www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
youtu.be/vtxXt7E63bQ?...
youtu.be/vtxXt7E63bQ?...
www.reddit.com/r/Rematch/co...
www.reddit.com/r/Rematch/co...
Huge thanks to the GDC team for putting it out there!
#AssassinsCreedShadows #GameDevelopment #GDC2025
AC: Shadows is a large systemic open world game with dynamic time of day cycles, a systemic weather system, and seasons. Find out how they made it happen.
www.youtube.com/watch?v=yj5p...
Huge thanks to the GDC team for putting it out there!
#AssassinsCreedShadows #GameDevelopment #GDC2025
It's about pseudorandom number generators - what these are, how they work, when you might to use a custom one in GameMaker, and performance comparisons.
yal.cc/gamemaker-cu...
It's about pseudorandom number generators - what these are, how they work, when you might to use a custom one in GameMaker, and performance comparisons.
yal.cc/gamemaker-cu...
Starting today, the Obsidian Commercial license is optional. Anyone can use Obsidian for work, for free. Explore the organizations that support Obsidian on our site.
obsidian.md/blog/free-fo...
Starting today, the Obsidian Commercial license is optional. Anyone can use Obsidian for work, for free. Explore the organizations that support Obsidian on our site.
obsidian.md/blog/free-fo...
Blog post here: ssno.cc/posts/revers...
Blog post here: ssno.cc/posts/revers...
It's got the usual things, Vector, String, Atomic etc. but also a very good HashMap and few interesting allocators (details on blog: danglingpointers.com/post/bedrock...)
github.com/jlaumon/Bedr...
It's got the usual things, Vector, String, Atomic etc. but also a very good HashMap and few interesting allocators (details on blog: danglingpointers.com/post/bedrock...)
github.com/jlaumon/Bedr...
I answer this question, and more, through a series of fully interactive Turing machine simulations! Play, pause, step forwards and backwards, and even write your own Turing machine programs in my latest blog post.
samwho.dev/turing-machi...
I answer this question, and more, through a series of fully interactive Turing machine simulations! Play, pause, step forwards and backwards, and even write your own Turing machine programs in my latest blog post.
samwho.dev/turing-machi...
Joined late during production of the game so had to produce work at lightening speed while learning the engine and systems. Sometimes you never get as much time as you like on levels, so you have to learn to take short cuts to get the quality you want.
Joined late during production of the game so had to produce work at lightening speed while learning the engine and systems. Sometimes you never get as much time as you like on levels, so you have to learn to take short cuts to get the quality you want.
I made the 8th best-selling game of all time. By all rights, I should feel like an authority. I don’t. I have it too.
Here’s my advice to devs out there: Ignore it. You’re better than you think you are.
I made the 8th best-selling game of all time. By all rights, I should feel like an authority. I don’t. I have it too.
Here’s my advice to devs out there: Ignore it. You’re better than you think you are.