Jeremie Boulay
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jeremboo.bsky.social
Jeremie Boulay
@jeremboo.bsky.social
Creative Developer freelancer ✨
But also Game Dev 💪
Ex-student at @Gobelins_paris

jeremieboulay.fr
Writing devlogs is harder than I thought...

Any advices guys?
May 27, 2025 at 5:36 PM
Reposted by Jeremie Boulay
🌞 SOL CESTO - OUT NOW ON STEAM 🌞

After 2 years of hard work, Sol Cesto is finally out in Early Access! A roguelite where the eerie charm of Inscryption collides with the high-stakes thrill and explosive combos of Balatro.

Please help us spread the word 🙌
May 27, 2025 at 4:05 PM
Reposted by Jeremie Boulay
Hey folks! 👋
I'm open for Audio Design work starting June! 🔊

Small games, big games, trailers or anything in between - if you're ready to bring your project to life with some ear noises, hit me up! 💜

Reposts are hugely appreciated, cheers! #gamedev #sounddesign
May 19, 2025 at 4:33 PM
Testing different biomes and colors! What do you think?
Slowly turning the world from a dry desert into something lush and alive. #gamedev #indiedev #unity #unity3d #indiegame #3D #game #isometric #worldbuilding
April 16, 2025 at 3:04 PM
Finally some gameplay!

Still a lot to polish but we've decided that it was time to share where we are for now.

And mostly share our progress!
The first time we’re sharing Passage with the actual gameplay.
The motion is so sooth, it’s a good feeling. #gamedev #indiedev #unity #unity3d #indiegame #3D #game #isometric #worldbuilding
April 8, 2025 at 3:11 PM
Finally more progress to show!
Recently gave the game UI a refresh. — cleaner, friendlier, and more in line with the visual language and aesthetic we’re building. #gamedev #indiedev #unity #unity3d #indiegame #3D #game #isometric #worldbuilding #UI #UX #interface #productdesign #design #figma
March 12, 2025 at 4:37 PM
Reposted by Jeremie Boulay
We’re back with some fresh design updates — plus a more immersive world-building vibe.
#gamedev #indiedev #unity #unity3d #indiegame #3D #game #isometric #worldbuilding
March 11, 2025 at 2:52 PM
Reposted by Jeremie Boulay
“This is how you do the thing to achieve success like mine”
- Successful person

Every time I hear a version of that, all I can think of is Survivorship Bias.

We should learn as much as we can from from others, we also need to make sure it’s the right lessons.

en.m.wikipedia.org/wiki/Survivo...
Survivorship bias - Wikipedia
en.m.wikipedia.org
December 13, 2024 at 8:11 AM
Hey guys ! We are reworking the doors... What is your favorite ?

#conceptart #indiedev
Working on some design options for the Exit/Goal door of our Puzzle — Should we close the top or no?

#unity3D #indiedev #indiegame #3d #conceptart #blender
November 22, 2024 at 6:55 PM
@pixelsandpoutine.bsky.social Hey guys I didn't know about this group in Montreal! I'm actually in Mtl since just 1 year and wish to meet people! Do you often regroup ?!
November 16, 2024 at 9:23 PM
Reposted by Jeremie Boulay
Hey #gamedevs !

I made a starter pack for gamedevs to get to know each other and support each other let me know if you want to join! :)

go.bsky.app/RXShGaF
November 6, 2024 at 8:29 PM
Can we rename bluesky twitter since twitter is now X ?
November 15, 2024 at 3:30 PM
Outlines and shadows looks better in higher resolution

#screenshotsaturday #gamedev
November 14, 2024 at 4:22 AM
I've been working on my save system since multiple days so there is nothing fun to share :(

Even worst. It's a lot of code refactor on files I didn't touched since a while.

#unity3d #indiedev
a woman is standing in a room with christmas lights hanging from the ceiling and the words " refactoring legacy code " above her
ALT: a woman is standing in a room with christmas lights hanging from the ceiling and the words " refactoring legacy code " above her
media.tenor.com
November 14, 2024 at 4:12 AM
We've been working on our #unity3d game mechanic since so long that we let the global renderer a bit behind.

And by composing this I felt that many elements looks off.

Any suggestions ?

#gamedev #indiedev #indiegame #3d
November 11, 2024 at 5:06 PM
Since bsky is full or amazing people, it's time to create a page for our game!
Hello there Bluesky!

Welcome to our feed talking about the development of our game Passage!

A puzzle game dedicated to mobile made with #unity !

belote-club.itch.io/passage

#gamedev #indiedev #indiegame
October 31, 2024 at 1:57 PM
My #unity3d renderer receipe so far :
- cell shading
- flat or gradient colors
- dusty texture
- edge detection outlines

#gamedev #indiedev #indiegame
October 31, 2024 at 1:32 PM
Exactly the type of graphic I love !
Turn-based exploration testing.
October 30, 2024 at 2:58 PM
Reposted by Jeremie Boulay
Hey folks 👋
Here's a little showcase of the UI/UX work I did for games these last few years. I'll be available at the start of 2025 for new projects! (UK or remote)

🔗 cedrinepradier.fr
October 19, 2024 at 9:37 PM
Reposted by Jeremie Boulay
The best part about this app right now is that I’m finding so many amazing artists that were just completely kept away from me because of an algorithm.
October 18, 2024 at 2:45 AM
Another pass of my custom shader including a gradient surface in my cellShading and a texture to add noisyness
October 16, 2024 at 1:54 PM
Custom CellShading & Outline Renderer in URP Unity. Made with ShaderGraph.

#Unity #ShaderGraph
October 16, 2024 at 1:39 PM
Still not done my transition from Twitter/X.

But will definitively post stuffs here in the futur.

jeremieboulay.fr
Jérémie Boulay - Creative Developer
Creative Front-End Developer, I love doing code to create interactive things!
jeremieboulay.fr
September 30, 2024 at 7:21 PM