Creator of Commodore Vic 20 games in the modern age. Author of libraries for Turbo Rascal, a complete cross platform IDE. Founding member of Ovine by Design.
Games: www.hewco.uk + www.ovine.net
YT: www.youtube.com/@hewco
www.gamesthatwerent.com/2025/09/imag...
www.gamesthatwerent.com/2025/09/imag...
Eat all the food in a level to move on. The more you eat, the longer you grow.
There are three food types. Eat one of each to poop a green jelly worth lots of points. But eat two or more of the same type and you’ll poop a yellow mushroom instead. Don't eat mushrooms!
Eat all the food in a level to move on. The more you eat, the longer you grow.
There are three food types. Eat one of each to poop a green jelly worth lots of points. But eat two or more of the same type and you’ll poop a yellow mushroom instead. Don't eat mushrooms!
www.youtube.com/watch?v=O2fW...
#RetroGaming #Retrocomputing #8bit #VIC20 #Commodore #commodorevic20 #PenultimateCartridge
www.youtube.com/watch?v=O2fW...
#RetroGaming #Retrocomputing #8bit #VIC20 #Commodore #commodorevic20 #PenultimateCartridge
SpikeDislike was launched on iOS 15 years today! (OMG!!!)
It might not be in the AppStore any more, but you can still play it on your iPhings (or desktop or android or anything that has a decent browser)
spikedislike.com
SpikeDislike was launched on iOS 15 years today! (OMG!!!)
It might not be in the AppStore any more, but you can still play it on your iPhings (or desktop or android or anything that has a decent browser)
spikedislike.com
www.youtube.com/watch?v=uo6X...
#Commodore64 #RetroGaming #RetroComputing #8bit #Vintage #Commodore #C64
www.youtube.com/watch?v=uo6X...
#Commodore64 #RetroGaming #RetroComputing #8bit #Vintage #Commodore #C64
www.gamesthatwerent.com/2025/09/imag...
www.gamesthatwerent.com/2025/09/imag...
blog.tynemouthsoftware.co.uk/2025/12/fitt...
When I converted the ZX81 game last month, it was 8.5K. It should be easy to fit that into 8K, right?
Lots of things you can do to make your BASIC programs smaller, faster (and less readable).
blog.tynemouthsoftware.co.uk/2025/12/fitt...
When I converted the ZX81 game last month, it was 8.5K. It should be easy to fit that into 8K, right?
Lots of things you can do to make your BASIC programs smaller, faster (and less readable).