Florian Hahlbohm
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fhahlbohm.bsky.social
Florian Hahlbohm
@fhahlbohm.bsky.social
PhD student, Computer Graphics Lab, TU Braunschweig.
Radiance Fields and Point Rendering.
Webpage: https://fhahlbohm.github.io/
Pinned
We recently released the code for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"

Project Page: fhahlbohm.github.io/htgs/
Code: github.com/nerficg-proj...
Reposted by Florian Hahlbohm
Had the honor to present "Gaussians-to-Life" at #3DV2025 yesterday. In this work, we used video diffusion models to animate arbitrary 3D Gaussian Splatting scenes.
This work was a great collaboration with @moechsle.bsky.social, @miniemeyer.bsky.social, and Federico Tombari.

🧵⬇️
March 28, 2025 at 8:35 AM
Reposted by Florian Hahlbohm
Had a great experience presenting our work on 3D scene reconstruction from a single image with @visionbernie.bsky.social at #3DV2025 🇸🇬

andreeadogaru.github.io/Gen3DSR

Reach out if you're interested in discussing our research or exploring international postdoc opportunities @fau.de
March 26, 2025 at 2:27 AM
Reposted by Florian Hahlbohm
Here is our gaussian splat editor: github.com/m-schuetz/Sp...

Eventually I want it to be able to take scans of ugly streets and beautify them like a photoshop for gaussians. :)
March 21, 2025 at 3:48 PM
We recently released the code for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"

Project Page: fhahlbohm.github.io/htgs/
Code: github.com/nerficg-proj...
March 8, 2025 at 11:57 AM
Reposted by Florian Hahlbohm
I’ve released a new version of my 3D reconstruction tool, Brush 🖌️ It's a big step forward - the quality & speed now match gsplat, and there’s a lot of other new features! See the release notes github.com/ArthurBrusse...

Some of the new features:
January 30, 2025 at 4:25 PM
Reposted by Florian Hahlbohm
@chrisoffner3d.bsky.social we are in need of your eval)
January 23, 2025 at 10:57 AM
Reposted by Florian Hahlbohm
Volumetrically Consistent 3D Gaussian Rasterization

Chinmay Talegaonkar, Yash Belhe, Ravi Ramamoorthi, Nicholas Antipa

tl;dr: volumetrically integrate 3D Gaussians directly to compute the transmittance across them analytically->physically-accurate alpha values

arxiv.org/abs/2412.03378
December 5, 2024 at 5:58 AM