Jake
duroxxigar.bsky.social
Jake
@duroxxigar.bsky.social
Owner of Gnaw Paw Studios. We make games that we want to play using both Unreal and Godot. https://store.steampowered.com/developer/gnawpawstudios
A new project has been added as an example project for the C# bindings in #UnrealEngine. It is largely driven by C#. Was made for a game jam. This plugin is making huge strides!

github.com/UnrealSharp/...

#UE5 #UE #gamedev #indiedev #UnrealEngine5 #dotnet #Csharp
GitHub - UnrealSharp/UnrealSharp-SampleDefenseGame: Sample defense game project using UnrealSharp using only C# with no C++
Sample defense game project using UnrealSharp using only C# with no C++ - UnrealSharp/UnrealSharp-SampleDefenseGame
github.com
January 27, 2025 at 8:23 PM
As interested in #verse as I am for #UnrealEngine, why the heck is the type supposed to be snake_case? Why have the interface appended with "_interface"? Most people already agree to the "I" prefix. As well as PascalCase for types (classes). Why go against the grain?
January 8, 2025 at 5:08 AM
Finally got around to doing another UE video. This time about what I see beginners have the most trouble with. Something a bit more abstract about networking, instead of telling you what the GameMode/GameState are for.

www.youtube.com/watch?v=nHFe...

#ue5 #UnrealEngine #gamedev
Unreal: You're thinking about Networking all wrong
YouTube video by Duroxxigar
www.youtube.com
November 25, 2024 at 3:26 PM
Haven't used State Trees since UE5.1 - going to be taking a look at them again over the weekend. I know a lot of work has been done over the past couple of versions.

#UnrealEngine
November 16, 2024 at 1:01 AM
Appreciate the extra documentation. I'm trying to figure out a use case for this though. It says it is a Unicast RPC, but if a client executes a server RPC, or a server executes a client RPC - neither actually get ran locally either. Could the docs include an example/use case for this?
November 14, 2024 at 7:39 AM
Recently tried the setup process for Android in UE 5.5 - will say, it is a much better experience than the last time I tried back in like 5.1. Turnkey was great. It made it pretty much like a one-click setup process.
November 14, 2024 at 7:05 AM
It is a Corgidor. Lab/Corgi mix. He is a very smart dog too!
September 28, 2024 at 8:07 PM
Made a video covering pieces of the UnrealSharp plugin for #UnrealEngine. Tried to make it accessible for BP users as well. For more experienced people, you can probably just check the links in the description to get going!
youtu.be/2HZ3LGrph6Y
#gamedev #Dotnet #UnrealEngine
Using C# in UE5 with UnrealSharp
YouTube video by Duroxxigar
youtu.be
September 27, 2024 at 2:01 PM
Been thinking about doing some videos that demystify #UnrealEngine for beginners. The basics and the important bits of the architecture. Main goal is to show that it is a much more accessible engine than what you'll see people claim online.
September 26, 2024 at 3:21 AM
I know, nothing special - just a random screenshot of a line trace in #UnrealEngine5. The special thing is that this is scripted with #dotnet. C# in unreal. This plugin is a drop-in scripting solution. STILL IN ACTIVE DEVELOPMENT!!!
github.com/UnrealSharp/...

#gamedevelopment
September 15, 2024 at 9:47 PM