frailSnake
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frailsnake.bsky.social
frailSnake
@frailsnake.bsky.social
Aspiring teenage trillionaire | Currently working on Pedestrian Wolves

The best place to follow me is https://www.youtube.com/@frailSnake
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The alpha demo for my upcoming RPG, Pedestrian Wolves.

frailsnake.itch.io/pedestrian-w...

#rpgmaker #indiegame #indiedev #rpgmaker
Pedestrian Wolves Proof-Of-Concept Demo by FrailSnake
frailsnake.itch.io
The inside/outside of Area 3's church in addition to some streetwalkers.

It's a very important part of the game for me to get right.

IRL stuff is still stuffing, but the Hopeful video has all its footage and a 2nd draft done. It might come out this month??? We'll see.

{ #indiedev | #pixelart }
February 13, 2026 at 2:22 PM
I expected this animation to be a lot tougher, but I got it all done first try.

I'm gonna do more anim stuff soon, but progress this week has been prematurely halted due to IRL stuff getting in the way.

{ #indiedev | #pixelart }
February 5, 2026 at 8:43 PM
The Area 3 hotel. It's this kinda sleazy armpit in town that doesn't get many tourists.

So most of the people staying over are some variety of underclass, laying low from the nearby militia of hunters.

{ #indiedev | #pixelart }
January 30, 2026 at 7:09 PM
Thumbnail for a NEO Twewy video I scrapped. Was gonna be titled something like "I didn't like NEO Twewy that much" or "Neku was better"

Ultimately gave up on the concept cause it felt too negative.
January 26, 2026 at 5:10 AM
youtu.be/o86wphINLzc

New video essay on LISA The Pointless.

{ #rpgmaker | #lisa }
LISA The Pointless - Surpassing A Masterpiece
YouTube video by frailSnake
youtu.be
January 24, 2026 at 6:36 PM
After -> Before

Background work for Area 3. I wanted it to reflect the kinda "fireflies in a city" feel I got from being driven around at night as a little kid.

I've also been working on the new video, and it will likely be out tomorrow.

{ #indiedev | #pixelart }
January 23, 2026 at 6:32 PM
Background work for Area 2.

So far: I think it blows Area 1 out of the water. So I'm eventually gonna go back and improve that.

Probably wayy later into development though. Can't slow down right now.

{ #indiedev | #pixelart }
January 16, 2026 at 6:29 PM
More enemies this week.

I've got most of the Area 2 generic enemies done, which will help me to develop it a lot faster.

It's shaping up to be slightly bigger than Area 1, with 3 more party members, and many more paths to go down.

{ #indiedev | #pixelart }
January 9, 2026 at 8:41 PM
Some enemies I made this week.

Dw about the 4th one. That's to give Austin a stroke when he realizes this is the long-term consequence of making LISA The Painful.

{ #indiedev | #pixelart }
January 2, 2026 at 4:53 PM
(2024 -> 2025)
A chart ain't the most elegant way to show progress. But the major notes I can remember are.

- Area 0/1 Complete
- Alpha Demo Out
- Key arts done
- Went from 0 Subs to 77
- Several complete party members

Overall: I'm feeling confident saying I'm 50% done devving.
January 1, 2026 at 1:34 AM
The game now has pedestrian (wolf) crossing signs.

Adding both a much-needed indicator of an area's danger, as well as visual storytelling regarding how werewolves have scarred the world.

(Have a happy Christmas.)

{ #indiedev | #pixelart }
December 25, 2025 at 6:45 PM
Re-working the intro with demo feedback in mind.

Now, you actually get to see the dynamic between the kids as they pull off the off-screen heist from the old intro.

{ #indiedev | #indiegamedev}
December 20, 2025 at 4:19 PM
Doodled historical revisionism #undertale
December 16, 2025 at 3:37 AM
Final party member for retail version of Area 1.

Been working on him and his deceptively annoying to program quest this week.

#rpgmaker #indiegame #indiedev #art #gamedev
December 11, 2025 at 6:17 PM
Church for far-off later into the game. Doing this as a way to detox from Area 1 work cause GOD that's killing me.

(Remember to check out the demo: frailsnake.itch.io/pedestrian-w...)

#rpgmaker #indiegame #indiedev #gamedev #pixelart
December 6, 2025 at 2:07 AM
In about 1 month, the Pedestrian Wolves demo has reached the amount of downloads Thurman achieved in 2 years.

21 ain't much, but frankly, any kind of progress is welcome at this point.
3 days late but happy 2nd Anniversary of Thurman's Ouroboros for all the Thurman fans out there who follow me for Thurman's Ouroboros exclusively.

The game has just surpassed 21 downloads! That's like, 10 downloads per year!!!
December 1, 2025 at 7:49 PM
Been tired this week, days have been blurring together a tad. But progress on the game continues.

#rpgmaker #indiegame #indiedev #art #gamedev
November 28, 2025 at 8:12 PM
Attempt at the Steam art for when the final demo releases. Don't have the skills to make it really work, but you see the vision.

#art #indiegame #indiedev #rpgmaker
November 25, 2025 at 8:07 PM
Been working on the final version of Area 1. This week has been
- 2 New Bosses
- 8 Skill Animations
- Various stuff I forgot about

The bosses will be beatable in any order, adapting in difficulty depending on game progress. This allows for flexibility in early-game progression.
November 21, 2025 at 12:35 AM
Nothing big to show this week. Mostly demo fixes. Finished a 3rd draft of the next video script, and I'll be working on that to detox from burnout on the game itself.
November 15, 2025 at 2:00 PM
Various sprite changes in accordance with player feedback. Will implement these into the demo later tonight.
November 10, 2025 at 4:15 PM
The alpha demo for my upcoming RPG, Pedestrian Wolves.

frailsnake.itch.io/pedestrian-w...

#rpgmaker #indiegame #indiedev #rpgmaker
Pedestrian Wolves Proof-Of-Concept Demo by FrailSnake
frailsnake.itch.io
November 9, 2025 at 6:15 PM
>final demo playtest
>everything seems fine
>get to final line of dialogue
>the line of dialogue that closes out the demo
>a line i have seen multiple times at this point
>the final impression players should be left with
>very very important to get this right
>"HOPSITAL"
November 9, 2025 at 4:12 PM
A lot of work got done on this guy, with only 1 skill left to animate in order to get the first demo out. So stay tuned for that.

#rpgmaker #indiegame #indiedev #art #gamedev
November 6, 2025 at 6:15 PM
3 days late but happy 2nd Anniversary of Thurman's Ouroboros for all the Thurman fans out there who follow me for Thurman's Ouroboros exclusively.

The game has just surpassed 21 downloads! That's like, 10 downloads per year!!!
November 4, 2025 at 9:24 PM