I've made so many to help with the project.
Even though I implemented them wrong and I still don't know how to add my inputs to the Undo system. it speeds up my workflow significantly, visual input on what my values do is crazy useful.
I've made so many to help with the project.
Even though I implemented them wrong and I still don't know how to add my inputs to the Undo system. it speeds up my workflow significantly, visual input on what my values do is crazy useful.
I was gonna say something at 100, then it went to 200, and it's still climbing 😅 much love to Doomski!
I was gonna say something at 100, then it went to 200, and it's still climbing 😅 much love to Doomski!
Also had to spend some time ironing out bugs with the dynamic level loader.
(hopefully the video loads this time, bluesky was having trouble)
Also had to spend some time ironing out bugs with the dynamic level loader.
(hopefully the video loads this time, bluesky was having trouble)
Can't show too much from now on. But I am making steady progress.
I'm also dealing with scope creep, so I'll try to push myself to just get a small demo ready at some point.
Can't show too much from now on. But I am making steady progress.
I'm also dealing with scope creep, so I'll try to push myself to just get a small demo ready at some point.
I was posting my stuff on twitter, but I'll steadily push to have stuff on this site as well.
I was posting my stuff on twitter, but I'll steadily push to have stuff on this site as well.
I already got a way to input nodes/scenes into it, which I made a week ago.
I already got a way to input nodes/scenes into it, which I made a week ago.
Finding the angles needed for the wedges was an ordeal, but I got it!!
Finding the angles needed for the wedges was an ordeal, but I got it!!
Had to change how I was storing the vertices a bit and spent some time trying to craft an elegant solution.
However, it's not so elegant yet... the 3 edged vertices have weird rotations... 😭
Had to change how I was storing the vertices a bit and spent some time trying to craft an elegant solution.
However, it's not so elegant yet... the 3 edged vertices have weird rotations... 😭
This is just for the nodes themselves and I'll make a different set that'll be the connections/ roads between the intersections.
This is just for the nodes themselves and I'll make a different set that'll be the connections/ roads between the intersections.
Might be embed only so, excuse the possible duplicate images.
giphy.com/gifs/program...
Might be embed only so, excuse the possible duplicate images.
giphy.com/gifs/program...
An animated environment. The water moves, the little rock golem moves. The grass sways in the wind.
youtu.be/9M4Vf5uGcKM
All rendered in eevee for those sweet sweet render times.
Now I can start working on other projects.
An animated environment. The water moves, the little rock golem moves. The grass sways in the wind.
youtu.be/9M4Vf5uGcKM
All rendered in eevee for those sweet sweet render times.
Now I can start working on other projects.
So here are two frames 😅
Rock golems need to stretch too!!
Had a mini hiatus cause I was busy learning other things. Trying to wrap this one up now, though it might be a bit. Still got a list of things to do.
So here are two frames 😅
Rock golems need to stretch too!!
Had a mini hiatus cause I was busy learning other things. Trying to wrap this one up now, though it might be a bit. Still got a list of things to do.
A lot of shaders, geometry nodes, render pass manipulation and other tech art stuff going on to make this all possible.
A lot of shaders, geometry nodes, render pass manipulation and other tech art stuff going on to make this all possible.