break through evil spells!
Rhythm mini-game is now Rhythm GAME. As in, it's a real part of the main gameplay loop. Each chapter will have a few of these sections, each with unique tunes!
#indiegame #gamedev
#16: Angels and Demons
@journoid.net Your game was surprising for me with its themes, but that isn't saying I didn't enjoy it! The battles were fun and I loved the speed I was able to reach! Keep up the great work!
i love yui btw she's very coolswag
#16: Angels and Demons
@journoid.net Your game was surprising for me with its themes, but that isn't saying I didn't enjoy it! The battles were fun and I loved the speed I was able to reach! Keep up the great work!
i love yui btw she's very coolswag