Agnar Thor | dreymari
banner
dreymari.bsky.social
Agnar Thor | dreymari
@dreymari.bsky.social
he/him | technical game designer | average game feel enthusiast
currently working on http://chainshotgun.com/ and probably some other stuff

I mostly post about my personal projects here and about game feel/game design
Pinned
we just released our demo for CHAIN SHOTGUN for Steam Next Fest
a game about adding an absurd amount of barrels to your shotgun, among other things

check it out!
store.steampowered.com/app/3970990/...

#retrofps #indiegame #gamedev #FPS #indiedev
Reposted by Agnar Thor | dreymari
everyone dislikes genai in games, but kids and story-focused players the most.

sounds like we'll be ok. just have to stay the course here and the "inevitable" new technology nobody likes will die. again.

quanticfoundry.com/2025/12/18/g...
Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations.
Learn about how gender, age, and gaming motivations shape the perception of Gen AI in video games.
quanticfoundry.com
December 20, 2025 at 12:53 AM
increasing the knockback on enemies was a good idea ⬆
#gamedev #indiegame #indiedev #retrofps
December 6, 2025 at 3:10 PM
been playing around with different explosion types and made a "fall from the sky" type explosion
#gamedev #indiegame #retrofps
December 4, 2025 at 6:01 PM
working on an inventory thing, you can store all your barrels and turn your multi-barreled shotgun into a single-barreled shotgun (wow!)
#gamedev #indiegame
December 3, 2025 at 3:40 PM
sneaking a peek at the artificial sunset
#gamedev #indiegame
December 2, 2025 at 12:02 AM
added signs to the shops that ominously rotate towards the player, for clarity, of course
#gamedev #indiegame
November 30, 2025 at 1:25 PM
made a little sequence to get the player to look downwards when entering the room
#gamedev #indiegame #leveldesign #retrofps #gaming
October 29, 2025 at 10:27 PM
some payloads fire in a sustained mode
and we had the obvious idea of adding a "beer barrel" to our shotgun(haha) - as a payload

also doubles as a jetpack!
#gamedev #indiegame #retrofps
October 21, 2025 at 9:37 AM
the sidearm does a funky animation when loading it with new payloads

#gamedev #indiegame #retrofps
October 19, 2025 at 3:24 PM
double laser

double_laser
#gamedev #indiegame #fps
October 18, 2025 at 11:19 PM
before/after
did some lighting adjustments to our levels for our steam release

turns out just cranking up your ambient lighting isn't a good way to light your levels
#gamedev #indiegame #leveldesign
October 15, 2025 at 5:53 PM
we just released our demo for CHAIN SHOTGUN for Steam Next Fest
a game about adding an absurd amount of barrels to your shotgun, among other things

check it out!
store.steampowered.com/app/3970990/...

#retrofps #indiegame #gamedev #FPS #indiedev
October 14, 2025 at 7:57 PM
beam weapon
revamped my shooting code to allow for beam-like payloads so now I can do things like this, still not sure what it should do outside of combat though 🤔
(also did some sound design 🔊)
#gamedev #indiedev #gamefeel #retrofps #indiegame #boomershooter
August 26, 2025 at 11:33 PM
I will never forget the immense disappointment I felt when I noticed I couldn't jump on the harpoons from HL2

anyway, this is the harpoon payload, it sticks to walls and you can jump on it! I generally try to make payloads do more than just "kill enemy better"

#gamedev #indiedev #indiegame #games
July 11, 2025 at 10:45 PM
the interact payload can do fascinating things! such as pressing a button or booping enemies

#gamedev #indiegame #retrofps #gaming
July 11, 2025 at 1:48 PM
the cutter payload can cut through things like fences, and now enemies as well

#gamedev #retrofps #games #indiedev #gaming #gamefeel
July 11, 2025 at 12:32 AM
just released chapter 1 of Chain Shotgun on Itch
a movement shootery FPS where you can add a whole bunch of barrels that do a bunch of wild stuff to your Chain Shotgun

bigcitywizard.itch.io/chain-shotgun

#gamedev #indiedev #retrofps #gaming #games
July 9, 2025 at 5:54 PM
decided to have each barrel type come with their own attachments and now the weapon looks absolutely ridiculous, in a good way!
this is just at 11 barrels, current max is around 20 barrels, so far
#indiegame #retrofps #gaming #indiedev #gamedev
July 9, 2025 at 1:28 AM
i am of the opinion that all games should have jump pads
#retrofps #indiegame #screenshotsaturday #gamedev
May 31, 2025 at 4:32 PM
finally got around to doing some sound design for the basic enemies in the game, now it feels even more like bullying:(
#indiegame #gaming #sounddesign #retrofps
May 30, 2025 at 11:46 PM
big spinny thing, also doubles as an "elevator" that literally shoots you out of it
#gamedev #indiegame #retrofps #gaming #indiedev
May 17, 2025 at 8:16 PM
made a wall tool to speed up level design, of course I had to add some gamefeely elements to it as well
#gamedev #indiedev #screenshotsaturday #leveldesign
May 17, 2025 at 12:44 PM
tried to make my leaves to rustle a bit when moving through them, yeah wow looks very "natural" imo

#gamedev #indiedev #indiegame #games
May 14, 2025 at 2:58 PM
feature from a while back - you dash into boxes to launch them at whatever you're aiming at, still very happy with the feel of it
#gamedev #gaming #retrofps #indiegame
May 12, 2025 at 10:27 PM
i felt that instead of using a key to open the door it's better if you load it into your gun and shoot it at the door, of course
#gamedev #retrofps #indiegame #gaming
May 6, 2025 at 11:32 PM