banner
hit2key.bsky.social
@hit2key.bsky.social
made some games (ROAD TRIP, Booster Blade) • ominous flavor text enjoyer • programs in Unity (reluctantly) • https://hit2key.itch.io/
anyway, despite playing it a ton when it came out, I never got the true ending until just now. I also only beat it as Lilac, so I’m looking forward to playing with the other characters!

they’ve been fun and refreshing games to fall back on. they’re awesome! you should play them immediately!
January 13, 2026 at 3:42 AM
FP2 for me is burdened with these impossibly high expectations, it feels like the larger scope demands just a bit more than what it’s doing

but then you actually look at everything it’s doing and it’s just nonstop creative level gimmicks and beautiful pixel art! it’s overflowing with effort!
January 13, 2026 at 3:42 AM
I’ve really been enjoying revisiting Freedom Planet 1 and 2 lately! I kind of became harsh on the sequel years later, but even though I think the first one has the biggest place in my heart, both of them are amazing and have their own set of strengths. glad I’ve grown to appreciate it a lot more.
January 13, 2026 at 3:31 AM
but that’s true that’s still pretty dumb

you can pull an In Stars and Time and present all of your main character’s dialogue through the choice screen without adding choices to pad it out, it’s fine
January 13, 2026 at 1:17 AM
but when you’re using that for player dialogue it’s like “well I might as WELL give the player an option, even though it’s meaningless.” I think it’s less of a conscious decision to create the illusion of choice and more “it might look weird with a single option and writing one more takes 2 seconds”
January 13, 2026 at 1:17 AM
it bothers me a lot too, but I think I understand why some games do it? it could just be where the player character’s dialogue goes. like Pokémon games have silent protagonists, but in the modern games if the player needs to say something in the scene, they just shove it in the choice interface
January 13, 2026 at 1:17 AM
I’ve also started keeping track of *when* I wrote each entry. that way I know exactly when I expressed that thought, and I can do it a bit more freely (like I can write about a game in the middle of a playthrough or years later if I want without getting the circumstances mixed up)
January 11, 2026 at 8:11 PM
yeah, and getting my thoughts down in that way also helps me find the words if I want to talk about it later!

I was worried that it was going to spiral into this whole scary project but getting used to writing about that stuff casually has honestly made it less stressful to check out new things
January 11, 2026 at 8:11 PM
I’ve been keeping track of the games I’ve playing in a big spreadsheet, and writing little journal entries for each one (without feeling obligated to make them public) has been really nice!

feels good to engage with something and know that I’ll end up having at least some concrete takeaway from it
January 11, 2026 at 7:53 PM
things are looking up for the actual project, I'm in position to make progress with the script. but it doesn't feel that way until I get something to actually happen. and there's always a part of me that's like "this should have been figured out ages ago." well, I'll just do my best.
January 11, 2026 at 3:44 PM
like this was one of those "I need to go back to school and take the history test I apparently missed out on" anxiety dreams but for game development. I woke up feeling confused and kind of ashamed.

I really needed a break this weekend but I guess this is telling me I need to lock in next week
January 11, 2026 at 3:39 PM
had a dream about desperately trying to salvage this (imaginary) game project I started working on in college.

it was called "Destination" and had you going through a maze of boxy gray Zelda-style screens. felt like it had zero direction and was just random stuff cobbled together. makes me uneasy.
January 11, 2026 at 3:32 PM
Reposted
in the galidor. straight up "glinching it". and by "it", haha, well. let's justr say. My limbs
January 10, 2026 at 8:21 AM
Reposted
THIS HOUSE HAS GOOD BONES
January 9, 2026 at 5:13 PM
YOOOOOOO
January 10, 2026 at 12:40 AM
Reposted
Friday night is STREAM NIGHT! tonight we'll be tackling something new: Betterified VI: Bestified! I've heard good things about it, so I'm excited to give it a look at twitch.tv/victikirby at 8:30 pm EST!
January 10, 2026 at 12:27 AM
pronouncing Spy x Family like “Spikes Family”
January 10, 2026 at 12:00 AM
Reposted
make video game
January 8, 2026 at 11:13 PM
Reposted
January 8, 2026 at 1:22 PM
Reposted
fishin'
#CaveStory
January 7, 2026 at 10:27 PM
I think in the back of my mind I was like “c’mon, obviously this’ll be just like Devil May Cry somehow, but slower!”

hearing people talk so much about how campy this series is got me a bit unprepared for how many diabolical camera angles there are in this game. the atmosphere is really strong
January 6, 2026 at 2:47 AM
I don’t know what I expected but I’m actually pretty intimidated right now! this game is spooky!

like I’ve played stuff like Silent Hill 2 before but I knew it front to back before I played it myself. and it felt like you could actually kill enemies in that game. this’ll take some getting used to
January 6, 2026 at 2:40 AM
they weren’t kidding, I did in fact “enter the survival horror”
about time I finally checked this out. I’m in the mood for resource management and watching doors slowly open
January 6, 2026 at 2:34 AM
part of me is a little unsure how I’ll deal with this since I’m pretty unfamiliar with the genre and work/the project is starting up again

but also I managed to juggle Look Outside at the same time as Silksong. there’s a good chance I’ll end up enjoying this sort of thing
January 6, 2026 at 12:16 AM
about time I finally checked this out. I’m in the mood for resource management and watching doors slowly open
January 6, 2026 at 12:12 AM