glossydon
banner
glossydon.bsky.social
glossydon
@glossydon.bsky.social
hobbyist programmer, modeler, possessor of the #godot plunsh
currently pursuing the #indiedev dream with a healthy dash of realism
Pinned
New build for Ventury! Here's what happens!

Tonight:

I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones

glossydon.itch.io/ventury/devl...

#godot #indie
It's been a while since I modeled a non-humanoid anything. Nothing here's final, I'm just trying to get a feel for how the rig'll look before I commit myself to the model and finish it. I'm better at rigging, anyways...
November 10, 2025 at 8:32 AM
Swinging swords astride horses should be in every game. It makes no sense biomechanically, but I want it.
November 8, 2025 at 5:05 PM
Probably goes without saying, but don't make code with any dependence on classes like EditorInterface for release. I spent a few hours because I wanted to visualize something in the editor!
November 8, 2025 at 12:56 PM
I have reins, but no reins I want. Geometry likes to throw a fit, so I'm thinking better ideas instead of bashing my head into the wall for the fourth time.

Making things more dynamic is probably better for me, anyway!
November 6, 2025 at 9:52 AM
I think I'm getting the hang of it!

#godot #indiedev
November 5, 2025 at 9:34 AM
New build for Ventury! Here's what happens!

Tonight:

I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones

glossydon.itch.io/ventury/devl...

#godot #indie
November 4, 2025 at 11:49 AM
More in thread!
Goblins are basically done, they just need to disappear when they are defeated.

Blocking, losing their posture, knockback after a flurry of attacks, dying, attacking, being parried - the whole nine yards!
#godot #indiedev
November 3, 2025 at 11:32 PM
This is such an incredible bug, I just have to share it.
#godot #indiedev
November 2, 2025 at 10:49 PM
Made some progress on the animations for a goblin enemy in my game. I think I want these guys to be more simple than the skeleton enemies I already have, since those guys are harder for people who tested the game before.
#godot #indiedev #godot3d
October 31, 2025 at 9:35 AM
Gobbyblin
October 30, 2025 at 6:47 AM
Moving platforms are a door problem in and of themselves.
Also, prototyping any level takes a lot of time. Make the space navigable and interesting in terms of layout and tangible features before you make it look pretty!

#godot #gamedev #indiedev
October 29, 2025 at 9:20 AM
Holy moly I was using blusky wrong the whole time, again?
October 23, 2025 at 10:51 PM
Currently looking into a new prototyping environment for most of the game's mechanics and features. Might take up until mid-November to get done?
October 23, 2025 at 10:35 PM
frog
August 2, 2025 at 6:30 AM
I made some changes to the horse, and gave some attention to combat again.
More in the thread!

glossydon.itch.io/ventury/devl...
#indiedev #godot #godotengine
July 30, 2025 at 4:32 AM
Crazy how adding little animations like these just add so much more life to your game baby. What I'd give for a fuzzy friend about now...
July 24, 2025 at 11:43 PM
Performance improvements and a handful of minor fixes.

I managed to get 60 FPS on a little $100 mini PC that doesn't even have a dedicated graphics card on it, how neat is that?

glossydon.itch.io/ventury/devl...
June 28, 2025 at 6:56 PM
Multi-threading is really hard, but it's also rewarding when you've exhausted all possible optimization tricks for a single thread.

Doing things with pure data and deferring any main-thread stuff is not so bad. Just be sure you're working in the right memory space when on a separate thread!
June 17, 2025 at 3:50 PM
I made a video about oldschool drop shadows, and my stab at recreating their charm in #Godot.
youtu.be/7pAkgcDTWA0

#indiedev #gamedev
Ventury and Oldschool Shadows - A Technical Debrief
YouTube video by glossydon
youtu.be
June 9, 2025 at 2:15 AM
The irresistible urge to optimize, Argh!!!
May 29, 2025 at 12:55 AM
Terrain and ambient areas, oh my! Give my 3D game baby a looksie on its page!

glossydon.itch.io/ventury/devl...
#Godot #GodotEngine #indie #gamedev
May 28, 2025 at 11:47 AM
I'm a little ways out from making another build, but I can still show with a little video!
youtu.be/SxF3NyiZ29U
#godot #godotengine #indiedev #gamedev
Ventury Update - Terrain3D, Ambience
YouTube video by glossydon
youtu.be
May 16, 2025 at 1:22 PM
Sorry to miss the mark by a few days, I've just been so busy with other things that I couldn't make time for the project as much as I would have preferred.

Either way, new build!
glossydon.itch.io/ventury/devl...
#Godot #GodotEngine #indie #gamedev
April 25, 2025 at 7:13 AM
I made some minor tune-ups for dodging, blocking and parrying. I might push for a new build in a few days. Might be rude to ask, but do follow so you don't miss out if you're interested in trying it out!
#Godot #GodotEngine #gamedev #indie
April 17, 2025 at 8:30 PM
She has a flowy dress! Wowwie!
#Godot #GodotEngine #gamedev
April 3, 2025 at 10:26 AM