HaplessDev
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haplessjake.bsky.social
HaplessDev
@haplessjake.bsky.social
He/Him
I make pixel art and games, make not finish.
Physical Embodiment of Shiny Object Syndrome.
Cats are in fact the best!

haplessgamesjake.itch.io
Wanted to test an idea (yes I jump between projects a lot sue me)

Didn't think it would look so terrifying
October 14, 2025 at 4:58 AM
Bones!
Blockbench 5.0 is almost here!
October 9, 2025 at 4:09 AM
Long gone are the days of the desert cat, the character is now a archaeologist (which was always the goal).

Noticing new chunk seem issues though...
October 7, 2025 at 7:05 PM
Fixed the stitching between chunks of sand, lost the really defined shading of the sand though :(
September 5, 2025 at 7:53 PM
Sometimes I just like being quiet while making something experimental.
September 5, 2025 at 12:12 AM
Yes I would, I’d overscope a car too!
daryam.com Darya @daryam.com · May 26
May 27, 2025 at 10:50 PM
I cannot wait for GMTK’s game Wordplay to be fully released I love word finding games, and it hits all the right spots
May 27, 2025 at 7:37 AM
Everyone who sees this should go look at (and buy if you so please) Chloe’s game, She’s been working on it for a while now and it looks fun!

#indiedev #ipostsoirregularthismightnothelpmuch
10S FOREVER is now 1.0
this is the version that will go to steam
but please buy on itch if you can

- remade campaign
- arcade mode
- new final level
- 2 player support
- 4 difficulty modes
- massive OST upgrade

its 8 dollars now but on sale for 5
thank you so much for sharing <3
owch.itch.io/10sf
April 28, 2025 at 4:37 PM
I took too long trying to replicate Quake movement... rip.
But hey I learned some new cool movement code!
All hail the ball of yarn!

Attempting to join the #gamesforgood Code for a Cause jam, I usually run into the wall of not having time though (usually caused by over scoping or unforeseen events)

Idea is a fast-paced 3D platformer about a cat killing rats and collecting yarn.
March 7, 2025 at 5:29 AM
All hail the ball of yarn!

Attempting to join the #gamesforgood Code for a Cause jam, I usually run into the wall of not having time though (usually caused by over scoping or unforeseen events)

Idea is a fast-paced 3D platformer about a cat killing rats and collecting yarn.
March 2, 2025 at 7:40 AM
I get way too easily distracted!
Lack of self discipline, but hey at least it's just a fun hobby.

If I can get basic "AI" (ye olden game style AI) working for certain things I could actually finish this relatively fast. Maybe I'll beat the timer that is my attention span?

#hobbydev #indiedev
February 21, 2025 at 10:06 PM
I also enjoy making small spooky looking prototypes, though I rarely ever share them as I can never quite get the horror genre to work when I make stuff. Well that can probably be said for most projects I've started and never finished :/

#indiedev
February 7, 2025 at 10:45 PM
I use Opera (I know, I know, but the key clicks are nice) I just accidentally pressed F12 (there quick hide button) and didnt know I did it, I was working on a uni project ALL MY TABS DISAPPEARED, freaked out a bit... hit random buttons till they came back... thanks Opera for that heart attack
January 31, 2025 at 7:04 PM
Figuring out how I want to build areas, for some reason I find level design easier in Blender yet prefer character modeling in BlockBench... Don't know why
Anyway, ignore the clearly copied from Webfishing textures, just needed a visual for the world, as 1 gray block is hard to look at #indiedev
January 29, 2025 at 5:08 AM
I've consumed so much hot chocolate over the last couple days, it's incalculable
January 21, 2025 at 12:36 AM
Just had a very scary bug happen where godot kept on confusing my models at runtime/whenever I started godot back up... luckily I just had to delete the .gltf.import files and reimport it all but god was I spooked!
Figured out a way to do it and still be animating/modelling in BlockBench, I have succeeded once more in learning as little Blender as possible #indiedev
January 18, 2025 at 10:17 PM
Figured out a way to do it and still be animating/modelling in BlockBench, I have succeeded once more in learning as little Blender as possible #indiedev
January 18, 2025 at 9:33 PM
I've run into a problem with how I'm modelling stuff...
I'm using BlockBench for my models, but the normals of the model are making the inverse hull outlines break. I can fix it in Blender but I lose the animations from BlockBench as they get broken up into dopesheets per mesh... help me! #indiedev
January 18, 2025 at 6:21 PM
An example of the Items, both picks use the same model just a different instanced Item where the models materials have been altered.

The Items model colours/material are set using a data file... any who I just wanted another pick of my picks
January 17, 2025 at 8:23 AM
Nothing new visually to show but I've got the framework for model data files AND items so no more jank with adding an item model to the characters hand...

well not so much "no more" as "less than before" as I haven't decided on using materials v. textures or some mix #indiedev
January 17, 2025 at 8:18 AM
Reposted by HaplessDev
The fantastic game jam @ludumdare.com is sadly not running any events in 2025 as host Mike Kasprzak is struggling financially.

While Mike isn't specifically asking for donations, he does have a Patreon which helps cover the jam's expenses.

Perhaps we can help? www.patreon.com/c/mikekasprz...
Get more from Mike Kasprzak on Patreon
creating Ludum Dare, videos, and more
www.patreon.com
January 15, 2025 at 7:08 AM
Slowly but surely getting everything I want for a MVP.
I now have some of the code needed for equipping an item model to an entity model

The system I have right now for colouring these models is janky as heck though #indiedev
January 15, 2025 at 6:18 AM
Not a big update but I set up state machines for my entities allowing me to avoid that "is_multiplayer_authority()" function for player entities

now I can just disable the processing of the state machine node if that player entity is just a "doll" of another player
#indiedev
January 12, 2025 at 7:21 AM
A final post for the night regarding the goblin cave game, just spent an hour adjusting functions/network packets so entity model rotation could be sent/received

In the earlier gif, rotation was set when the position was updated... this meant entities could not spin in place #indiedev #tired
January 10, 2025 at 7:44 AM
We have colours now! finally starting to look like a goblin in a cave #indiedev
January 10, 2025 at 3:53 AM