So now its back to do polish, polish and more polish.
#indiedev #gamedev
dreamhost.itch.io/serpentime
#GMTKJam2025
dreamhost.itch.io/serpentime
#GMTKJam2025
Anyone happen to know a good Godot asset for feedback? (Like MMs "Feel" for Unity)
#gamedev #indiedev
Currently finalising the designs for the level's boss, so look forward to that!
#gamedev #indiedev
Audio will make or break a game's experience, so starting early and getting it just right is vital. This game will sound good eventually and I'll definitely share more as it happens.
#gamedev #indiedev
Designing (particularly balancing) a card game is difficult but a really good way to excersise those important design fundamentals.
#cardgame #indiedev
I was really happy with my separation of the background and the level, as it makes placing enemies and movement lines easier.
But I now realise this means I can't use the background for obstacles or turrets. Every system has its pros and cons.
#gamedev
I was really happy with my separation of the background and the level, as it makes placing enemies and movement lines easier.
But I now realise this means I can't use the background for obstacles or turrets. Every system has its pros and cons.
#gamedev
Trying my hand at building a game by myself is teaching me a lot and I felt like sharing some of the things I'm making. Both to motivate myself and maybe inspire someone try making something.
Hopefully I can turn posting neat things into a habit.
Trying my hand at building a game by myself is teaching me a lot and I felt like sharing some of the things I'm making. Both to motivate myself and maybe inspire someone try making something.
Hopefully I can turn posting neat things into a habit.