Deratuel
deratuel.itch.io
Deratuel
@deratuel.itch.io
Making a silly little overscoped voxel game.
Itch: https://deratuel.itch.io/
Discord: https://discord.gg/brUm4AAUM2
Links: https://linktr.ee/deratuel
Level of detail! Now to fix the seams between LOD rings...

It's turning out to be quite a challenge, since surfacenets is a "dual" algorithm. While I've tried generating skirts on each chunk, that is kind of a "hack" and doesn't look quite right when I've tried it out.

#gamedev #indiegames #voxel
November 4, 2025 at 5:59 AM
Sped up terrain gen quite a bit, though it’s still a bit slower than I’d like. Each chunk is 16x512x16, and it’s using surface nets in godot. Probably gonna get to work on the LOD system out beyond it next.

#gamedev #indie #godot
October 31, 2025 at 8:33 AM
Another little progress update. I’d say I’m getting close to feature complete for my first devlog on it, though I’m pretty busy with school at the moment.

I ended up using surface nets, and it’s been quite the fun challenge to add terrain editing and other things.

#gamedev #voxel #indiegames
October 23, 2025 at 8:57 PM
Working on a game. I guess I’ll try posting about it in various places to slowly get visibility.

Right now it’s just some height map generation with Marching Cubes. I plan to move over to Dual Contouring next.
August 20, 2025 at 9:45 PM
¯\_(ツ)_/¯
July 3, 2025 at 8:04 PM