Antonio Lattanzio
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alattanzio.bsky.social
Antonio Lattanzio
@alattanzio.bsky.social
Software Engineer with passion for #gamedevelopment, #retro #gaming, UE2 to #UE5, #SDL2 #C++ #Amiga #C64 low level optimizations #indiedev @fightnjokes.bsky.social lead engineer #BlindSquirrelGames
Excited (a bit overwhelmed😅) to share my @nzgda talk @UnrealEngine Tried an approach by customizing Chaos itself!
Thanks @Blind_Squirrel_ @GameDevMicah @phyronnaz More destruction (and a new game) soon! #UnrealEngine #NZGDA #GameDev #screenshotsaturday

www.youtube.com/watch?v=6pCB...
Unreal Engine: Beyond Chaos | Antonio Lattanzio | NZGDC 2025
YouTube video by NZGDA
www.youtube.com
October 11, 2025 at 10:24 AM
New update to my procedural destruction system - Exends #chaos:
- Custom asset storage
- Optimized runtime calculations
- Multiplayer support
Any feedback is appreciated! Please feel free to suggest new features! 💥😅💣
#gamedev #unrealengine #multiplayer #destruction #procedural
September 6, 2025 at 1:34 PM
Reposted by Antonio Lattanzio
Finished off a workshop with the talented @michalnapora.bsky.social dedicated to #IndieGameDev #Marketing. It was awesome, and very informative. Thanks to @codenz.bsky.social (hope this is the right account) for organizing it. If you get a chance to participate in a class taught by Michal, do it!
May 28, 2025 at 6:10 AM
New update to my real-time destruction system in UE5:

• Faster collision logic
• Improved multithreading
• Multiplayer prototype (WIP)
Looking for use case ideas: where would this tech be most useful?

More Details:
www.linkedin.com/posts/antoni...
#gamedev #UE5 #indiedev
April 20, 2025 at 11:18 AM
Just added recursive debris fracturing to my real-time destruction system in Unreal Engine.
Large chunks now break into smaller pieces on impact, fully custom and runtime. Voronoi-based cuts are in progress! 😀🥳
#UnrealEngine5 #gamedev #indiedev #destroy
April 5, 2025 at 11:50 AM
Reposted by Antonio Lattanzio
April 5, 2025 at 8:28 AM
Reposted by Antonio Lattanzio
Brace yourselves: Fight'N'Jokes is getting a brand-new cancel system (no, not that kind of cancel 😆)! Plus, an optional anti-infinite-combo system for those who respect balance. What do you think? Should we let the chaos reign? 👀🔥😅

#indiegame #fightnjokes #gamedev
April 2, 2025 at 11:07 AM
Making destruction even more dynamic in UE5!
- Debris fragmentation: Real-time, no Chaos fractures.
- Orphaned geometry detachment: No more floating pieces.
- Advanced damage settings: Customizable destruction effects.
#screenshotsaturday #UE5 #gamedev #UnrealEngine5
March 22, 2025 at 11:18 AM
Reposted by Antonio Lattanzio
Noice, just saw the banner appeared, too <3 Women's Day Sale is on!

Wishlist the game here: steam.pm/app/2835210

#gamedev #indiedev #indiegames #indiegaming #UE5 #adventuregame #storylines #storytelling
March 3, 2025 at 10:11 AM
Witness the power of real-time destruction in Unreal Engine 5! Watch as terrain crumbles, caves form, and the world reshapes dynamically with precision and performance in mind.

Like, comment, and subscribe for more Unreal Engine tech demos! 🚀🔥 #UE5 #Destruction #GameDev
March 3, 2025 at 10:47 AM
Back with an upgraded terrain deformation system in UE5.5!⚒️Fully optimized for real-time destruction on landscapes up to 4km. This demo runs on a smaller scale, but the system handles massive worlds with high performance. #gamedev #screenshotsaturday #UnrealEngine
March 1, 2025 at 12:25 PM
Today, I've been updating the destruction algorithm, making it even more dynamic and powerful! The system is evolving, and I'm pushing the limits of what can be broken in UE5.
Check out the latest progress in this early footage!
#gamedev #unrealengine5 #destruction #screenshotsaturday
February 1, 2025 at 11:43 AM
Reposted by Antonio Lattanzio
Another exciting sneak peek from Fight'N'Jokes!🎮

Our talented animator and artist, @frankinolupo.bsky.social , has outdone himself again, bringing this work-in-progress animation to life with his signature creativity and style.
👀 What do you think?

#Animation #GameDev #IndieGame #WIP #FightNJokes
January 27, 2025 at 1:00 AM
Excited to share the latest Dig and Destroy simulation update! Now rewritten in C++ for #UnrealEngine5, it features:
Recursive mesh cutting
Optimized convex hulls
Smoother, faster performance🚀

What’s next? Time (and code) will tell! 😅
#gamedevelopment #screenshotsaturday
January 26, 2025 at 7:38 AM
Reposted by Antonio Lattanzio
Reviewed Intro rough WIP of #fightnjokes by @frankinolupo.bsky.social ! What do you think? 😅
#indiegame #fyp
January 19, 2025 at 9:36 AM
Implemented more digging mechanics to showcase procedural debris cutting, now with plans for recursion. #UnrealEngine #screenshotsaturday #videogames
January 19, 2025 at 3:52 AM
With all the buzz around digging games, I thought it was the perfect time to revisit my previous test and set up a quick prototype. I managed to implement procedural destructible terrain and some physics-based posed props, all procedural.
Excited to see where this leads! #indiegame #unrealengine
January 13, 2025 at 10:41 AM
Late Happy New Year!🎉Added debris generated using Perlin noise based on the collision sphere and applied an impulse aligned with the attack direction. Still needs optimization, proper materials, and multiplayer support, but it’s functional!
@unrealengine.bsky.social #gamedev #unrealengine
January 4, 2025 at 10:52 AM
January 3, 2025 at 9:40 AM
First attempt of creating a procedural and deterministic world with Voronoi Voro++ lib in #UnrealEngine5
January 2, 2025 at 10:55 AM
Reposted by Antonio Lattanzio
Maggilla is reserving some big surprises for Arturo and the new year... what could it be? 😅
Follow us and you'll find out!

#screenshotsaturday #indiedev #RETROGAMING
December 7, 2024 at 10:17 AM
Reposted by Antonio Lattanzio
#WishlistWednesday is here! We are DROWNING in cats! (testing animations from Luca De Giglio, they are wip, but very happy with them so far!)

Wishlist neow! steamp.pm/app/2835210

#indiegame #indiegaming #gaming #gamer #gamedev #indiegamedev #cat #CatsOfBluesky #fightnjokes #adventure #story #art
December 4, 2024 at 11:54 AM
Crossplay works perfectly ! If you find bugs please let me know! :)

#screenshotsaturday #indiedev #fgc
Improved performance #crossplay #xbox vs #steam player v1.2.60 #fightnjokes

This game was developed in the 90's when internet did not exist!

Extended Video recorded with approximately 80ms latency. #screenshotsaturday #retrogaming #indiegamedevs #streetfighter #kof #fyp #pixelart
November 30, 2024 at 10:08 AM
Reposted by Antonio Lattanzio
Did we stop? NEVER! This is a #Crossplay video of #FightNJokes between #Steam and #XBox using #Epic #EOS !
Will post more details as soon as we get it #Approved!
New features coming up, such as support for #Mugen custom stages.. and more surprises!

#gamedev #screenshotsaturday #rollback #netcode
November 24, 2024 at 12:56 AM
I’m incredibly excited to share that #Cosmorons, the latest game I'm working on with #BlindSquirrelGames, has officially been announced!
#Wishlist and help us blast off!
Steam: store.steampowered.com/app/2590750/...
Xbox: www.xbox.com/en-us/games/...
Trailer:
www.youtube.com/watch?v=ykIM...
Cosmorons Official Trailer
YouTube video by Blind Squirrel Games
www.youtube.com
November 21, 2024 at 9:55 PM