Radiance Fields and Point Rendering.
Webpage: https://fhahlbohm.github.io/
Project Page: fhahlbohm.github.io/htgs/
Code: github.com/nerficg-proj...
This work was a great collaboration with @moechsle.bsky.social, @miniemeyer.bsky.social, and Federico Tombari.
🧵⬇️
This work was a great collaboration with @moechsle.bsky.social, @miniemeyer.bsky.social, and Federico Tombari.
🧵⬇️
andreeadogaru.github.io/Gen3DSR
Reach out if you're interested in discussing our research or exploring international postdoc opportunities @fau.de
andreeadogaru.github.io/Gen3DSR
Reach out if you're interested in discussing our research or exploring international postdoc opportunities @fau.de
Eventually I want it to be able to take scans of ugly streets and beautify them like a photoshop for gaussians. :)
Eventually I want it to be able to take scans of ugly streets and beautify them like a photoshop for gaussians. :)
Project Page: fhahlbohm.github.io/htgs/
Code: github.com/nerficg-proj...
Project Page: fhahlbohm.github.io/htgs/
Code: github.com/nerficg-proj...
Some of the new features:
Some of the new features:
Chinmay Talegaonkar, Yash Belhe, Ravi Ramamoorthi, Nicholas Antipa
tl;dr: volumetrically integrate 3D Gaussians directly to compute the transmittance across them analytically->physically-accurate alpha values
arxiv.org/abs/2412.03378
Chinmay Talegaonkar, Yash Belhe, Ravi Ramamoorthi, Nicholas Antipa
tl;dr: volumetrically integrate 3D Gaussians directly to compute the transmittance across them analytically->physically-accurate alpha values
arxiv.org/abs/2412.03378