Dominik Hryshaiev
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domhhv.bsky.social
Dominik Hryshaiev
@domhhv.bsky.social
Full-stack developer passionate about open source, TypeScript, and React

ex-Waze, ex-Unstoppable Domains

Available for hire

Playing PS5 and PC games in my free time

https://github.com/domhhv
As I reflect on my year, I just want to say thank you to @syntax.fm for all those tasty and really insightful treats. My personal favourite is one on mental health and neurodiversity.

@wesbos.com @tolin.ski You make my commutes way more valuable, keep it up!
December 21, 2025 at 8:54 PM
Shipped a thing: emailcompat.dev
Paste your email HTML, see what breaks in Gmail/Outlook/Apple Mail before you send.
Built this for a job interview, got rejected, released it anyway. Some wild discoveries - Outlook literally uses Microsoft Word to render emails. In 2025.
Free, open source.
December 18, 2025 at 5:03 PM
React + Framer Motion? Skip the carousel libraries. This ~40-line snippet gives you clean directional animations with zero extra deps. Sometimes DIY is just better.
April 1, 2025 at 11:43 AM
Refactored my Supabase client setup into a Singleton.
Now there's a single source of truth, safe test behavior, and early error handling for misconfig.
One client across the app, no accidental re-creates — a clean, practical use of the pattern.
March 26, 2025 at 7:46 PM
I've decided to stick with explicit arrow function bodies in JS/TS—always using curly braces and a return. It might feel more verbose, but it keeps the Git diffs clean and makes adding logic later a breeze. Luckily, ESLint has a rule just for that. #JavaScript #TypeScript #CleanCode
March 25, 2025 at 11:05 AM
Have a JavaScript-heavy project that uses
@supabase.com and wish you could lint your migrations and seeds like you do with ESLint?

I just set up SQLFluff in my app using Docker, Husky, lint-staged, and GitHub Actions to achieve consistency in my SQL code.

Sharing my setup here in case it helps ↓
March 24, 2025 at 6:27 PM
10 years (+1 week, totally forgot to post on the exact anniversary 😅) ago, as a CS sophomore, I signed up on Codecademy & got hooked on JS, HTML & CSS. Spent nights solving exercises—now I’m a Full-Stack Engineer, still just as excited about coding as I was back in my tiny dorm room. Time flies! 🚀
March 18, 2025 at 9:44 PM
I'm so, SO F***ING hyped for this. Housemarque announced their next IP, which looks like a true successor to Returnal, my most beloved game. Energy orbs fired in bullet-hell waves. Death-rebirth cycle. Sun (Saros) vs Moon (Returnal)? Indian vs Greek mythologies? Well, I can't wait for 2026 now!
Saros - Cinematic Announce Trailer | PS5 Games
YouTube video by PlayStation
www.youtube.com
February 15, 2025 at 5:45 PM
PSN might be down, but it’s given me a moment to really appreciate the physical collection I’ve gathered. Owning discs means you can dive into your favourite worlds notwithstanding network issues. There's something timeless about having these gems on the shelf. Stay patient out there, gamers! 💿 🎮
February 8, 2025 at 8:28 PM
Received this classic yesterday. It's not new to me as I attempted reading it somewhere in 2017 when I was still a junior. I just couldn't bear with its complexity back then 😅

I'm about to give it another try now with hopes that being more seasoned and knowledgeable dev, I'll process it, bit by bit
January 5, 2025 at 5:00 PM
Got this super-cool art book today and already read through half of it. Returnal's probably my favorite game ever, and this book beautifully captures how well-designed it is—from the hostiles and weapons to the breathtaking landscapes.

I hope Housemarque makes a sequel of this masterpiece someday 🐙
December 14, 2024 at 7:39 PM
Naughty Dog just announced their new IP titled Intergalactic: The Heretic Prophet.

I'm especially thrilled about the cast we know so far (Tony Dalton from Better Call Saul and, of course, Troy Baker) + OST covered by Trent Reznor and Atticus Ross.
December 13, 2024 at 11:08 AM
I kept finding myself running the same repetitive Git commands each time I merged a pull request: switching to main, pulling changes, and deleting the branch. It got tedious, so I decided to automate it.

I wrote a small shell script that handles it all for me: gist.github.com/domhhv/be466...
December 8, 2024 at 6:51 PM
While I came here to post about dev (and to escape x ofc:), algos & my love for games had other plans 😅 So, I’m going 2-fold: dev & gaming! My fav:

TLOU
GoW
Returnal
Cyberpunk 2077
High on Life
Spider-Man
Hogwarts Legacy
Stray
Stellar Blade
GTA V
NFS
Ratchet & Clank
Sackboy
Astro
It Takes Two
November 15, 2024 at 3:37 PM
A few weeks ago, I used ES6 generators for the first time in my career. First of, it felt amazing (hoping Symbols get their turn!). Secondly, I wanted to share a practical use case in the context of a React app.
November 10, 2024 at 7:18 PM
Hello world! 🦋

I'm here to explore and share tips on front-end and back-end dev. I'm into scalable and cloud-native architectures, data engineering, API-driven interactions, DX, performance, delivering flawless UX, and many more.

Let's connect and push the boundaries of what's possible! 🚀
November 8, 2024 at 12:39 PM