"I'm eternally waiting for my bear to say its grace."
"I'm eternally waiting for my bear to say its grace."
For this week's Fragments, Perry Gottschalk (@gottsdamn.bsky.social) remembers road trips of old, and Twilight Town.
intothespine.com/2024/05/12/e...
For this week's Fragments, Perry Gottschalk (@gottsdamn.bsky.social) remembers road trips of old, and Twilight Town.
intothespine.com/2024/05/12/e...
Andrea is a Narrative Designer formerly of Firaxis Games. In this final interview, we discuss the importance of not staying down.
Andrea is a Narrative Designer formerly of Firaxis Games. In this final interview, we discuss the importance of not staying down.
@metallicaisrad.bsky.social - Something Rotten cohost, formerly of Game Informer - joins me this episode. In this interview, we talk about the state of journalism in/outside of games, and the importance of institutional knowledge.
@metallicaisrad.bsky.social - Something Rotten cohost, formerly of Game Informer - joins me this episode. In this interview, we talk about the state of journalism in/outside of games, and the importance of institutional knowledge.
James Bartholomeou is a Public Relations freelancer in the games industry. In this interview, we discuss UK labor law, imposter syndrome, and how to help those getting laid off during this time.
James Bartholomeou is a Public Relations freelancer in the games industry. In this interview, we discuss UK labor law, imposter syndrome, and how to help those getting laid off during this time.
youtu.be/Kh5u9UGc5Tw
youtu.be/Kh5u9UGc5Tw
Andrew is a Senior Mission Designer formerly of Drifter Entertainment. In our chat, we discuss post layoff systemic violence, the potential future of the games industry, and how the landscape has changed.
Andrew is a Senior Mission Designer formerly of Drifter Entertainment. In our chat, we discuss post layoff systemic violence, the potential future of the games industry, and how the landscape has changed.
This week: Seventeen new highlights, all wrapped up in the maximum amount of allowable aliteration
This week: Seventeen new highlights, all wrapped up in the maximum amount of allowable aliteration
This week: Seventeen new highlights, all wrapped up in the maximum amount of allowable aliteration
The Emily is Away series presents a generational crisis to @gottsdamn.bsky.social: unwinnable.com/2024/04/12/t...
The Emily is Away series presents a generational crisis to @gottsdamn.bsky.social: unwinnable.com/2024/04/12/t...
critical-distance.com/2024/04/06/t...
critical-distance.com/2024/04/06/t...
Shonté Daniels is a Narrative Designer/Poet formerly of Blizzard Entertainment and Poorly Timed Games. We discuss games as poetry, the games industry's general sustainability, and navigating loss and depression.
Shonté Daniels is a Narrative Designer/Poet formerly of Blizzard Entertainment and Poorly Timed Games. We discuss games as poetry, the games industry's general sustainability, and navigating loss and depression.