Golden Blue
goldenxblue.bsky.social
Golden Blue
@goldenxblue.bsky.social
technical artist, video game rendering
Bought a fancy glass cup last week. It had a magnetic switch that could turn on and off the tea leaves filter. The cup shattered today because I’m clumsy. It didn’t even last one week. I made a resolution to save more money and here goes $20… I’ll just use stainless steel from now on.
November 13, 2025 at 5:29 PM
In case anyone find this, here is my working experience in game industry. (1/3)
July 11, 2025 at 4:17 AM
TIL; Arnie Roth was the composer of “Shine” from #Barbie and The 12 Dancing Princesses, and the musical director and conductor for #FFXIV ’s Answers, Dragonsong, Revolutions.
I would never connect these two together if I didn’t look up.
June 30, 2025 at 6:37 AM
a funny comment I saw today: you are thinking gay sex too much, even more than gay people.
February 14, 2025 at 1:28 PM
#Houdini rendered flipbook texture + Substance Designer created some sparkles. Well... it's a way to create a liquid progress bar, but the drawback is obvious too.
February 8, 2025 at 10:26 AM
That's right!
January 18, 2025 at 7:53 AM
#portfolio #vfx #decal #unity #shader
Honkai Star Rail's recent update had an interesting decal. Notice that red outline on character, I believe it's edge detection. Never thought I could do edge detection in screen space decal. Here's my attempt to recreate it.
January 17, 2025 at 12:54 PM
transparent object's sorting issues
January 12, 2025 at 7:28 AM
It’s fucking cute. Like, cute like hell. I’m poor in vocabulary but this is cute. #cat #cute
January 6, 2025 at 11:50 AM
#gamedev #rendering #shader
now I know how the thread works, here is an anecdote thread I've learned from work: Windows (PC) and Linux Gaming.
December 6, 2024 at 3:21 PM
random note thread:
There is a rabbit hole I tumbled down when I did some research about USB cables:
USB 3.0 (5 Gb/s) was released in 2008.
USB 3.1 (10 Gb/s) was released in 2013. However, 3.0 was renamed to "3.1 Gen1" and 3.1 was also renamed to "3.1 Gen2".
December 5, 2024 at 9:16 AM
the cursed egg.
November 28, 2024 at 6:36 AM
In manga and anime, the character's hair can either occlude or blend with the eyes.
November 11, 2024 at 7:25 AM
Reposted by Golden Blue
Add more variation to your panning textures by manipulating the UVs for a bulging or pinching effect! This technique is a great way to add more volume and shape to panning textures! #realtimeVFX #UnrealEngine #gamedev`
November 7, 2024 at 3:00 PM
It’s 2016 again. The illusion of winning.
November 7, 2024 at 4:32 AM
Reposted by Golden Blue
Hey I wrote a blog post

It's about setting up test-levels for art direction (and more)
I'm new to this blog thing so tell me honestly what you think alright?
Scene setup for art direction
How to use showcase scenes to work on your game art
charlesboury.fr
October 21, 2024 at 3:55 AM
Reposted by Golden Blue
Delicious in Mystery Dungeon
#pixelart
October 23, 2024 at 4:26 PM
Reposted by Golden Blue
Jetbrains Rider is now FREE for non-commercial use

I seriously cannot recommend it enough for Unity and especially for shaders, it's borderline *necessary* to write custom shaders in URP

I got it 2 years back and I haven't been able to go back ever since, trust me

www.jetbrains.com/rider/
Rider: The Cross-Platform .NET IDE from JetBrains
Develop .NET, ASP.NET, .NET Core, Xamarin or Unity applications on Windows, Mac, Linux
www.jetbrains.com
October 25, 2024 at 12:50 PM
I didn't expect to get this many likes, thanks everyone.
The waterfall was an attempt to recreate Genshin Impact’s, so the design and color choice are from there.
The shader mainly used texture panning and lerp functions, plus a bit of specular lighting. Nothing fancy or complicated.
October 25, 2024 at 5:31 AM
October 24, 2024 at 11:36 AM