drooshayne
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drooshayne.bsky.social
drooshayne
@drooshayne.bsky.social
Developing Outpour - A 3D puzzle game about water and gargoyles.
https://store.steampowered.com/app/3615290/Outpour/
Reposted by drooshayne
IndieCade Festival is now live, and Patrick's Parabox is on sale on Steam as part of the retrospective!

(Parabox was an IndieCade 2019 selection, and that made a big impact for the game and for me!)

www.indiecade.com
store.steampowered.com/sale/IndieCa...
January 16, 2026 at 10:29 PM
Wrong repost! Once again ~

It's been an absolute pleasure working with Tommy. For my project Outpour, he's been composing elegant music that draws you into a meditative world, which soothes and preps your mind for solving puzzles. I'm quite excited for what's to come this year. Check him out!
Happy New Year!

With having some projects wrapping up this month, I am looking for more #gameaudio work.

If anyone is in need of music composition, studio recordings (folk instruments), audio editing, or anything related please let me know!

Likes and Reposts appreciated!

www.tommynorrismusic.com
January 16, 2026 at 6:13 AM
Reposted by drooshayne
Oeuf trailer coming to youtube on the hour (~20 minutes) www.youtube.com/watch?v=gvrT...
Oeuf Trailer, Coming March 2026
YouTube video by increpare
www.youtube.com
January 4, 2026 at 3:33 PM
It's been an absolute pleasure working with Tommy. For my project Outpour, he's been composing elegant music that draws you into a meditative world, which soothes and preps your mind for solving puzzles. I'm quite excited for what's to come this year. Check him out!
Hello everyone! I have some room to take on some more game music projects if anyone is in the market for a composer. I specialize in folk and orchestral music.

Here is a link to my full portfolio: www.tommynorrismusic.com/portfolio

Reposts appreciated! #indiedev #gameaudio #gamedev
January 6, 2026 at 7:20 PM
Reposted by drooshayne
Outpour has a website 👉 outpourgame.com
December 30, 2025 at 6:42 PM
Merry Christmas!
December 25, 2025 at 9:56 PM
倉庫番! (Sokoban!)
#IndieGameDev #自作ゲーム
Sneak peek at Outpour's new look!

Outpour is a puzzle game where you redirect flowing water across dreamy cathedral rooftops. Manipulate your surroundings to guide a dynamic water system, traverse high places, and restore harmony to sacred structures.
December 18, 2025 at 11:17 PM
Announcing a visual update for Outpour, featuring new art by @ ConradJustinArt and music by @tommynorris.bsky.social ! Check the new official account for only Outpour-related updates. A puzzle game fully hand-made with love.
Sneak peek at Outpour's new look!

Outpour is a puzzle game where you redirect flowing water across dreamy cathedral rooftops. Manipulate your surroundings to guide a dynamic water system, traverse high places, and restore harmony to sacred structures.
December 18, 2025 at 3:17 PM
tomorrow I will share a thing
December 18, 2025 at 12:17 AM
Congrats to everyone who has been working on Order of the Sinking Star! It looks completely visually stunning and I can't wait to see what kinds of puzzles have been concocted in this beautiful mashup of ideas next year.
I've been working on puzzle design on Order of the Sinking Star at Thekla for the past 2 and a half years, and I'm excited the game has just been announced!!

It's a special game, made by a lot of talented people, and I hope everyone enjoys it when it comes out!
The creator of Braid and The Witness reveals his most ambitious puzzle game yet: Order of the Sinking Star.

Read our preview here: gameinformer.com/preview/2025...
December 12, 2025 at 2:10 AM
Reposted by drooshayne
So, “Order of the Sinking Star” by Thekla was just announced, which takes several small free games (two of which are mine) and gives them a major graphical upgrade and mashes up their rulesets. I haven’t been very involved but it’s a great concept and looks cool.
December 12, 2025 at 1:55 AM
today is a good day :)
December 11, 2025 at 10:07 PM
All tidy! Got some content to share soon
December 10, 2025 at 9:54 AM
Decided it was time to fix the gargoyle's horns (and outline shader) to match the 2D art
December 6, 2025 at 11:22 PM
Steam page art update for Outpour! Revamped announcement trailer and store page screenshots coming soon as well.

Art by @ bungeeart on Instagram.

#indiedev #gameart #puzzlegame
December 3, 2025 at 11:02 PM
Reposted by drooshayne
I've barely posted on this kind of social media anywhere but I have a reason to now. I made a game!!

It's called nuworm and you can play it for free in the browser.
I worked on it over three years, it might take you three hours to experience. cubestudio.itch.io/nuworm
November 25, 2025 at 1:33 AM
Öoo ~🐛💣💀❓
November 30, 2025 at 3:28 AM
when you send the .blend file to your 3D artist
November 17, 2025 at 8:31 PM
Reposted by drooshayne
In this lightning talk, Patrick Traynor goes over the programming of Patrick's Parabox: an award-winning recursive sokoban game!
@cwpat.me
The Programming of Patrick's Parabox - Patrick Traynor (ThinkyCon 2025)
Patrick Traynor joins us at ThinkyCon 2025 to present the talk: "The Programming of Patrick's Parabox" Talk description: This talk covers a few specific programming implementations from the development of Patrick's Parabox, an award-winning recursive sokoban game released in 2022. Specific topics i
www.youtube.com
November 10, 2025 at 6:06 PM
Decided to add some simple particle god rays today

#gamedev #indiedev
November 7, 2025 at 9:41 PM
Hello #PitchYaGame !

Outpour is a puzzle game where you guide flowing water across dreamy cathedral rooftops.

🧩- Push blocks to solve over 100 handcrafted levels.
🌊- Manipulate a reactive water system!
🦇- Spout water away from the walls as a Gargoyle.

Wishlist now on Steam!
November 7, 2025 at 4:21 PM
a new idea; a new playground

#indiegame #gamedev #puzzlegame
November 3, 2025 at 11:32 PM
For those making fun of my little guy, do know that this gargoyle exists on the Freiburg Cathedral in Germany
November 2, 2025 at 12:15 AM
Happy Halloween from CalArts!
November 1, 2025 at 7:08 AM
Another solve. If you've noticed from Outpour's trailer, the gargoyle can pull blocks from afar. I've been reworking how pulling behaves, and its appearance.

#indiedev #puzzlegame
October 26, 2025 at 8:39 PM