Graham Stanley
banner
grahamstanley.bsky.social
Graham Stanley
@grahamstanley.bsky.social
Teacher Development Lead for the British Council. Teachers Talk Radio show host. M.Ed ELT & Educational Technology. Books: Language Learning with Technology (CUP); Remote Teaching (British Council); Digital Play: Computer games and language aims (Delta)
It's not about problem solving, it's about choosing the problem that's worth solving. AI can't do that well. open.substack.com/pub/hybridho...
The Scarce Thing
The universe is easier to figure out than we wanted it to be.
open.substack.com
December 29, 2025 at 5:38 AM
Other types of intelligence can exist. They don't all have to be like us. open.substack.com/pub/hybridho...
The Taxonomy of Strangers
My son asks if the dog dreams.
open.substack.com
December 25, 2025 at 6:13 AM
The British Council’s Global Perceptions study gauges how 18–34 year olds across the G20 countries see the world: www.youtube.com/watch?v=QbbY... & www.britishcouncil.org/sites/defaul...
Global Perceptions 2025
YouTube video by British Council
www.youtube.com
December 22, 2025 at 3:02 PM
Learning science and instructional design reading list www.quinnovation.com/About/Readin...
Reading List
Quinnovation: learning technology strategy
www.quinnovation.com
December 18, 2025 at 7:51 PM
If the software you use doesn't resonate, then are you the product? www.downes.ca/post/78582
The Resonant Computing Manifesto
Commentary on The Resonant Computing Manifesto by Stephen Downes. Online learning, e-learning, new media, connectivism, MOOCs, personal learning environments, new literacy, and more
www.downes.ca
December 10, 2025 at 8:51 AM
Gamification does not equal motivation medium.com/@sa-liberty/...
Gamification Does NOT Increase Motivation. Here’s What To Know
Quick, think of a gamified app. Stop reading and actually think.
medium.com
December 6, 2025 at 6:35 AM
Is language the same as intelligence? www.theverge.com/ai-artificia...
Is language the same as intelligence? The AI industry desperately needs it to be
The AI boom is based on a fundamental mistake.
www.theverge.com
November 30, 2025 at 3:31 PM
AI in language teaching. A guide for teachers www.educatorstechnology.com/wp-content/u...
www.educatorstechnology.com
November 29, 2025 at 6:57 AM
This paper "explores how education can respond to the rise of AI....argues that technology should enhance, not undermine, core skills...offers practical guidance for integrating AI... while fostering meaningful, human-centered learning." www.sagepub.com/explore-our-...
AI and the Future of Pedagogy
Tom Chatfield’s AI and the Future of Pedagogy cautions against letting AI erode essential human skills, such as critical thinking, discernment, and domain expertise, and instead advocates for utilizin...
www.sagepub.com
November 21, 2025 at 6:46 AM
NotebookLM guide for educators www.educatorstechnology.com/wp-content/u...
www.educatorstechnology.com
November 21, 2025 at 6:37 AM
ChatGPT for teachers. Wondering what it offers that the normal one doesn't openai.com/index/chatgp...
A free version of ChatGPT built for teachers
A secure ChatGPT workspace that supports teachers in their everyday work so they can focus on what matters most—plus admin controls for school and district leaders. Free for verified U.S. K–12 educato...
openai.com
November 21, 2025 at 6:23 AM
The School in the Cloud project jl4d.org/index.php/ej...
View of The School in the Cloud Project – Results, Status, and a Sustainable Model
jl4d.org
November 20, 2025 at 6:22 AM
"Digital game-based language learning (DGBLL) aims to enhance L2 learners’ language and literacy skills through the purposeful integration of digital games not designed for language practice. " academic.oup.com/eltj/advance...
Digital game-based language learning in the young L2 learner classroom
Abstract. Digital game-based language learning (DGBLL) aims to enhance L2 learners’ language and literacy skills through the purposeful integration of digi
academic.oup.com
November 18, 2025 at 2:13 PM
"Gamified education stems from the concept that like video games capture the attention of players and generate an intense and lasting commitment, the use of game elements in an educational context can also make teaching and learning more enjoyable and engaging."
November 17, 2025 at 7:46 PM
Reposted by Graham Stanley