First - today's supper!
This is user-supplied control points converted to an SDF then the SDF converted to a mesh, allowing you to define terrain that mixes a heightmap with floating additive features and subterranean subtractive features
Still blocky for now but it's a relief to know the approach is sound
This is user-supplied control points converted to an SDF then the SDF converted to a mesh, allowing you to define terrain that mixes a heightmap with floating additive features and subterranean subtractive features
Still blocky for now but it's a relief to know the approach is sound
Ko-fi: ko-fi.com/wheatart
Commission info: wheatart.com/about