Studio Dhjamb
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dhjamb.com
Studio Dhjamb
@dhjamb.com
A Linux-native independent game duo • Developing "Improve the Groove" 🎸 • https://dhjamb.com
Improve the Groove #indiedev log 2:

• Base decks, starting cards, upgrade paths, and scoring overhauled #gamedev
• Main menu restructured, deck viewer in more places, and flyout details added #UI
• Drummer, Sachin Ramabhadran, officially on board! #vgm

Next update: Tutorial/intro and lots of art!
January 20, 2026 at 1:36 PM
#MAGFest2026 has passed so it's time to recover and get some thank you notes out to the amazing #artists, #indiedevs, #educators, #writers, #musicians and other panelists who were so very helpful and gracious with their wisdom and time for us

We also found Wally/Waldo along the way - did you?
January 12, 2026 at 4:49 PM
We saw @potacostudio.bsky.social again, this time at #MAGFest with their awesome game, #Bluma, and they were the nicest group of devs to chat with! Their game is an inspiration

Go find them in #MIVS (first on left) and play it. Also buy it! store.steampowered.com/app/3032520/...

#indiedev
Save 20% on BLUMA on Steam
Join Bluma in this cozy puzzle-platforming adventure where you make the platforms. It’s up to Bluma, a magical chinchilla, to unite the elemental realms by solving physics-based puzzles and farming ve...
store.steampowered.com
January 9, 2026 at 12:23 PM
I'm glad my #indiedev partner is a #mathnerd because #deckbuilder math gets cR@zY 😵‍💫

Like, from any (t)otal deck of cards made up of an even split of 3 card types, how often will pulling 3 cards get you 1 of each type?

With some help we found it to be: 1 x 2t(i) / 3[t(i) - 1] x t(i) / 3[t(i) -2]

🤯
January 5, 2026 at 1:45 PM
This was the first placeholder UI for our game menu

The idea was that the right side would look like sheet music 🎼 and show your band name, current stage, game speed, difficulty, etc. while the sounds of a band of your current skill level could be heard warming up 🎶

#WIP #UI #indiedev #gamedev
December 29, 2025 at 3:23 PM
We've been slow to post #gamedev screenshots but please be patient 🙏 since our art is hand-drawn. We're an #indiedev and don't use gen AI for any assets or code, not even for placeholders so nothing's accidentally left in. We also use every draft as an opportunity to practice or learn ❤️
December 26, 2025 at 2:46 PM
The #gamedesign of our #indiegame, Improve the Groove, is taking shape! Audiences come with a vibe and expectations. Play a card to establish your groove and skill, one to affect the crowd's vibe and chill, and one for a bonus. Match their vibe and exceed their expectations to get applause and fans!
December 22, 2025 at 2:16 PM
What #MAGFest meetups should we look for?

We're an #indiedev duo near DC working on a music game (not showcasing in 2026, but submitting for 2027). We follow IGDA DC but we're also comfy with small events

Other indie devs? Anything #MIVS -related? Garage bands playing #vgm? (relates to our game)
December 15, 2025 at 2:47 PM
It looks like dual-posting in #Spanish for our Western Hemisphere friends hasn't been as successful as we'd hoped. We're going to suspend #multilingual posts on #bluesky for the time-being, but will absolutely restart in the future depending on how our following grows. In the meantime, los sentimos.
December 10, 2025 at 3:04 PM
We had a great #indiedev Dhjamb session with our #gamedesign friends over the weekend! What generates applause? How does that get you more fans? What does it mean to have more fans? These answers are leading us to what the extended game loop will look like in Improve the Groove

#ImproveTheGroove
December 8, 2025 at 6:02 PM
¡Improve the Groove #indiedev diario!

• Las tarjetas rediseñado #gameart
• Setlist y Concierto definado #gamedev
• Cambiador de perfil te permite bandas varias e intercambiarlas
• Editor de tarjetas permite probar el diseñador de juegos a ideas nuevas
• ¡Pronto utilizar #OBSStudio para compartir!
December 1, 2025 at 3:33 PM
Improve the Groove #indiedev log!

• Redesigned cards #gameart
• Better defined what a setlist and concert are #gamedev
• Profile changer lets you have more than one band and swap between them
• Card editor allows our game designer to test new ideas in-game
• Loaded #OBSStudio to start sharing soon!
December 1, 2025 at 3:32 PM
We just found out that we can't make #multilingual posts on #bluesky. Well, we can, but it appears most users set their content language to just their native language and that causes Bluesky to filter posts tagged with multiple languages, so almost nobody sees it 😕

Maybe separate posts work better?
November 24, 2025 at 8:30 PM
I'm feeling inspired to compose new #gamemusic in the #indiedev studio today. 🎶 I'm thinking of a droning but driving background track and a sister track in a relative modal key. Then I can create a mashup of the two for a 3rd track, which could create musical symmetry among them. 🤔

#musictheory
November 24, 2025 at 4:49 PM
Our #indiedev duo has a functional game loop demo! It's ugly and not ready for public comment, but our game designer and tester can help us get there. Now our process switches from building to refining. It's a fun transition!

Also, sorry we post early and neglect our time zone: Intentaré mejorar
November 17, 2025 at 2:39 PM
It's finally p̶r̶e̶t̶t̶y˰𝘥𝘳𝘢𝘧𝘵 pictures time! 📐🫥

This is fun but discarded #gameart for the back of a card, which was really just practicing with the new drawing pad and basics in #Krita. Being #indiedev means learning new things and reinvigorating some long-atrophied skills 😓
November 10, 2025 at 2:32 PM
Our friends @playmodeofficial.bsky.social made something exciting for the #Dune Imperium Uprising #boardgames that holds all of the game pieces in AND out of the box so they come out ready to play! Cut our setup time in 👉⅓👈

I want this for all our #tabletopgames. Check them out!

#boardgamegeek
November 2, 2025 at 9:02 PM
We're not quite ready to post draft #gameart 😰

So by way of apology, please accept a picture of our boys also looking at us impatiently

#dogsofbluesky #rescuedog #huskiesofbluesky
October 28, 2025 at 1:58 PM
We're now deep into coding what concert tours will look like in Improve the Groove but we've also created a few art concepts along the way. Stay tuned for p̶r̶e̶t̶t̶y˰𝘥𝘳𝘢𝘧𝘵 pictures! 📐🫥

#indiedev #gamedev #gameart
October 20, 2025 at 2:15 PM
Save drafts! 🚨

#IndieDev isn't a perfect process. We discovered our #gamedesign was bad when testing the game loop and it felt like failure. Was there a bad change or was it always bad? 😨

Luckily we could revert to our first draft cards and game balance was restored, revealing the bad changes. 😌
a woman wearing a denim jacket and a gold necklace is sitting at a table with her mouth open .
Alt: an animated image showing a woman wearing a denim jacket with a facial expression turning from panic to relief as she says, "Okay! Okay, 'cause I was like literally about to pass out"
media.tenor.com
October 13, 2025 at 9:16 PM
Who looked at this and said, "this is a music game!"?

We did... allegedly.

#gamedesign #indiedev
October 6, 2025 at 8:38 PM
No more working title!

"Improve the Groove" will be the first game from #indiedev Studio Dhjamb!

We felt like this was a good fit after developing the mechanics of how audiences react to your band's evolving musical style that is based on how you upgrade and play the cards
September 22, 2025 at 4:51 PM
Studio Dhjamb is registered for Super #MAGFest in January and we're excited to attend!

If anyone wants to chat #indiedev, #GodotEngine, or #VideoGameMusic (Jeff is a musician and huge #VGM fan), please feel free to hit us up to meet and chat!
September 17, 2025 at 1:25 PM
Some big developments last month...

- Theme established: Music! Build a band and earn fans around the world!
- Outlined a #gameaudio structure using #Godot for dynamic background music to support the theme!
- Game title brainstorming (soon no more "Project Purple")!

#gamedev #indiedev
September 1, 2025 at 6:07 PM