Fight'N'Jokes
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fightnjokes.bsky.social
Fight'N'Jokes
@fightnjokes.bsky.social
#FightNJokes is a humorous #retro style 2D #fightinggame by #indiedev @MentalDrink @alattanzio
😂#pixelart #gamedev #arcade
https://discord.gg/eB83nQa7qH
https://store.steampowered.com/app/1328400/FightNJokes/
Reposted by Fight'N'Jokes
Happy Easter, everyone!
A lil preview of the interaction with Mrs. Haleena for this #screenshotsaturday She’s a loving homage to my mum, Galina, which means “hen” in Italian if you double the “l”.
#gamedev #indiegamedev #gamedevelopment #indiegaming #gamer #UnrealEngine5 #storytelling #easter #3Dart
April 20, 2025 at 4:06 AM
Reposted by Fight'N'Jokes
New update to my real-time destruction system in UE5:

• Faster collision logic
• Improved multithreading
• Multiplayer prototype (WIP)
Looking for use case ideas: where would this tech be most useful?

More Details:
www.linkedin.com/posts/antoni...
#gamedev #UE5 #indiedev
April 20, 2025 at 11:18 AM
Reposted by Fight'N'Jokes
Just added recursive debris fracturing to my real-time destruction system in Unreal Engine.
Large chunks now break into smaller pieces on impact, fully custom and runtime. Voronoi-based cuts are in progress! 😀🥳
#UnrealEngine5 #gamedev #indiedev #destroy
April 5, 2025 at 11:50 AM
Brace yourselves: Fight'N'Jokes is getting a brand-new cancel system (no, not that kind of cancel 😆)! Plus, an optional anti-infinite-combo system for those who respect balance. What do you think? Should we let the chaos reign? 👀🔥😅

#indiegame #fightnjokes #gamedev
April 2, 2025 at 11:07 AM
Reposted by Fight'N'Jokes
Making destruction even more dynamic in UE5!
- Debris fragmentation: Real-time, no Chaos fractures.
- Orphaned geometry detachment: No more floating pieces.
- Advanced damage settings: Customizable destruction effects.
#screenshotsaturday #UE5 #gamedev #UnrealEngine5
March 22, 2025 at 11:18 AM
Reposted by Fight'N'Jokes
Witness the power of real-time destruction in Unreal Engine 5! Watch as terrain crumbles, caves form, and the world reshapes dynamically with precision and performance in mind.

Like, comment, and subscribe for more Unreal Engine tech demos! 🚀🔥 #UE5 #Destruction #GameDev
March 3, 2025 at 10:47 AM
Reposted by Fight'N'Jokes
Noice, just saw the banner appeared, too <3 Women's Day Sale is on!

Wishlist the game here: steam.pm/app/2835210

#gamedev #indiedev #indiegames #indiegaming #UE5 #adventuregame #storylines #storytelling
March 3, 2025 at 10:11 AM
Reposted by Fight'N'Jokes
Today, I've been updating the destruction algorithm, making it even more dynamic and powerful! The system is evolving, and I'm pushing the limits of what can be broken in UE5.
Check out the latest progress in this early footage!
#gamedev #unrealengine5 #destruction #screenshotsaturday
February 1, 2025 at 11:43 AM
Another exciting sneak peek from Fight'N'Jokes!🎮

Our talented animator and artist, @frankinolupo.bsky.social , has outdone himself again, bringing this work-in-progress animation to life with his signature creativity and style.
👀 What do you think?

#Animation #GameDev #IndieGame #WIP #FightNJokes
January 27, 2025 at 1:00 AM
Reposted by Fight'N'Jokes
Excited to share the latest Dig and Destroy simulation update! Now rewritten in C++ for #UnrealEngine5, it features:
Recursive mesh cutting
Optimized convex hulls
Smoother, faster performance🚀

What’s next? Time (and code) will tell! 😅
#gamedevelopment #screenshotsaturday
January 26, 2025 at 7:38 AM
Reviewed Intro rough WIP of #fightnjokes by @frankinolupo.bsky.social ! What do you think? 😅
#indiegame #fyp
January 19, 2025 at 9:36 AM
Reposted by Fight'N'Jokes
Implemented more digging mechanics to showcase procedural debris cutting, now with plans for recursion. #UnrealEngine #screenshotsaturday #videogames
January 19, 2025 at 3:52 AM
Reposted by Fight'N'Jokes
Late Happy New Year!🎉Added debris generated using Perlin noise based on the collision sphere and applied an impulse aligned with the attack direction. Still needs optimization, proper materials, and multiplayer support, but it’s functional!
@unrealengine.bsky.social #gamedev #unrealengine
January 4, 2025 at 10:52 AM
Reposted by Fight'N'Jokes
January 3, 2025 at 9:40 AM
Reposted by Fight'N'Jokes
First attempt of creating a procedural and deterministic world with Voronoi Voro++ lib in #UnrealEngine5
January 2, 2025 at 10:55 AM
Maggilla is reserving some big surprises for Arturo and the new year... what could it be? 😅
Follow us and you'll find out!

#screenshotsaturday #indiedev #RETROGAMING
December 7, 2024 at 10:17 AM
Reposted by Fight'N'Jokes
#WishlistWednesday is here! We are DROWNING in cats! (testing animations from Luca De Giglio, they are wip, but very happy with them so far!)

Wishlist neow! steamp.pm/app/2835210

#indiegame #indiegaming #gaming #gamer #gamedev #indiegamedev #cat #CatsOfBluesky #fightnjokes #adventure #story #art
December 4, 2024 at 11:54 AM
Reposted by Fight'N'Jokes
Hello to our new followers on 🦋!

A reminder that Headlice has a free demo on Steam: store.steampowered.com/app/2851800/...

We think it's hilarious! Play and wishlist for yourself 🦀❤️❤️
Headlice on Steam
Headlice is a reverse horror game where you play as an escaped biological abomination fleeing an inept corporation. Embrace your parasitic nature and become the monster you were meant to be.
store.steampowered.com
November 22, 2024 at 6:11 PM
Reposted by Fight'N'Jokes
Hi, this is me & my cat! As you can see, she is not impressed with my theatrics. My name is Lena, I live in New Zealand, and have been running Lighstromo since 2016. Originally, a trained artist, I think I love coding more now. I hope more women enter game dev and STEM 💖
#gamedev #indiegamedev
December 1, 2024 at 8:20 AM
Improved performance #crossplay #xbox vs #steam player v1.2.60 #fightnjokes

This game was developed in the 90's when internet did not exist!

Extended Video recorded with approximately 80ms latency. #screenshotsaturday #retrogaming #indiegamedevs #streetfighter #kof #fyp #pixelart
November 30, 2024 at 10:03 AM
Did we stop? NEVER! This is a #Crossplay video of #FightNJokes between #Steam and #XBox using #Epic #EOS !
Will post more details as soon as we get it #Approved!
New features coming up, such as support for #Mugen custom stages.. and more surprises!

#gamedev #screenshotsaturday #rollback #netcode
November 24, 2024 at 12:56 AM
Updated #Xbox #XBoxOne #XBoxSeriesX build for #FightNJokes with #EOS Social Overlay from #epicgames integrated in #SDL2, and #Crossplay support!

Free Update coming ASAP!

@alattanzio.bsky.social @mentaldrink.bsky.social

Follow for more.. #Wishlist the Steam build... or try the #Free #Demo
November 21, 2024 at 10:19 AM
Reposted by Fight'N'Jokes
Working on #Mugen Importer for #Unreal sprite format, #MortalKombat, #KingOfFighters and @fightnjokes.bsky.social of @mentaldrink.bsky.social.
Starting to post on @bsky.app from #Twitter since have to catch up! This can be converted for #Unity and #Godot. What kind of feature would you like to see?
November 21, 2024 at 9:12 AM
For this #screenshotsaturday, we're showcasing our new Cancel system designed to enhance gameplay! While it's still a work in progress and has a few glitches, we've added a Debug mode to help fine-tune the mechanics. What would you improve? Let us know!
#pitchyagame #gamedev #retrogames #follow
November 17, 2024 at 1:59 AM