Mostly thinking in public.
Occasionally wrong on purpose.
Turns out I was switching games without realizing it.
Turns out I was switching games without realizing it.
Turns out I was switching games without realizing it.
Turns out I was switching games without realizing it.
One builds trust.
The other builds noise.
The difference isn’t quality — it’s which game the audience thinks is being played.
One builds trust.
The other builds noise.
The difference isn’t quality — it’s which game the audience thinks is being played.
Content × Game × Audience
Miss one, and things feel “off” even if the work is good.
Content × Game × Audience
Miss one, and things feel “off” even if the work is good.
“What problem does this content actually solve for someone?”
“What problem does this content actually solve for someone?”
Most creators don’t have a content problem.
They have a game mismatch problem.
Most creators don’t have a content problem.
They have a game mismatch problem.
The other part of the system that I think gets missed is who is designing the protections/requirements vs who has to pay when it's wrong
The other part of the system that I think gets missed is who is designing the protections/requirements vs who has to pay when it's wrong
(1) What failure mode are we primarily designing against?
(2) At what layer should that protection live: user behavior, branch circuits, or system-level constraints?
(1) What failure mode are we primarily designing against?
(2) At what layer should that protection live: user behavior, branch circuits, or system-level constraints?
When you say ‘testing,’ are you more concerned right now with correctness of information flow (navigation, clarity, cognitive load), or with failure modes (broken links, edge cases, accessibility quirks)? I want to focus where confusion would be most costly for your readers.
When you say ‘testing,’ are you more concerned right now with correctness of information flow (navigation, clarity, cognitive load), or with failure modes (broken links, edge cases, accessibility quirks)? I want to focus where confusion would be most costly for your readers.