Falsely Profound
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falselyprofound.itch.io
Falsely Profound
@falselyprofound.itch.io
Australian narrative designer, illustrator, and enjoyer of spooky stuff. Hire me, it'd be funny
https://www.falselyprofound.com/
https://falselyprofound.itch.io/
update: he works in-engine now too. 👍
tween module, what would we do without you
November 21, 2025 at 1:45 AM
I don't remember if bsky got gifs working yet or not, but reworking the dialog sprites for the skele'in is going well 👍
October 23, 2025 at 12:47 AM
Reposted by Falsely Profound
First year of ArtFight, first attack ever!
I attack Clarissa by @falselyprofound.itch.io ! >:3

(based on that one spongebob meme/episode)

#art #artfight #artfight2025
July 11, 2025 at 2:07 AM
that time of year again folks
c'mere let me draw for you
artfight.net/~Falsely
June 22, 2025 at 11:54 PM
Doot dee doo, doing art touchups ONE MILLION YEARS after the fact.
June 18, 2025 at 9:19 AM
Now that I've finally got a free evening, here's a thread of technical notes for One Million Years Dungeon.

Just the basic mechanics for now. Still, spoilers ahoy!
February 26, 2025 at 9:50 AM
Whew! Bit late, but MAGS January is done. I didn't quite finish my entry, but if you want to check out the jam build you can nab it from the AGS forums here:

www.adventuregamestudio.co.uk/forums/compe...

Caution: frustration.
February 3, 2025 at 11:19 PM
Doot dee doo... tileset's comin' along.
January 20, 2025 at 9:03 AM
GameJam status:
- doors remember if you've opened them
- RtZ style inventory closeups
- you can pick shit up and drop it on the ground
- casting a teleportation spell while facing a wall kills you dead, time advances when you die
- if you die all your shit drops on the ground for you to find later
January 17, 2025 at 8:09 AM
Good news: figured out the issue with objects.

Bad news: sprites still fall out of sync with the bg when turning, so they can't be used to cover hotspots. i'm gonna have to convert everything to objects/redo my room templates.

Glad I'm sorting this out early. Tilesets'll make decorating easy!
January 12, 2025 at 12:32 PM
At the point in this gamejam prototype where I've actually gotta sit down and figure out why this 20-year old module isn't displaying objects correctly.

I really should sit down and rewrite it some day to work with modern AGS's maths processing, but not for this joke project i'm not.
January 11, 2025 at 12:10 AM
Messing around with some stuff for January's MAGS gamejam theme. Prompt is "break some rules", aka make an adventure game that uses some of the worst genre tropes.

Hope you like MAZES 🧵
January 7, 2025 at 11:49 PM
Reposted by Falsely Profound
I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain
December 9, 2024 at 7:13 AM
I Can't Believe It's Not 2004™!
November 15, 2024 at 9:04 AM
Sup. I continue to be bad at social media so this account will probably only be art and game announcements.

ducky
November 14, 2024 at 7:24 AM