Honkai Star Rail's recent update had an interesting decal. Notice that red outline on character, I believe it's edge detection. Never thought I could do edge detection in screen space decal. Here's my attempt to recreate it.
Honkai Star Rail's recent update had an interesting decal. Notice that red outline on character, I believe it's edge detection. Never thought I could do edge detection in screen space decal. Here's my attempt to recreate it.
now I know how the thread works, here is an anecdote thread I've learned from work: Windows (PC) and Linux Gaming.
now I know how the thread works, here is an anecdote thread I've learned from work: Windows (PC) and Linux Gaming.
There is a rabbit hole I tumbled down when I did some research about USB cables:
USB 3.0 (5 Gb/s) was released in 2008.
USB 3.1 (10 Gb/s) was released in 2013. However, 3.0 was renamed to "3.1 Gen1" and 3.1 was also renamed to "3.1 Gen2".
There is a rabbit hole I tumbled down when I did some research about USB cables:
USB 3.0 (5 Gb/s) was released in 2008.
USB 3.1 (10 Gb/s) was released in 2013. However, 3.0 was renamed to "3.1 Gen1" and 3.1 was also renamed to "3.1 Gen2".
It's about setting up test-levels for art direction (and more)
I'm new to this blog thing so tell me honestly what you think alright?
It's about setting up test-levels for art direction (and more)
I'm new to this blog thing so tell me honestly what you think alright?
I seriously cannot recommend it enough for Unity and especially for shaders, it's borderline *necessary* to write custom shaders in URP
I got it 2 years back and I haven't been able to go back ever since, trust me
www.jetbrains.com/rider/
I seriously cannot recommend it enough for Unity and especially for shaders, it's borderline *necessary* to write custom shaders in URP
I got it 2 years back and I haven't been able to go back ever since, trust me
www.jetbrains.com/rider/
The waterfall was an attempt to recreate Genshin Impact’s, so the design and color choice are from there.
The shader mainly used texture panning and lerp functions, plus a bit of specular lighting. Nothing fancy or complicated.
The waterfall was an attempt to recreate Genshin Impact’s, so the design and color choice are from there.
The shader mainly used texture panning and lerp functions, plus a bit of specular lighting. Nothing fancy or complicated.