glossydon
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glossydon.bsky.social
glossydon
@glossydon.bsky.social
hobbyist programmer, modeler, possessor of the #godot plunsh
currently pursuing the #indiedev dream with a healthy dash of realism
Pinned
Tonight:
I partake in a hoedown, Aria plays checkers, and Tinsel breaks her toys.

glossydon.itch.io/ventury/devl...

#godot #gamedev #indie
I made 224 change notes throughout 2025. That's like making one change every day and a half, plus or minus a little!
January 2, 2026 at 5:49 AM
Healing phial, very unfinished but functional.

Basically three years of pre-production, and I finally get around to health restoration. I might be cooked.

#godot
December 31, 2025 at 5:26 AM
Tonight:
I partake in a hoedown, Aria plays checkers, and Tinsel breaks her toys.

glossydon.itch.io/ventury/devl...

#godot #gamedev #indie
December 30, 2025 at 6:23 AM
Some nice screenshots from the debug camera I felt like sharing

#godot #gamedev
December 29, 2025 at 1:10 AM
Horseback Archery sucks less now. Yippie!!!
December 22, 2025 at 7:45 PM
So chests are a thing now. Only took me since 4.0's release to finally get around to them, but here they are!

#godot #indiedev
December 6, 2025 at 12:12 AM
Pause menu's still cooking in the oven. Guess video's better than screenshots, since Bsky has been having many meltdowns over my screenies the past few days.
December 2, 2025 at 8:06 AM
Mockup for what the pause menu could look like.

This is gonna be a bit difficult to figure out, but I'm willing to give it an honest try!
November 29, 2025 at 11:12 PM
Tonight:
I get harassed by some deer, Aria gets chatty about my getup, and Tinsel does her best impression of a croissant.

glossydon.itch.io/ventury/devl...

#godot #indie
November 24, 2025 at 6:46 PM
Tools are really hard to make. There's so much less margin for error when you're making a tool versus a video game.
November 24, 2025 at 8:01 AM
Two pieces of art, both individually featuring characters from my game, were illustrated by the giga-talented @geahgeah.bsky.social!

Thank you so much!!!
November 18, 2025 at 10:36 PM
I made a few minor adjustments, additions and optimizations. Figured I should post progress on youtube!

youtu.be/bZm4geItcLc
Ventury Update - More Mounted Melee Combat
YouTube video by glossydon
youtu.be
November 17, 2025 at 8:08 PM
Goblins that ride stags? How fantastical!
#ScreenshotSaturday
November 16, 2025 at 12:56 AM
Made some performance fixes. The culprit was not what I thought it was originally, but I have my frames!
November 15, 2025 at 2:50 AM
Goblins riding Stags that chase after you on horseback. Horseback combat, yes please!
youtu.be/QgjyD3AmIN0

#godotengine #indiedev
Ventury Update - Mounted Melee Combat, Goblins
YouTube video by glossydon
youtu.be
November 13, 2025 at 9:09 PM
It's been a while since I modeled a non-humanoid anything. Nothing here's final, I'm just trying to get a feel for how the rig'll look before I commit myself to the model and finish it. I'm better at rigging, anyways...
November 10, 2025 at 8:32 AM
Swinging swords astride horses should be in every game. It makes no sense biomechanically, but I want it.
November 8, 2025 at 5:05 PM
Probably goes without saying, but don't make code with any dependence on classes like EditorInterface for release. I spent a few hours because I wanted to visualize something in the editor!
November 8, 2025 at 12:56 PM
I have reins, but no reins I want. Geometry likes to throw a fit, so I'm thinking better ideas instead of bashing my head into the wall for the fourth time.

Making things more dynamic is probably better for me, anyway!
November 6, 2025 at 9:52 AM
I think I'm getting the hang of it!

#godot #indiedev
November 5, 2025 at 9:34 AM
New build for Ventury! Here's what happens!

Tonight:

I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones

glossydon.itch.io/ventury/devl...

#godot #indie
November 4, 2025 at 11:49 AM
More in thread!
Goblins are basically done, they just need to disappear when they are defeated.

Blocking, losing their posture, knockback after a flurry of attacks, dying, attacking, being parried - the whole nine yards!
#godot #indiedev
November 3, 2025 at 11:32 PM
This is such an incredible bug, I just have to share it.
#godot #indiedev
November 2, 2025 at 10:49 PM
Made some progress on the animations for a goblin enemy in my game. I think I want these guys to be more simple than the skeleton enemies I already have, since those guys are harder for people who tested the game before.
#godot #indiedev #godot3d
October 31, 2025 at 9:35 AM
Gobbyblin
October 30, 2025 at 6:47 AM