It's a game without a target audience or identity.
And bad marketing on top.
It's a game without a target audience or identity.
And bad marketing on top.
www.pcgamer.com/games/fighti...
www.pcgamer.com/games/fighti...
Many people in the IDV industry see gaps in the implementation (EU bureaucracy). But it's coming.
github.com/eu-digital-i...
Many people in the IDV industry see gaps in the implementation (EU bureaucracy). But it's coming.
github.com/eu-digital-i...
And there is also eIDAS, which will fix the gaps and allow for interop:
eu-digital-identity-wallet.github.io/eudi-doc-arc...
And there is also eIDAS, which will fix the gaps and allow for interop:
eu-digital-identity-wallet.github.io/eudi-doc-arc...
I am 100% in support of needing to provide proof of age and personhood for social media.
And ONLY those two.
Uploading ID scans to a random 3rd party service is ABSOLUTELY a no-go.
Many EU countries already have a system which would allow this.
I am 100% in support of needing to provide proof of age and personhood for social media.
And ONLY those two.
Uploading ID scans to a random 3rd party service is ABSOLUTELY a no-go.
Many EU countries already have a system which would allow this.
Thank you Jeff Han!
www.youtube.com/watch?v=ac0E...
Thank you Jeff Han!
www.youtube.com/watch?v=ac0E...
github.com/microblink/w...
A custom render method which allows you to use "microfrontend" composition at runtime conditionally, instead of a compile-time. Reusing the same runtime across shadow root boundaries.
Stuff like this is impossible in react.
github.com/microblink/w...
A custom render method which allows you to use "microfrontend" composition at runtime conditionally, instead of a compile-time. Reusing the same runtime across shadow root boundaries.
Stuff like this is impossible in react.
The biggest difference is that Solid is not only performant ount-of-the-box, but that it's not a black-box like React, allowing you to tap into the lifecycle. This allows you to make these kinds of utilities.
The biggest difference is that Solid is not only performant ount-of-the-box, but that it's not a black-box like React, allowing you to tap into the lifecycle. This allows you to make these kinds of utilities.
docs.solidjs.com/concepts/con...
Both are implicitly keyed, depends if you're focusing on the item or the index.
docs.solidjs.com/concepts/con...
Both are implicitly keyed, depends if you're focusing on the item or the index.
It hits the package but still goes into `Remote caching disabled, using shared worktree cache`
It hits the package but still goes into `Remote caching disabled, using shared worktree cache`
All other concerns aside, creators using these tools are digging their own graves, and making themselves obsolete in the long-term.
All other concerns aside, creators using these tools are digging their own graves, and making themselves obsolete in the long-term.
The problem is when you start using AI for "must-haves".
It lowers the the bar for what is considered "good work", and long term impact.
The problem is when you start using AI for "must-haves".
It lowers the the bar for what is considered "good work", and long term impact.
AI tools are a fundamentally short term mindset solution, prioritizing output/unit of time.
Are they useful? Sure. Especially if you're constrained with resources, be that time or knowledge (these are the same).
siddhantkhare.com/writing/ai-f...
AI tools are a fundamentally short term mindset solution, prioritizing output/unit of time.
Are they useful? Sure. Especially if you're constrained with resources, be that time or knowledge (these are the same).
siddhantkhare.com/writing/ai-f...