definitelymayb3.bsky.social
@definitelymayb3.bsky.social
Three.js and Svelte enthusiast. Also maintainer for Threlte! 🎉
Reposted
lil' treat for all you weekend builders: Svelte now has an official MCP server, courtesy of resident bot wranglers @paolo.ricciuti.me and @khromov.se 🤖

it gives your LLM access to docs and compiler-driven diagnostics — give it a spin and let us know how you get on!

svelte.dev/docs/mcp/ove...
Overview • Docs • Svelte
Overview • Svelte documentation
svelte.dev
October 4, 2025 at 12:15 PM
Reposted
You can now use Svelte's async features in your Astro islands! Just update to the latest versions, opt in to the `experimental.async` flag, and you're off to the races svelte.dev/docs/svelte/...
September 24, 2025 at 12:53 PM
Reposted
our 3D compression tool is out now!

the dream of making entire assets smaller than a single image is real; we've made entire multi-level, dozens-of-models games in under 7 MB

entirely free and client side

gltf-compressor.com
glTF Compressor - Optimize your glTF files online
Easily optimize glTF 3D models online. See your changes in realtime.
gltf-compressor.com
July 31, 2025 at 5:47 PM
hahaha three.js be out here with some hot takes about web development in 2025

...or just natural trolls. I dunno.
What do we need vite for?
August 4, 2025 at 12:28 AM
Reposted
Set sail with the latest Starlight release!

⚓ Built-in heading anchor links
🌬️ Tailwind 4 support
🌊 CSS cascade layers
🌚 Improved `` APIs

Learn more: astro.build/blog/starlig...
Starlight April Update | Astro
Rejuvenate your docs with heading anchor links, Tailwind v4 support, CSS @layer, and a new head metadata API.
astro.build
April 17, 2025 at 2:56 PM
Reposted
✨I've launched my GitHub Sponsors page!

Focusing on #threejs WebGPU/WebGL integration, advancing tools like stats-gl, r3f-perf, react-three-next & more!

🐙Sponsor:
github.com/sponsors/Ren...

Deeply appreciate your support, it empowers more time for these exciting projects. ❤️
Sponsor @RenaudRohlinger on GitHub Sponsors
Supporting My Journey in Three.js: Enabling More Time for OSS Contributions and WebGL2/WebGPU Tool Development.
github.com
April 4, 2025 at 8:00 AM
Reposted
I don’t usually ask for much despite giving a lot to OSS, but if my work has resonated with you, consider voting for my project Utsubo.

It’s what’s helped me bring my best work to threejs, and your support would really help.

Vote here:👇❤️
vote.webbyawards.com/PublicVoting...
In an age of AI-made "perfection," we built Utsubo with soul, months of care, detail, and feeling.

It’s now a Webby nominee for Best Mobile Visual Design.

If it moved you, vote for us. Let’s show the web still has a heart. ❤️

Link below. 👇
April 4, 2025 at 2:31 PM
Reposted
After 5 years in the making, I'm very happy to finally release Anime.js v4, my dream animation library:

🧩 New modular API
⚡️ Highly performant
🖱️ Scroll-linked animations
🫵 Draggables
↔️ Responsive
✨ Additive animations
🪽 WAAPI support

And so much more!

Check out the new website animejs.com!
April 3, 2025 at 3:32 PM
Reposted
Damn that landing page is some sick scrollytelling
After 5 years in the making, I'm very happy to finally release Anime.js v4, my dream animation library:

🧩 New modular API
⚡️ Highly performant
🖱️ Scroll-linked animations
🫵 Draggables
↔️ Responsive
✨ Additive animations
🪽 WAAPI support

And so much more!

Check out the new website animejs.com!
April 3, 2025 at 9:20 PM
Reposted
What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity?

Just released! There's a FREE version with a ton of the anims
quaternius.itch.io/universal-an...

#gamedev #indiedev
March 24, 2025 at 11:17 PM
Reposted
After 1 year in the works, I will now start posting progress updates about my upcoming 3D multiplayer browser game, Mana Blade. Built with @threejs.org, @react.dev, React Three Fiber, and @bun.sh, it runs on WebGPU with WebGL fallback and works on mobile. Follow for updates! Try it on manablade.com
March 23, 2025 at 4:06 PM
Reposted
So happy, tried @tauri.app Mobile today on my app for the first time since it released and I was able to go from nothing, to a build on my phone, in ~30 minutes. Now time to try getting it to build in CI 🫡

Been waiting for this for so long, and it's finally working!!
March 21, 2025 at 8:53 PM
Reposted
You are not powerless in this mess. No matter where you're from, everything you buy and every subscription you pay is a vote with your wallet. Support companies from countries you share values with even if it costs a little more or is a little less convenient.
March 1, 2025 at 5:57 AM
Reposted
"Incoming transmission!" 📡

Classic Command and Conquer games are now open source—ready for modding, preservation, and innovation!

Read more: ea.com/games/comman...
Dive into the code: github.com/electronicarts
February 28, 2025 at 11:34 PM
Reposted
SvelteKit is now fully supported in Deno with the latest changes to improve Typescript and editor support!
February 20, 2025 at 4:04 AM
heck yeah! one of our mantra's is "If three.js can do it, threlte can do it" 🤗
It’s a golden way to dabble: Threlte frees the user from a lot of tedious boilerplate and setup!

That said, yes, some Threejs shenanigans are inevitable: camera movements and setup, good perf on large projects, assets preparation and loading, etc.

But Threlte doesn’t get in the way.
January 21, 2025 at 10:45 PM
Reposted
Threlte 8 is Here! 🤗

Six months in the making, Threlte 8 redefines performance, flexibility, and developer experience for 3D web graphics using Svelte. It’s our biggest leap yet, powered by Svelte 5, exciting updates from Three.js, and tons of community input.

1/9
January 21, 2025 at 6:05 PM
Reposted
Day 17 — until today, intellisense would often fail when you were in the middle of writing components, because Svelte's parser crashed on syntax errors.

We just fixed that. Install svelte@latest, make sure your extensions are up to date, and feel the wind in your hair as you write your components
December 17, 2024 at 4:16 PM
Reposted
And congrats to @vite.dev for becoming the most adopted and most loved build tool. You're my rock.
December 16, 2024 at 3:35 PM
Reposted
I spend a lot of time making little 3D scenes for fun that require different ways of positioning objects, so I wanted to collect and share a reference for some quick ways that I typically handle that with utility fns. 🧵 (0/7)

#svelte #threlte #threejs

code: stackblitz.com/edit/demo-po...
demo_positioning-things - StackBlitz
A series of examples on how to programmatically position objects in your scene.
stackblitz.com
December 6, 2024 at 5:38 PM
Reposted
hey everyone, new to bluesky, thought I'd post something so people know who I am/what I like to do:

currently working on my procedural tiny planets generator made with #threejs

check it out live here: flo-bit.dev/tiny-planets/

code here: github.com/flo-bit/tiny...
November 16, 2024 at 10:32 PM
Reposted
If you want to snag a top notch svelte (but not only) developer don't miss this chance!
zeu.dev zeu @zeu.dev · Nov 14
I'M OPEN FOR HIRE 🚨

I'm so proud to be part of such an amazing team and help lead a product to acquisition! Congratulations to everyone for a successful exit! 🍕🙌

Wanna know what I've done and what my coworkers have said? Resume and recommendations in replies 👇

opensauced.pizza/blog/opensau...
OpenSauced is joining the Linux Foundation
OpenSauced joins Linux Foundation, making AI-powered open source analytics freely available while expanding beyond GitHub to serve the broader open source community.
opensauced.pizza
November 14, 2024 at 7:11 PM
Reposted
They are using svelte with astro btw 😍
November 11, 2024 at 5:29 PM