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jado
@jadon.io
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i don't know much
but I feel a lot ✶
January 29, 2025 at 10:09 PM
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January 24, 2025 at 8:54 PM
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oh man the character.ai lawsuit is SO much worse than the headlines made it out to be:
December 11, 2024 at 11:57 PM
gandi did not autorenew **again**
December 29, 2024 at 6:11 PM
there's now a sidebar for image/polygon layers, and you can export them as GeoJSON
December 28, 2024 at 10:33 PM
Reposted by jado
December 21, 2024 at 3:22 PM
Reposted by jado
wow fuck cmake
December 21, 2024 at 2:53 AM
building a github star calendar & it looks pretty good! you can hover over each day to get links to what you starred.
December 19, 2024 at 5:24 AM
🌠
December 16, 2024 at 11:19 AM
a map with images that you can draw polygons on
December 9, 2024 at 5:40 AM
bruh it’s thanksgiving stop breaking my code 😭
There is now a Release Candidate for Minecraft 1.21.4 in preparation for the release next week! Check out all the changes in this quick video! #minecraftemployee https://www.youtube.com/watch?v=GpjvYgBb6Gg
November 29, 2024 at 2:57 AM
Reposted by jado
i think im yoking correctly?
November 21, 2024 at 3:09 PM
blessed slicedlime breaking my code once again 🙏
November 20, 2024 at 4:47 PM
one of my favorite fun facts about arizona. took a roadtrip from flagstaff due north years ago and every clock u have swings like a pendulum
November 20, 2024 at 4:46 PM
thinking about making a rustc_codegen_jvm
jadon.io jado @jadon.io · Nov 18
THEY ARE MAKING AN MSVC BACKEND FOR RUSTC?????? GOD SAVE US.
November 19, 2024 at 6:51 PM
wow this api for zero copy deserialization is really satisfying. guaranteeing the reified lifetime in &'a Cow<'a, str> is valid is 🤌🤯🤑

github.com/unicode-org/...
November 19, 2024 at 1:07 AM
Earlier this year I used #Zig to modify the #Pokemon Firered decompilation. Some parts of the game like text need unique preprocessing that can be simply translated to comptime expressions.

Full writeup here: jadon.io/blog/zig-pok...
November 18, 2024 at 1:05 AM
hello world 🎉
November 13, 2024 at 11:41 PM