Agnar Thor | dreymari
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dreymari.bsky.social
Agnar Thor | dreymari
@dreymari.bsky.social
he/him | technical game designer | average game feel enthusiast
currently working on http://chainshotgun.com/ and probably some other stuff

I mostly post about my personal projects here and about game feel/game design
Pinned
we just released our demo for CHAIN SHOTGUN for Steam Next Fest
a game about adding an absurd amount of barrels to your shotgun, among other things

check it out!
store.steampowered.com/app/3970990/...

#retrofps #indiegame #gamedev #FPS #indiedev
made a little sequence to get the player to look downwards when entering the room
#gamedev #indiegame #leveldesign #retrofps #gaming
October 29, 2025 at 10:27 PM
some payloads fire in a sustained mode
and we had the obvious idea of adding a "beer barrel" to our shotgun(haha) - as a payload

also doubles as a jetpack!
#gamedev #indiegame #retrofps
October 21, 2025 at 9:37 AM
the sidearm does a funky animation when loading it with new payloads

#gamedev #indiegame #retrofps
October 19, 2025 at 3:24 PM
double laser

double_laser
#gamedev #indiegame #fps
October 18, 2025 at 11:19 PM
before/after
did some lighting adjustments to our levels for our steam release

turns out just cranking up your ambient lighting isn't a good way to light your levels
#gamedev #indiegame #leveldesign
October 15, 2025 at 5:53 PM
we just released our demo for CHAIN SHOTGUN for Steam Next Fest
a game about adding an absurd amount of barrels to your shotgun, among other things

check it out!
store.steampowered.com/app/3970990/...

#retrofps #indiegame #gamedev #FPS #indiedev
October 14, 2025 at 7:57 PM
beam weapon
revamped my shooting code to allow for beam-like payloads so now I can do things like this, still not sure what it should do outside of combat though 🤔
(also did some sound design 🔊)
#gamedev #indiedev #gamefeel #retrofps #indiegame #boomershooter
August 26, 2025 at 11:33 PM
I will never forget the immense disappointment I felt when I noticed I couldn't jump on the harpoons from HL2

anyway, this is the harpoon payload, it sticks to walls and you can jump on it! I generally try to make payloads do more than just "kill enemy better"

#gamedev #indiedev #indiegame #games
July 11, 2025 at 10:45 PM
the interact payload can do fascinating things! such as pressing a button or booping enemies

#gamedev #indiegame #retrofps #gaming
July 11, 2025 at 1:48 PM
the cutter payload can cut through things like fences, and now enemies as well

#gamedev #retrofps #games #indiedev #gaming #gamefeel
July 11, 2025 at 12:32 AM
just released chapter 1 of Chain Shotgun on Itch
a movement shootery FPS where you can add a whole bunch of barrels that do a bunch of wild stuff to your Chain Shotgun

bigcitywizard.itch.io/chain-shotgun

#gamedev #indiedev #retrofps #gaming #games
July 9, 2025 at 5:54 PM
decided to have each barrel type come with their own attachments and now the weapon looks absolutely ridiculous, in a good way!
this is just at 11 barrels, current max is around 20 barrels, so far
#indiegame #retrofps #gaming #indiedev #gamedev
July 9, 2025 at 1:28 AM
i am of the opinion that all games should have jump pads
#retrofps #indiegame #screenshotsaturday #gamedev
May 31, 2025 at 4:32 PM
finally got around to doing some sound design for the basic enemies in the game, now it feels even more like bullying:(
#indiegame #gaming #sounddesign #retrofps
May 30, 2025 at 11:46 PM
big spinny thing, also doubles as an "elevator" that literally shoots you out of it
#gamedev #indiegame #retrofps #gaming #indiedev
May 17, 2025 at 8:16 PM
made a wall tool to speed up level design, of course I had to add some gamefeely elements to it as well
#gamedev #indiedev #screenshotsaturday #leveldesign
May 17, 2025 at 12:44 PM
tried to make my leaves to rustle a bit when moving through them, yeah wow looks very "natural" imo

#gamedev #indiedev #indiegame #games
May 14, 2025 at 2:58 PM
feature from a while back - you dash into boxes to launch them at whatever you're aiming at, still very happy with the feel of it
#gamedev #gaming #retrofps #indiegame
May 12, 2025 at 10:27 PM
i felt that instead of using a key to open the door it's better if you load it into your gun and shoot it at the door, of course
#gamedev #retrofps #indiegame #gaming
May 6, 2025 at 11:32 PM
explodable walls could work as ambush thing as well
#gamedev #indiegame #retrofps #gaming
May 5, 2025 at 11:36 PM
made explosives break certain walls
#retrofps #indiegame #gamedev
May 5, 2025 at 9:14 PM
i try to take a systematic approach, so anti-gravity ammotype affects props & debris (and the player as well!)
May 4, 2025 at 9:11 PM
made an anti gravity ammotype
felt a bit mean to use it like this tbh:(
#indiegame #retrofps #gamedev
May 3, 2025 at 5:16 PM
recently revamped some of the visuals for the explosive projectiles, also destructibles good 📦🔨
#gamedev #retrofps #indiedev
April 28, 2025 at 11:33 PM
had this fan model lying around not being threatening enough so i turned it into an environmental trap
something about being your own biggest fan etc etc
#gamedev #retrofps #indiedev
April 24, 2025 at 5:24 PM