Richard Jordan
@ericretro.bsky.social
Very part time games dev, tinkering with 80's 8-bit inspired goodness. Author of retro inspired titles Klass of 99, Melkhior's Mansion and Undrium.
Currently working on Playdate projects.
http://www.bitglint.co.uk
Currently working on Playdate projects.
http://www.bitglint.co.uk
I was 26 when I wrote Klass of 99. The game itself is now 26 years old. Blimey! 🤪 bitglint.itch.io/klassof99 #klassof99 #skooldaze #gamedev #indiedev #pixelart #gaming
November 11, 2025 at 7:06 AM
I was 26 when I wrote Klass of 99. The game itself is now 26 years old. Blimey! 🤪 bitglint.itch.io/klassof99 #klassof99 #skooldaze #gamedev #indiedev #pixelart #gaming
Been tinkering with a prototype for a quick little Playdate game. Zap the balls to fill the three batteries to a certain level (not shown), but don't over charge. See how many level you can do in 99 seconds. #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
November 10, 2025 at 6:59 PM
Been tinkering with a prototype for a quick little Playdate game. Zap the balls to fill the three batteries to a certain level (not shown), but don't over charge. See how many level you can do in 99 seconds. #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
Reposted by Richard Jordan
November 7, 2025 at 11:09 PM
Still playing with this, but going in no particular direction. It's just fun seeing the Melkhior's Mansion characters come to life on the PlayDate.
#melkhiorsmansion #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
#melkhiorsmansion #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
September 20, 2025 at 7:08 PM
Still playing with this, but going in no particular direction. It's just fun seeing the Melkhior's Mansion characters come to life on the PlayDate.
#melkhiorsmansion #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
#melkhiorsmansion #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
Reposted by Richard Jordan
What I have working on Spectrum Next. 🤔Hmm... I think this might just be running a bit too slow, but at least I gave it a try.
September 10, 2025 at 6:14 PM
What I have working on Spectrum Next. 🤔Hmm... I think this might just be running a bit too slow, but at least I gave it a try.
Reposted by Richard Jordan
Here's the BBC Micro version of Ultimate Play The Game's 'Nightshade' assembling from source code. This was recovered from Paul Proctor's original development disks. It uses BBC BASIC's built-in assembler to generate the executable. From a time when games were all written in machine code. #6502
September 7, 2025 at 2:45 PM
Here's the BBC Micro version of Ultimate Play The Game's 'Nightshade' assembling from source code. This was recovered from Paul Proctor's original development disks. It uses BBC BASIC's built-in assembler to generate the executable. From a time when games were all written in machine code. #6502
Another project I'm tinkering with is a possible PlayDate exclusive Melkhior's Mansion spin off. Very early days, but it looks really neat on the actual device.
#melkhiorsmansion #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
#melkhiorsmansion #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
August 31, 2025 at 6:40 PM
Another project I'm tinkering with is a possible PlayDate exclusive Melkhior's Mansion spin off. Very early days, but it looks really neat on the actual device.
#melkhiorsmansion #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
#melkhiorsmansion #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
Zyphatron's teleport sequence is now complete. On this project I'm looking to complete features as I do them, rather than improve the features with subsequent iterations. Might work, might not.
#zyphatron #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
#zyphatron #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
August 31, 2025 at 4:36 PM
Zyphatron's teleport sequence is now complete. On this project I'm looking to complete features as I do them, rather than improve the features with subsequent iterations. Might work, might not.
#zyphatron #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
#zyphatron #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
Today I gave my little browser based Space Invaders clone a new lick of paint, just because! It looks a bit more authentic now. Free to play at bitglint.itch.io/retro-invaders #IndieGameDev #spaceinvaders #unity
August 26, 2025 at 7:56 PM
Today I gave my little browser based Space Invaders clone a new lick of paint, just because! It looks a bit more authentic now. Free to play at bitglint.itch.io/retro-invaders #IndieGameDev #spaceinvaders #unity
Reposted by Richard Jordan
Today I am mostly being once again crap at Underwurlde...wait...no...this isn't Underwurlde this is Undrium!?
www.youtube.com/watch?v=c-1e...
#ZXSpectrum #Retrogaming
@ericretro.bsky.social
www.youtube.com/watch?v=c-1e...
#ZXSpectrum #Retrogaming
@ericretro.bsky.social
Undrium - The absolute classic game Underwurlde is reworked for modern machines!
YouTube video by Villordsutch
www.youtube.com
August 22, 2025 at 7:10 PM
Today I am mostly being once again crap at Underwurlde...wait...no...this isn't Underwurlde this is Undrium!?
www.youtube.com/watch?v=c-1e...
#ZXSpectrum #Retrogaming
@ericretro.bsky.social
www.youtube.com/watch?v=c-1e...
#ZXSpectrum #Retrogaming
@ericretro.bsky.social
I don't normally play my own games that much, but I've found myself enjoying Undrium over the last few days. Download for free and have a go yourself if you haven't already. 🙂
bitglint.itch.io/undrium
#undrium #gamedev #monogame #indiedev #pixelart #zxspectrum
bitglint.itch.io/undrium
#undrium #gamedev #monogame #indiedev #pixelart #zxspectrum
August 21, 2025 at 8:22 PM
I don't normally play my own games that much, but I've found myself enjoying Undrium over the last few days. Download for free and have a go yourself if you haven't already. 🙂
bitglint.itch.io/undrium
#undrium #gamedev #monogame #indiedev #pixelart #zxspectrum
bitglint.itch.io/undrium
#undrium #gamedev #monogame #indiedev #pixelart #zxspectrum
Reposted by Richard Jordan
Rosewater, my Wild West adventure game, has been out nearly 4 months and has been very well-received!
But I also feel like it’s reached a fraction of its potential audience.
If you can spare a repost and help spread the word, it would be greatly appreciated!
www.grundislav.games/Rosewater.html
But I also feel like it’s reached a fraction of its potential audience.
If you can spare a repost and help spread the word, it would be greatly appreciated!
www.grundislav.games/Rosewater.html
July 21, 2025 at 3:34 PM
Rosewater, my Wild West adventure game, has been out nearly 4 months and has been very well-received!
But I also feel like it’s reached a fraction of its potential audience.
If you can spare a repost and help spread the word, it would be greatly appreciated!
www.grundislav.games/Rosewater.html
But I also feel like it’s reached a fraction of its potential audience.
If you can spare a repost and help spread the word, it would be greatly appreciated!
www.grundislav.games/Rosewater.html
Reposted by Richard Jordan
July 24, 2025 at 9:31 PM
Reposted by Richard Jordan
It's done! I have just released the Compendium version of #Elite for the #Acorn #Electron.
This massively enhanced version of the original game contains pretty much every feature of #BBCMicro Elite, but on the Electron. Just add 16K of sideways RAM.
Links in thread.
#retrocomputing #retrogaming
This massively enhanced version of the original game contains pretty much every feature of #BBCMicro Elite, but on the Electron. Just add 16K of sideways RAM.
Links in thread.
#retrocomputing #retrogaming
July 10, 2025 at 3:58 PM
It's done! I have just released the Compendium version of #Elite for the #Acorn #Electron.
This massively enhanced version of the original game contains pretty much every feature of #BBCMicro Elite, but on the Electron. Just add 16K of sideways RAM.
Links in thread.
#retrocomputing #retrogaming
This massively enhanced version of the original game contains pretty much every feature of #BBCMicro Elite, but on the Electron. Just add 16K of sideways RAM.
Links in thread.
#retrocomputing #retrogaming
Playing with some of the new tile graphics from @craigstevenson.bsky.social. Still far from the finished look, but coming along nicely. #zyphatron #screenshotsaturday #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
June 14, 2025 at 6:37 PM
Playing with some of the new tile graphics from @craigstevenson.bsky.social. Still far from the finished look, but coming along nicely. #zyphatron #screenshotsaturday #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
Back on this PlayDate project. Graphics are starting to appear from pixel supremo @craigstevenson.bsky.social and I've started work on the robot interface sub game. The game is called Zyphatron.
#zyphatron #screenshotsaturday #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
#zyphatron #screenshotsaturday #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
May 31, 2025 at 6:57 PM
Back on this PlayDate project. Graphics are starting to appear from pixel supremo @craigstevenson.bsky.social and I've started work on the robot interface sub game. The game is called Zyphatron.
#zyphatron #screenshotsaturday #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
#zyphatron #screenshotsaturday #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
Reposted by Richard Jordan
I am working on speeding up #Elite on the #Acorn #Electron.
It's going well. On the left is the original; on the right is my enhanced version. It's all down to sideways RAM and backporting faster code from the #BBCMicro and #C64 versions.
More details in thread. (1/4)
#retrocomputing #retrogaming
It's going well. On the left is the original; on the right is my enhanced version. It's all down to sideways RAM and backporting faster code from the #BBCMicro and #C64 versions.
More details in thread. (1/4)
#retrocomputing #retrogaming
May 27, 2025 at 6:01 PM
I am working on speeding up #Elite on the #Acorn #Electron.
It's going well. On the left is the original; on the right is my enhanced version. It's all down to sideways RAM and backporting faster code from the #BBCMicro and #C64 versions.
More details in thread. (1/4)
#retrocomputing #retrogaming
It's going well. On the left is the original; on the right is my enhanced version. It's all down to sideways RAM and backporting faster code from the #BBCMicro and #C64 versions.
More details in thread. (1/4)
#retrocomputing #retrogaming
Reposted by Richard Jordan
I coded this demo for RetroFest 2025 at the end of the month, using @ericretro.bsky.social 's Undrium tileset to recreate the original maze.
It shows off VideoBeast, the new 8-bit video chip I'm working on, with multiple independent layers and sprites.
It shows off VideoBeast, the new 8-bit video chip I'm working on, with multiple independent layers and sprites.
May 22, 2025 at 12:02 PM
I coded this demo for RetroFest 2025 at the end of the month, using @ericretro.bsky.social 's Undrium tileset to recreate the original maze.
It shows off VideoBeast, the new 8-bit video chip I'm working on, with multiple independent layers and sprites.
It shows off VideoBeast, the new 8-bit video chip I'm working on, with multiple independent layers and sprites.
I've been on a game dev sabbatical in recent weeks to work on something a little different. It's a website for creating event countdown timers for, well, anything really. Just for fun. It's almost finished, give a go at:
countingthedaze.com
#countdown #event
countingthedaze.com
#countdown #event
May 19, 2025 at 8:47 PM
I've been on a game dev sabbatical in recent weeks to work on something a little different. It's a website for creating event countdown timers for, well, anything really. Just for fun. It's almost finished, give a go at:
countingthedaze.com
#countdown #event
countingthedaze.com
#countdown #event
Reposted by Richard Jordan
If youʼre a fan of #retro #detective #mystery #indie games, drop everything and go play the “Blackford PI” demo. Itʼs important that @EricRetro sees that this project is worth finishing!
P.S.: This isnʼt a point & click game; itʼs (as Richard himself claims) a solve ʼem up. 😄
P.S.: This isnʼt a point & click game; itʼs (as Richard himself claims) a solve ʼem up. 😄
A demo of my recent project, Blackford PI, is now available for Windows, Linux and Mac. It's a retro styled isometric solve 'em up type thing!
Download from bitglint.itch.io/blackford-pi
#blackfordpi #gamedev #monogame #indiedev #pixelart #isometric
Download from bitglint.itch.io/blackford-pi
#blackfordpi #gamedev #monogame #indiedev #pixelart #isometric
May 8, 2025 at 9:43 AM
If youʼre a fan of #retro #detective #mystery #indie games, drop everything and go play the “Blackford PI” demo. Itʼs important that @EricRetro sees that this project is worth finishing!
P.S.: This isnʼt a point & click game; itʼs (as Richard himself claims) a solve ʼem up. 😄
P.S.: This isnʼt a point & click game; itʼs (as Richard himself claims) a solve ʼem up. 😄
Reposted by Richard Jordan
Another closer video. Pac-Man on my stunt MicroBeast, using VideoBeast and a handy portable 10" display.
The Z80 code includes all of the graphics and sprites and comes in just under 11kB. Thanks to @ericretro.bsky.social for the tile set. I need to draw a Pac-Man next!
The Z80 code includes all of the graphics and sprites and comes in just under 11kB. Thanks to @ericretro.bsky.social for the tile set. I need to draw a Pac-Man next!
April 20, 2025 at 9:43 PM
Another closer video. Pac-Man on my stunt MicroBeast, using VideoBeast and a handy portable 10" display.
The Z80 code includes all of the graphics and sprites and comes in just under 11kB. Thanks to @ericretro.bsky.social for the tile set. I need to draw a Pac-Man next!
The Z80 code includes all of the graphics and sprites and comes in just under 11kB. Thanks to @ericretro.bsky.social for the tile set. I need to draw a Pac-Man next!
Reposted by Richard Jordan
I recreated Manic Miner, but with more realism (sort of). stephensmith.itch.io/manic-destru...
April 19, 2025 at 12:23 PM
I recreated Manic Miner, but with more realism (sort of). stephensmith.itch.io/manic-destru...
Reposted by Richard Jordan
I finally got around to creating a simple static website with most of my free games and tools. Play my games online by clicking on the game's image, or visit the corresponding GitHub page. It also lists most of the places you may find me online 😎 0xc0de6502.github.io
December 15, 2024 at 9:42 AM
I finally got around to creating a simple static website with most of my free games and tools. Play my games online by clicking on the game's image, or visit the corresponding GitHub page. It also lists most of the places you may find me online 😎 0xc0de6502.github.io