drewhicks.com
www.theguardian.com/commentisfre...
www.theguardian.com/commentisfre...
"How old do you have to be to design a game?"
Umm ..."Old enough to use scissors?"
This delighted him so much that he started jumping up and down in his seat.
The next generation is on its way.
"How old do you have to be to design a game?"
Umm ..."Old enough to use scissors?"
This delighted him so much that he started jumping up and down in his seat.
The next generation is on its way.
scholars.law.unlv.edu/cgi/viewcont...
-flow is not neutral - a cat playing with a mouse is also "dynamic difficulty"
-flow is important to learning, but nonstop flow obstructs pauses necessary for reflection, learning, and critique
-nonstop flow is literally addictive
-what is play when "play" often frames productivity?
-flow is not neutral - a cat playing with a mouse is also "dynamic difficulty"
-flow is important to learning, but nonstop flow obstructs pauses necessary for reflection, learning, and critique
-nonstop flow is literally addictive
-what is play when "play" often frames productivity?
It's about the oppressive nature of our games' mechanics, and some propositions to move the conversation forward.
I reference cozy games of dominance, the oppression of metrics, and multi-victor design.
www.youtube.com/watch?v=CTKf...
🎲✂️
It's about the oppressive nature of our games' mechanics, and some propositions to move the conversation forward.
I reference cozy games of dominance, the oppression of metrics, and multi-victor design.
www.youtube.com/watch?v=CTKf...
🎲✂️