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ebitda.bsky.social
eBITDA
@ebitda.bsky.social
Retired since December 2024. Enjoying life. 451
It’s insulting. I read the same regarding Disco Elysium. Someone wrote that now, using AI, they could write 7MM words instead of 700k. I wonder how many words people thinking that way have ever written in their life.
January 12, 2026 at 6:03 AM
In France, I grew up calling it disquette. Only learnt about the word floppy when I arrived in the US. And then, took me almost another decade to understand why it is called that way.
January 11, 2026 at 3:45 PM
Now I understand why so many people recommended me this one. It’s a masterpiece and an important piece because it advances the arts. It pushes new boundaries, creates new thoughts, raises new questions, and opens new possibilities.
January 11, 2026 at 7:54 AM
What’s fascinating about this game is that it communicates with the players through the language of video games. And it can only deliver those emotions through this specific medium. It opens my mind and gives me new perspectives on the meaning of interactivity, choices, and consequences.
January 11, 2026 at 7:54 AM
I’m about to start Act 4. I don’t know how many acts there are but I feel like I’ve passed the mid point already. I hope for a happy ending. I want them to be happy. But I also feel like this won’t lead me to that happy place. At least not totally. It cannot. Its too real and that’s why it hurts.
January 11, 2026 at 7:50 AM
I want to taste every word, enjoy every note. Even its silence is poetry. I like everything. I like everyone. But I’m scared. Worried. Sad. I feel like they are my sisters, brothers, friends. I feel like they are real and I know them. I feel their pains. And I want to help them.
January 11, 2026 at 7:50 AM
The set up is splendid. The technique used is perfectly executed. Now, I’ve confirmed the game is about what I felt in Act 2. And more. For sure. The game is deep. It connects with me at such a profound level. It trapped me and I can’t escape it. I thought it was slow and now, I’m taking my time.
January 11, 2026 at 7:50 AM
Just finished Act 3. Played it during my flight to Tokyo. And I’m in shock. I’ve played a lot of great games, I’ve read a lot of great stories, and I’ve experienced a lot of great moments. This one is unique. Special. It hits different. That song is genius. It reminds me of FFVI VI. It moved me.
January 11, 2026 at 7:50 AM
Not only I learnt driving and went to north of London to attend rally schools, I also grew up basically thinking that the Brits were the top drivers… when I’m French. I only learnt about Loeb and Mouton many years later, and both became my favorite pilots. Still, McRae will always be special.
January 10, 2026 at 4:12 PM
Played some Colin MacRae Rally on my PS. The game is still so good. Codemasters absolute geniuses. I took for granted how amazing those games were and I can only understand how much of that mastery is necessary to make such a masterpiece. Funny how impactful this game was to me also.
January 10, 2026 at 4:12 PM
Idem. And Bluesky refuses to let me edit so half of my threads are full of incompréhensible words and half are French.
January 10, 2026 at 6:19 AM
End of Act II. I think I start to get it now. And that hurts.
January 10, 2026 at 2:08 AM
The bureaucracy scene is… exactly how it should feel. I don’t know whether I appreciate its realism or whether I’m frustrated by it. Maybe both. The music in this game is good. Which is what helps me to keep playing despite the controls/navigation.
January 9, 2026 at 11:44 PM
I hate this game because if its horrible navigation. I wasted so much time going back and forth, thinking I missed something, when it is just bad UI and I didn’t find that exact right angle to get the icon to display so I can move forward. Since the game is so slow, it makes it even more unbearable.
January 9, 2026 at 4:55 PM
And since I’ve just finished Bananza, a game with extraordinary UI, I’m even more sensible to bad ones.
January 9, 2026 at 3:47 PM
The biggest problem is the navigation. I get it, it wants to be slow, it wants to establish itself over time and force that pace. But it is so slow. And I also spent 10 minutes trying to climb a ramp because I couldn’t find the way up to it… due to confusing visuals. That shouldn’t happen.
January 9, 2026 at 3:47 PM
That setting, the ambiance, the vibe, the general atmosphere is fantastic. I was hooked from that first scene alone. I also already like the writing. It’s a pretty cool system and I wasn’t imagining that essentially talking to myself could be fun in a video game. Ofc it can. When it’s well written.
January 9, 2026 at 3:47 PM
Couldn’t sleep and started playing Kentucky Route Zero. Had no idea what I was going into. After about an hour, I think it’s some sort of point & click… somehow, I’ve been playing those point & click games so much recently. But unlike Bye Sweet Carole, this one delivers.
January 9, 2026 at 3:47 PM
Try « Machina ».
MACHINA Custom Keyboard
Orbit2 GB opening on November 2024
machina.mx
January 9, 2026 at 8:06 AM
Je viens de regarder OSS 117 pour la première fois. C'est pas mal et je comprends pourquoi autant de gens adorent ce film. Par contre, je me demande comment ce film a été localisé. Il y a tellement de references.
January 9, 2026 at 6:42 AM
I’m having such a hard time to get interested in the story. It just doesn’t stick. Unlike Disney, the game doesn’t have the charm of those fairy tales and doesn’t have the right execution to engage me instantly. It feels more like a cosplay of a Disney at this point. Just the beginning tho.
January 8, 2026 at 2:28 AM
There is a general lack of finesse. This is very far from the polish of Broken Sword for instance. The writing is terrible for now. The characters are cliche and just like the rest of the game: unidimensional. The voice acting doesn’t work, bad lip sync, and doesn’t flow naturally.
January 8, 2026 at 2:28 AM
And that’s actually why I’m disappointed. It doesn’t deliver that fantasy. The arts are beautiful and the music is cool too. But not close to the standard of Disney. Not even close. The 2D images are way too compressed and they look mushy on a big screen. The animations are a bit stiff.
January 8, 2026 at 2:28 AM
I also dislike those puzzles: find that specific one solution that has been arbitrarily decided by a designer. Zero agency. And the controls are so bad. It’s kinda crazy that even walking can feel bad. But I didn’t expect playing it for those elements. The promise is that Disney-look and feel.
January 8, 2026 at 2:28 AM
The gameplay is almost inexistant. Not necessarily that it is simple. I like point & click, I just finished Broken Sword recently. But it is so basic and one dimensional. Literally. I spent most of my time going left or right. Very rarely exploring the y axis even.
January 8, 2026 at 2:28 AM