Flechs
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flechs.net
Flechs
@flechs.net
Software for BattleTech

More stuff: https://Flechs.net

Support: https://ko-fi.com/flechsbison
Pinned
Flechs @flechs.net · Dec 7
sheets.flechs.net

A digital record sheet tool for #BattleTech.

Printing. Marking. Opt-in play assist w/ granular options.

Network w/ other devices.

Designed for tablets. Runs in a browser. Install for some* offline use.

Comfortable on laptops. Slightly phone-capable if you're in a pinch.
Flechs Sheets
Digital record-sheets for BattleTech
sheets.flechs.net
Flechs Command Console progress...
Attack to-hit etc. summaries 👌

Pardon the text-wrap dust around MMLs. 😬

Details: ko-fi.com/post/Flechs-...

This one took me on a "fun" detour into the HTML inline-layout spec. Did you know that 'line-height' is actually _preferred_ line-height? 🫠👍
November 20, 2025 at 7:19 PM
Flechs Command Console >>> v0.16.2...

The short: Added mech shield UI to combat summaries, improved shield logic, a new unit details view for the match setup screen, and a variety of bug fixes.

Details: ko-fi.com/post/Command...
October 29, 2025 at 4:33 PM
🙅‍♂️ 🛡️ ←
October 10, 2025 at 9:13 PM
Flechs Command Console 0.16

Skip Event 👌

ko-fi.com/post/Command...
Flechs Command Console v0.16 Details
Flechs published a post on Ko-fi
ko-fi.com
September 6, 2025 at 12:00 AM
Boring but valuable Command Console progress squashing bugs:

ko-fi.com/post/Flechs-...
Flechs Command Console v0.15 details.
Flechs published a post on Ko-fi
ko-fi.com
August 7, 2025 at 8:53 PM
Recent Command Console progress:

Improved init / move tracking and marking: ko-fi.com/post/Command...

Inventories in combat summary cards: ko-fi.com/post/Command...
July 31, 2025 at 11:55 AM
Guys, I failed two cold activation MASC rolls for the same guy last match and he ended up closing the game with a pilot kill.
flechs.net Flechs @flechs.net · Jul 24
Me turns 1-15 when there’s a Gauss or LBX on the field, or a Clan ERPPC, or a normal PPC or a small laser or a one point punch from a Cicada chicken nugget arm.
July 24, 2025 at 9:11 PM
Flechs Command Console v0.14:

Improved import handling — ad-hoc unit imports are saved in a 'catalog' included in searches; import whole folders of units for offline use; Chrome users can link to a folder of units w/o import.

Safari requirements upped tho.

Details: ko-fi.com/post/Flechs-...
July 23, 2025 at 7:42 PM
Flechs Command Console >>> v0.13.6

Added: Query filters in unit search. 🔍👌

More details: ko-fi.com/post/Flechs-...
July 4, 2025 at 1:52 PM
June 26, 2025 at 2:18 AM
New combat status views implemented in Command Console!

More details: ko-fi.com/Post/Flechs-...

#NOTBAD #BattleTech #infovis
June 20, 2025 at 3:07 PM
🔨🪚🔨🪚⚒️🪚🔨🪚🔨...

Implementing new combat status summaries in Command Console.

flechs.net/command-cons...
June 13, 2025 at 4:58 PM
Command Console >>> v0.13.3

Added: Support for Clan names. 👌

flechs.net/command-cons...
May 30, 2025 at 2:50 PM
Small Flechs Sheets bug fixing detour:

Fixed: Deleted forces reappearing after update when using multiple devices.

Fixed: Bad pilot skills on .mul import.

Fixed: PSR automation setting ignored during attempts to stand.
May 30, 2025 at 2:49 PM
🎨 📐🔍 🎨📏 ...
May 6, 2025 at 4:31 PM
🖱️🎨 🖱️ 📐🖱️ 🔍🖱️
April 26, 2025 at 12:59 AM
Flechs Command Console >>> v0.13.2.2

Fixed: Desktop Safari 18.2+: All prints should be scaled to fit US letter landscape. 📐👌
April 23, 2025 at 3:49 PM
Flechs Command Console >>> v0.13.2

Improvements to touch input plus quad print support for desktop Safari 18.2+.

Details: ko-fi.com/post/Flechs-...
April 22, 2025 at 6:45 PM
Flechs Command Console >>> v0.13

Fixes, catalog updates, etc.

ko-fi.com/post/Flechs-...
April 15, 2025 at 4:24 PM
🍳 ✓ ✓ ✓
April 14, 2025 at 5:12 PM
Flechs Sheets catalog: Added units from Shrapnel 19 and Rec. Guide 33.

sheets.flechs.net >>> 7.4.9
Fixed: Kicks should be prohibited when a leg weapon is declared.
Fixed: Undeclared leg weapons should appear as prohibited when a kick is declared.

✌️
April 14, 2025 at 4:54 PM
Not a little proud of the random force-name generator in Command Console — still surprises me on occasion. 😅
April 11, 2025 at 4:10 PM
sheets.flechs.net >>> 7.4.8

Fixed: Actuator damage should never affect target numbers of attacks in the phase the damage was taken.
April 5, 2025 at 12:14 PM
_Finally_ getting into combat status overviews.

Super WIP and lots of mess but pumping data through prototype UI is just... it's a blast. 🤓

ko-fi.com/post/Flechs-...

#BattleTech
April 3, 2025 at 3:49 PM